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#1066 MalekBrood

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Posted 19 November 2018 - 01:25 PM

@Hackerpcs,

 

Many thanks for the amended plugin.  Been busy of late and only just had time to catch up on modding and came here to follow the Skyrim guide to sort it myself when I saw the update you provided. 

 

I'm probably gonna give the guide a go anyway and edit the original myself as I feel it can't hurt for future modding to learn how to do it.

 

Again, many thanks.  ::):


Edited by MalekBrood, 19 November 2018 - 01:30 PM.

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#1067 triptonite

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Posted 23 November 2018 - 05:13 PM

How much space does this guide require?


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#1068 Greg

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Posted 23 November 2018 - 05:16 PM

How much space does this guide require?

My mods folder is about 25.5GB so you might double that if you are downloading mods from Nexus with Mod Organizer. Also note that the size varies depending on which optional mods you install.



#1069 Kelmych

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Posted 24 November 2018 - 01:44 AM

I'm using the GOG version of Fallout 3. My base Fallout 3 folder is around 10 Gb. I have a lot of mods installed, and my FO3 Mod Organizer\mods folder is around 40 Gb. I have more files installed than most users would have since I run tests with mods before adding them to the guide and I have some mods installed that are not in the guide as well as some backups of vanilla files in case I need them.

 

These folders are both on an SSD. I have the download folder for FO3 Mo Organizer on a different volume (a disk partition).



#1070 Hackerpcs

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Posted 25 November 2018 - 02:03 PM

Mine is 33,7GB and because of Windows disk-wide compression enabled it's down to 26.4GB. Excluded are the vanilla optimized textures which are ~2GB uncompressed and ~1GB in lzma2 7z ultra compressed that I keep them separate and included are these additional mods

 

https://images2.imgb.../JL9VnL8B_o.png


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#1071 Desmidus

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Posted 01 December 2018 - 12:48 PM

Exeter additional armor are too strong for game. Wasteland scout for example bring +5 Per +1 Luck to cheracter who wears it. Its just insanely strong - might be good idea to edit effects to provide smaller bonuses and outright remove it on some clothings - refugee clothing gives +2 to 2 stats and +3 to third one - thats just insane, especially since if you are lucky you can end up with with this armor from first raider(like I got myself a westeland scout armor). I re-edited effects for what I think is appropriate, lowering all stat bonuses in at least two times


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#1072 Kelmych

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Posted 01 December 2018 - 08:09 PM

Exeter additional armor are too strong for game.

Are you using the Exeter Type 3 Armor Fix mod. The instructions for this mod including disabling he Exeter clothing and armor plugins leaving only the meshes and textures. The plugin from Exeter Type 3 Armor Fix mod does not include any stat changes such as the ones you mention. Perhaps the guide should have an additional note to emphasize that if the Exeter armors/clothing are used this mod should be enabled.



#1073 Desmidus

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Posted 01 December 2018 - 11:50 PM

Are you using the Exeter Type 3 Armor Fix mod.

Yes. I'm using fix. and I removed original seperate plugins


Edited by Desmidus, 01 December 2018 - 11:50 PM.

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