Jump to content

Skyrim Improvement Guide - Best Mods and Tweaks


Kelmych

Recommended Posts

Skyrim Improvement Guide - Best Mods and Tweaks  is another guide that provides suggested mods and configuration parameters for Skyrim. It is inspired by STEP and includes a lot of mods that are in the current STEP guide. An updated version was released a few days ago.  It does have some mods that are not in STEP that might interest this group. Among these are some small texture mods that add high resolution versions of a few textures. These are higher resolution than those in vanilla, the Bethesda HiRes DLC,  or the STEP B1 mods:

Target re-texture (archery targets)

Chopper AXE - HD 2048x1024  

Pick Axe HD 2048x2048  

Better Shadowmarks  

Link to comment
Share on other sites

I didn't list all the potentially useful mods since I wasn't sure whether to list in my post, for example, the mods that change meshes or provide small fixes since there aren't a lot of these in the current STEP. I found a number of mods that I was already using, and in some cases that I am now trying, that are not in STEP and have not been discussed in the Mod Suggestions posts.

 

I'm also leery of listing mods that provide only small benefit (e.g., race description info) or are similar to a number of other mods or don't seem to be the mainstay of STEP (e.g., weapon and armor mods mentioned in the list) whenever they add yet another esp or esm file. In the Bethesda games (Morrowind, Oblivion, Fallout 3, Fallout NV) I have always run up against the limit of the number of mods that can be added and I've had to eliminate a number of useful mods.

Link to comment
Share on other sites

I didn't list all the potentially useful mods since I wasn't sure whether to list in my post, for example, the mods that change meshes or provide small fixes since there aren't a lot of these in the current STEP. I found a number of mods that I was already using, and in some cases that I am now trying, that are not in STEP and have not been discussed in the Mod Suggestions posts.

 

I'm also leery of listing mods that provide only small benefit (e.g., race description info) or are similar to a number of other mods or don't seem to be the mainstay of STEP (e.g., weapon and armor mods mentioned in the list) whenever they add yet another esp or esm file. In the Bethesda games (Morrowind, Oblivion, Fallout 3, Fallout NV) I have always run up against the limit of the number of mods that can be added and I've had to eliminate a number of useful mods.

Including several I found from this guide, I have almost 20 new mods to compare against STEP.  I'll get cracking on them sometime this week and I'll update a wiki page as I go.

 

I usually stray away from very minor fixes and details as well as it almost seems like a waste to go through and install the mod for something that'll you'll almost never notice, but it's at least worth mentioning it most of the time.  I've never hit the ESP limit, even in Oblivion, fingers' crossed.  I'm up to 140/255 at the moment, but fortunately as more advanced mod managing tools come out we can combine a lot of them.  There's also several such as Sounds of Skyrim, ACE, and EFF where we can ask the mod author for a "complete pack".

Link to comment
Share on other sites

Someday TESVGecko will be available; for Oblivion the only way I got down to the esp/esm limit was by using TES4Gecko to combine mods (much easier than using the Construction Set). With Skyrim there are already a lot of interesting armor and weapon mods, and some quest mods that are more interesting than many of the "radiant" Fedex quests.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.