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Help Improve Pack Creation!

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#91 Smile44

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Posted 01 September 2014 - 02:50 AM

Yes it is looking good, I have changed my description as it was out of date somewhat and is now much shorter.

 

::):


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#92 DoubleYou

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Posted 02 September 2014 - 06:09 PM

Updated Data dictionary page with a list of "installation instruction options" to be tickable and formed. Any to add, or suggestions?



#93 Nearox

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Posted 03 September 2014 - 12:05 PM

I'm a bit of a noob at this. Where in the data dictionary can I find your installation isntructions options?


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#94 DoubleYou

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Posted 03 September 2014 - 12:27 PM

https://wiki.step-pr...l_Install_Notes

 

You'll see a bunch of bullets.



#95 DoubleYou

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Posted 04 September 2014 - 04:06 PM

This is starting to get complex...

 

https://wiki.step-pr...odlist#Examples

 

It's a rendition of a mod entry with expandable instructions.



#96 TechAngel85

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Posted 04 September 2014 - 08:39 PM

I think the idea was to only have those fields show up that ticked; thus, needed. This is possible via forms (like how the Detailed Information works on the mod pages.)



#97 DoubleYou

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Posted 04 September 2014 - 09:36 PM

I know. I just needed to add them all before I start the triggers. I need to design a layout before I create the fully functioning mechanism.



#98 TechAngel85

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Posted 04 September 2014 - 09:41 PM

I know. I just needed to add them all before I start the triggers. I need to design a layout before I create the fully functioning mechanism.

More power to you! I think I'll stick to reading Greek...it's likely easier. Haha!

 

Joking aside, you're doing a great job.



#99 mobias

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Posted 03 October 2014 - 03:58 PM

Without finding any other applicable post...and I seemingly can't create a new post...I just wanted to ask as a [want to be] user of the STEP project for years [haven't ever completed a fully functioning install/playthrough] I am wondering, with almost a year gone by without any stable, released packs [v.3.0] WHEN WHEN WHEN are they going to start releasing this stuff!?!? Are we going to have another Bethesda Elder scrolls release before we get to enjoy Skyrim? I've been holding out for almost years now to play a nice stable modded game...but pull out every time as so much changes or gets corrected with each release i get frustrated.Plus, it really is a major ordeal learning how to do it perfectly, with all the apps and compressing textures and and fixes....sigh, anyway. Rant over...I'm just very eager to know when a stable v3.0 will be coming around. I don't see any news regarding it in the announcements..


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#100 PingouinMalin

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Posted 03 October 2014 - 04:10 PM

Well, install STEP Extended / SR:LE + Regs + MMO (or Requiem), following the guides and the posts that comment on compatibilities between packs and you'll have what you're asking for. Quite a lot of people here seem to have a pretty much stable skyrim with quite a lot of mods.


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#101 mobias

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Posted 03 October 2014 - 04:20 PM

Guard, I assume that..but I ask about the packs specifically, because I've gone and attempted a couple times already going through the current process..and it is honestly a big pain in the butt. I'm not one to shirk away from the effort of modding, I don't mind spending time here and there modding games, but i'm a busy family guy, it is daunting to try to read through a hundred readme's to try to learn a dozen applications that have their own quirks and processes, then .bsa's and texture compressing, logging FPS tests and BOSS and etc etc....then as soon as I got close to finishing it, they'd remove or add mods or change the entire order of mods etc....just....frustratingly complex. That's why i've been patiently waiting for theses super packs to come out. The best example I've had in gaming, was the old Grey Wolves superpak for Silent Hunter 3....that was an amazing accomplishment, a couple downloads, and .exe, and done....


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#102 Fereval

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Posted 04 October 2014 - 05:43 AM

I'm afraid STEP will never ever release "a big .exe" or anything of the sort. Its either out of the scope of the project and not realistic considering the sheer complexity that it would induce (mod author authorization, keeping with the ever evolving modding scene of ES games to name a few).

 

It goes against what STEP is all about : providing the user guide and support for a customized and up to date (as humanly possible) mod setup base. Actually the best part of STEP is that it expect/let the user learn the tools and the principles behind a clean and effective installation of mods which he can, in his turn, take advantage of to further customize his experience if need be.

 

 

By the way if you don't think you have the time to learn how the manual texture optimization process works, I'd check Tony's great Optimized Vanilla Textures out.


Edited by Fereval, 04 October 2014 - 06:03 AM.

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#103 phazer11

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Posted 04 October 2014 - 04:54 PM

I know I posted this last night but idk where it went.

There are several packs that are usable. Skyrim modding is an ever changing thing so it's likely there will never be a 100% complete guide until no one is making mods for Skyrim anymore. Most of the guides are usable, just because they are not complete does not mean they aren't stable.

 

There's The Real Explorer's Guide to Skyrim pack. There's the Weather and Lighting pack. The New Gameplay Overhaul pack, and the Requiem Pack.

https://forum.step-p...uide-to-skyrim/ https://forum.step-p...ing-by-smile44/

https://forum.step-p...-overhaul-pack/

https://forum.step-p...quiem-pack-wip/ There is also Skyrim Revisited: Legendary Edition which is not a pack so much as it is a completely separate guide in a similar vein.

https://wiki.step-pr...gendary_Edition


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#104 dreadflopp

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Posted 21 March 2015 - 03:49 AM

A quick question to staff: I am currently working on splitting my pack to smaller more usefull packs. Should I keep the css style that regs/sr:le uses and I have been using or should I use the mod tables from the pack form? It doesn't really matter to me I just don't want to redo everything if we decide to change the pack form format. Essentially, are the mod tables here to stay?
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#105 EssArrBee

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Posted 21 March 2015 - 01:15 PM

I'd stay with what you currently using. If we redo the pack SMW stuff then you won't have redo all the tables and what not.


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