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Immersive Armors (by hothtrooper44) and Immersive Armors for NPCs (by ToolMJK)

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#1 JudgmentJay

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Posted 08 August 2012 - 02:33 PM

I'm surprised we don't have a thread for this. After seeing LeetMiniWheat mention Immersive Armors in the MOD-TESTING List thread, I wanted to provide my input.

I can't imagine many people don't know about this mod as it's extremely popular, but in case you don't, all it does is add really awesome-looking armor to the leveled lists (Can also be crafted). The mod also adds some of the sets to NPCs.

I really like it when coupled with Immersive Armors for NPCs, which (obviously) just adds the armors to some of the more important NPCs. It's nice seeing a larger variety of lore-friendly armors throughout Skyrim. It just makes sense to me for powerful NPCs to be wearing unique armor. The only thing I could see being an issue is that some of the armors feel slightly too powerful, but maybe that's just because I never do enchanting in my playthroughs.
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#2 frihyland

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Posted 08 August 2012 - 03:17 PM

I use this, it is however New Content and so doesn't fit into the base STEP guidelines, it is perfect for a content pack.
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#3 Neovalen

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Posted 15 August 2012 - 03:56 PM

I really like this mod, just wish it didn't clutter up my crafting windows at level 1... before I use it I'm going to have to do some major ESP editing in the crafting section. I'm totally OCD when it comes to this sort of thing.
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#4 skwareballz

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Posted 15 August 2012 - 04:14 PM

I think the SkyRe plugin for Immersive armors moves some of the items around in the crafting menu, might be worth a look, Neo.
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#5 frihyland

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Posted 31 October 2012 - 12:37 PM

Hothtrooper44 is calling for testers for version 6
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#6 JudgmentJay

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Posted 31 October 2012 - 01:10 PM

Good stuff with the new version. New ground models, balance fixes, and my favorite... armors added by the mod are now in their own sub-menu.
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#7 JudgmentJay

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Posted 12 November 2012 - 12:13 PM

Immersive Weapons beta optional file added to Immersive Armors. Adds ~200 weapons from various weapon mods... some craftable, some on leveled lists, and some found at static locations. They've been balanced so as to not be overpowered as well. You can see a list of the weapons added in the readme or in the mod comments. Not sure if I'll use this as I feel like it might be a bit too much, but still worth checking out.
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#8 mothergoose729

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Posted 12 November 2012 - 12:18 PM

I used to use this mod before the most recent SkyRe update made them incompatible :(.
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#9 JudgmentJay

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Posted 12 November 2012 - 12:19 PM

I believe there was a SkyRe patch added in the last few days, but v6 will probably break it again.
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#10 mothergoose729

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Posted 12 November 2012 - 03:04 PM

Wow he responded very quickly. I messaged him about it just a few days ago. I had created a comaptability patch of sorts and offered it to him but he turned it down. On the immersive weapons front, probably going to pass. To many mods in that package that don't fit the game lore as far as I am concerned.
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#11 rpsgc

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Posted 12 November 2012 - 04:24 PM

Not only are some (most?) of the weapons not lore-friendly, the textures also tend to be of poor quality. Either way, it doesn't belong in STEP.

List of weapons

List of authors and their included mods:

- 747823 for Weapons of the Third Era - https://skyrim.nexusmods.com/mods/3871
- Urwy for URW Useless Resources - https://skyrim.nexus....com/mods/12087
- Dogtown1 for the weapons from Skyrim Monster Mod - https://skyrim.nexusmods.com/mods/9694
- PrivateEye for BiPolar Blade - https://skyrim.nexus....com/mods/15579, Sixth House Bell Hammer - https://skyrim.nexus....com/mods/17534, The Fork of Horripilation - https://skyrim.nexus....com/mods/14923, Mace of Aevar Stone-Singer - https://skyrim.nexus....com/mods/14429
- AlexScorpion for the Exotic Bow - https://skyrim.nexus....com/mods/13911, Blades of Sithis - https://skyrim.nexusmods.com/mods/2715, and Dragon Ninjatos - https://skyrim.nexusmods.com/mods/2480
- InsanitySorrow for Celtic Katana - https://skyrim.nexus....com/mods/15389, Dragonbane - https://skyrim.nexus....com/mods/19180, Ice Blade of the Monarch - https://skyrim.nexus....com/mods/18597, Dragon Katana - https://skyrim.nexus....com/mods/15955, Chrysamere - https://skyrim.nexus....com/mods/15545, Goldbrand - https://skyrim.nexus....com/mods/15431, Umbra Sword - https://skyrim.nexus....com/mods/15422
- Wulfharth for Wulfharths Dragonbone Weapons - https://skyrim.nexus....com/mods/10171
- Cokla for the scimitar from Mongol Armor Standalone - https://skyrim.nexusmods.com/mods/8561, YesThor Swords Standalone - https://skyrim.nexusmods.com/mods/6487, Elven Great Blade - https://skyrim.nexusmods.com/mods/5074, Barbarian Axe - https://skyrim.nexusmods.com/mods/4723, Double Axes Of Skyrim - https://skyrim.nexusmods.com/mods/4293, Dwarven Slayer - https://skyrim.nexusmods.com/mods/4018
- DigitalLion for the original Wraith Scythe design
- gechbal for The Sword Of The One Eyed Crow - https://skyrim.nexusmods.com/mods/3072, and Orgnums Dagger (and Blades) - https://skyrim.nexus....com/mods/14975
- ImsumDave for Black Sting - https://skyrim.nexus....com/mods/13675
- siberok92 for Chakram Weapon - https://skyrim.nexus....com/mods/19466, Thresher Maul - https://skyrim.nexus....com/mods/18843, Phoenix Katana - https://skyrim.nexus....com/mods/16935
- Sushiyant for Hot Blood - https://skyrim.nexusmods.com/mods/5175, Ariyan Weapon Pack - https://skyrim.nexus....com/mods/13218


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#12 JudgmentJay

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Posted 12 November 2012 - 04:35 PM

Yeah, I was looking through that list and alot of them were pretty mediocre. Definitely not the same caliber as the armors side of the mod.
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#13 AyleidRuin

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Posted 27 August 2013 - 10:57 AM

I am following STEP 2.2.6 and I thought Immersive armors and weapons were part of STEP 2.2.6. I saw they weren't listed and found my way here. Using skyRE, Reproccer, FNIS, Boss, Wyre Bash, Tes5edit and SKSE. All with Mod Organizer.  Using just ini suggestions from Step 2.2.6. Just wanted to say No bugs or CTDs or Huge Price jumps or anything weird that I can tell. Lvl32 Nord with +50hrs. here's my mod list:
Msi z77a GD65 (using Virtu for Virtual VSync) i5 3570 HD7770 1GB 16GB RAM gskill 1TB hdd using 360 controller with Mods/Interface/Hotkeys
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#14 mightyusaid

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Posted 18 January 2014 - 05:45 PM

https://www.nexusmod...?id=19733&pUp=1 Theres probably a thread on this already, Immersive Armors came out with version 7 and OMG!!! its such a huge overhaul so i thought i had to put a thread on it.  This videos summarizes the new features its a definite download and i was just wondering when i upgrade (to whoever already upgraded) where should i put it in the load order for max compatibility and see all the awesome new features   
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#15 statmonster

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Posted 18 January 2014 - 07:48 PM

Wow!!!! This is amazing. I had not been a fan of immersive armor as I didn't like several of them and didn't want some. The new MCM system that allows you to choose which oens you want to appear on NPCs/Loot and/or to be craftable completely answers this. The MCM menu looks amazing and includes lot of customizability of crafting options. Integrating it with Kryptopyr's CCO Redone might be tricky. Given that it works with UNP (but not apparently UNPB) is perhaps a reason to consider moving to the UNP body.
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