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Immersive Armors (by hothtrooper44) and Immersive Armors for NPCs (by ToolMJK)

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#46 generalmx

generalmx

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Posted 27 July 2014 - 06:45 PM

It was suggested I add this here from https://forum.step-p...ge-5#entry92022

 

For Immersive Armours, I noticed LOOT listed "[object Object] [object Object]" for my mod list for "Hothtrooper44_ArmorCompilation.esp", which had me go look at the Masterfile:

tag:- name: Delevcondition: 'version("hothtrooper44_ArmorCompilation.esp", "7", >=) or regex("SkyRe_Plugin_ImmersiveArmor.+.esp")'- name: Deactivatecondition: 'regex("SkyRe_Plugin_ImmersiveArmor.+.esp")'- name: Relevcondition: 'not regex("SkyRe_Plugin_ImmersiveArmor.+.esp")'

This seems to mean if you're NOT using SkyRe (as I am not), and using IA >= 7, it should be both Delev and Relev tagged; Wyre Smash currently has this as just Relev tagged.

 

(The tag for NonEssentialChildren which shows up as [object Object] currently is also Delev, but that's what Wyre Smash adds anyway).

 

Also, if you're using Immersive Armors for NPCs, make sure it's the "Revisited" version that's actually v7+ compatible: https://www.nexusmod...im/mods/54650/?


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