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If you're EXTREMELY patient and want to help people with their game, I need a hero! I'm having some problems (stuttering, CTDs, etc.)

stuttering stability fps noob ctd

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#1 acindron

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Posted 25 October 2014 - 03:49 AM

[color=#4e5866;][font="'courier new', courier, monospace;"]Dear mods, please don't delete this. It took me hours to compile everything!!! :)[/color][/font]

Hey everyone,


First off, I'd like to thank everyone who has helped me with my game so far. It's a LOT better than it was when I first started S.T.E.P. I'm not using step religiously though. I have several other mods and I'd really appreciate it if you could help me out despite not following 100% S.T.E.P protocol.
This is going to be a LONG, and DETAILED thread dedicated to getting my game running smoothly. If it's too much for you to handle, kindly move on. I'm giving you pretty much everything and I'd like to see where you find faults with ANY OF IT. Even one suggestion would be great. Some of the sections below may be redundant because you can view most of my ini, log, etc. files on my virtual directory (section 1). I then go on to list some specific ini files at the bottom. I've made it as comprehensive and thorough as I possibly could with the virtual directories, screenshots, HTML logs, and other specific files. So if any of you are willing to help, I'd be SO grateful because I love this game, and I want to re-play it with stability, new mods, better textures, etc. I may post this on The Nexus forums too for some of their feedback since this isn't strictly S.T.E.P.

And perhaps this thread may help others who struggle with modding in the future!
 
[color=#e86464;]Edit: I apologize if think I'm being lazy!  :blush:[/color][color=#e86464;] [/color][color=#e86464;]I assure you, I've looked at many tutorials here on S.T.E.P, watched many videos including Gophers, GamerPoets, and Mark Hollis'. I read all the mod descriptions, check for patches, check for incompatibility. My load order is still messy. LOOT throws plugin files into random spots on my load order and while I trust it, I'm not sure if it's always right. I've also gotten help from members here like hishutup, GrantSP, IdiotDave, hypercleats, GSDfan, etc. I've never been a techy kind of person so a lot of it is still hard for me to follow. I am still making the attempt to learn but I need your help and suggestions.[/color]
 

First of all, here is my rig:

[color=#50b8ff;]Acindron's Rig[/color]
 
Intel Core i5 3570k CPU @ 3.40 GHz
8GB (2 x 4GB)  DDR3 SDRAM
Western Digital Caviar Black WD2002FAEX 2TB 7200 RPM SATA 6.0Gb/s 3.5" Internal Hard Drive (Skyrim installation, 163 GB left)
OCZ Agility 4 AGT4-25SAT3-128G 2.5" 128GB SATA III MLC Internal Solid State Drive (SSD) 
EVGA GeForce GTX 670 FTW 2GB 256-bit (not oc'd)
Asus VS248H-P 24.0" Monitor 
Microsoft Windows 7 Home Premium SP1 64-bit

[color=#81cac1;]Top Priorities:[/color]


    [*]

    [*]Get more FPS while having nice textures, ENB and other mods. Eliminate the stuttering! While it is still playable, it's not as enjoyable, especially when I dip below 30. If you think my rig isn't right for this kind of Skyrim setup, please give me some constructive criticism on GPU or any other hardware upgrades but I feel like my setup should be able to handle it. I'm not getting the FPS I want, the game stutters, especially in cities, around the Rift, anywhere there are a lot of NPCs and sometimes in random spots where you would assume smooth gameplay. As I mentioned before, it can dip below 30 with some of the S.T.E.P textures (mostly 2k, also optimized) unchecked. You can see what ones I've decided to uncheck below. 
    [*]Eliminate CTDs. It's a horrible feeling when you're deep into the game and your game just minimizes to the desktop. I experienced a lot before when I played 2 years ago but I'm hoping there are more solutions for it now. I just started playing the game again, I'm not far, and maybe there are scripts on my save files that couldn't be cleaned with SaveTool but I'd rather not start a new game unless I know the CTDs are coming from "orphaned scripts". I'm thinking it could be more of a VRAM problem, or a loading order problem. I do have the SKSE Memory Patch. You can look at my settings and logs in my directories or sections below.
    [*]Organize Mod Organizer. I still don't know how to combine patches, or merge plugins. It's all very complicated to me. This was mentioned in a previous thread, hishutup posted some videos and and I followed the video tutorials provided but I was still a bit very confused. I did end up making a TESEdit Merged.esp which I think is good. As far as my bashed patch goes, I don't know. I'll show you what's inside my bashed patch below. I've also tried merging similar ESPs with the TESVEdit xEdit Script plugin by matortheeternal but whenever I selected a cluster of ESPs I wanted to merge, others would appear in the right column. It didn't seem like a safe idea so I didn't do it. So things in my plugin list may still look a bit messy. I want everything to be clean, and organized. I'd also like your suggestions on what mods I should probably get rid of. If they're known to cause problems, I'll consider uninstalling them.
    [/list]

    [color=#ccff66;]1.) First of all, here are directories where important files are, some of them are clickable so you can read them:[/color]
    [color=#808080;](Obviously, not all files are included. You can't click on others. Mostly ini, txt, log files are available to view.)[/color]
     
     ([color=#ff0000;]SIGH... THE SITE DOESN'T HAVE MALWARE, IT IS AN HTML BUILD OF MY SKYRIM DIRECTORIES. Hit details at the bottom, and then[/color] visit this unsafe site[color=#ff0000;], I can't take screenshots of my directory so most of the important files are pasted below in spoiler tags if you're hesitant. You shouldn't be though.  ::):[/color][color=#ff0000;] [/color])

    Posted Image - My Mod Organizer Directory:[color=#ccff66;] [/color]https://bit.ly/acindronmodir
     
    Posted Image - My Documents/Games/skyrim: https://bit.ly/acindronmydocstesv [color=#808080;]<--- All clear besides ENB. Using Vividian 6.03 - Vivid. [/color][color=#808080;]Performance Version, SMAA Antialiasing, Static Depth of Field (Medium)  - Three patches: Vividian - Weather Patch CoT.esp, [/color][color=#808080;]Vividian - Wearable Lanterns Preset.esp, [/color][color=#808080;]Vividian - Torches Preset.esp[/color]
     
    Posted Image - steamapps/common/skyrim: bit.ly/acindronskyrimdir
     
     
    [color=#76b900;]2.) EVGA Nvidia GTX 670 FTW Inspector:[/color]
     

    Nvidia Stuff

     
    [color=#808080;](I think everything looks about right here...)[/color]
     
    [color=#ff94d9;]3.) My Launcher settings:[/color]
    Posted Image Posted Image

    [color=#808080;](I think everything looks about right here...)[/color]
     

    [color=#d64608;]4.) Screenshot of Skyrim Performance Monitor: [/color](played for 15 minutes before getting a CTD)
    Posted Image
    (I'll be honest, I don't know what a lot of that means...)
     
    5a.) SKSE.ini:
    SKSE.ini


    [color=#00cc99;]5b.) My Last MemoryBlocksLog:[/color]
    memoryblockslog.log (from my SKSE plugins folder)

     
    [color=#808080;](Something doesn't seem right here... )[/color]


    [color=#b28f82;]6.) Wrye Bash, Bashed Patches:[/color]
    Wrye Bash Screenshots

     
    [color=#808080;]The results:[/color] https://bit.ly/acindronwryebash ([color=#ff0000;]Again...THE SITE DOESN'T HAVE MALWARE, IT IS AN HTML FILE OF MY RESULTS. Hit details at the bottom, and then[/color] visit this unsafe site[color=#ff0000;], if you're still hesitant, check the spoiler tag below[/color])

    Wrye Bash Results


     

    [color=#808080;]Moving onto Mod Organizer.[/color]
     
    [color=#3ea32b;]7.) Screenshot of my Left Panel w/ priority numbers:[/color]
    Posted Image

    ^^^ Here's the link to that image because the forum won't blow it up enough to view: https://i.imgur.com/yiA5g8x.png


    Edited by acindron, 25 October 2014 - 04:33 AM.

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#2 acindron

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Posted 25 October 2014 - 03:55 AM

PART II


[color=rgb(255,204,51);]8.) The Left Panel (green means checked):[/color]

modlist.txt

 

[color=rgb(255,158,28);]9.) Load Order (Right Panel):[/color]

loadorder.txt (&#91
 
10.)Data Tab in MO on right panel:
[color=rgb(128,128,128);]Has two red files:[/color]
Data Tab in MO
 
[color=rgb(214,66,62);]Overwrites in MO:[/color]
Overwrites in MO
 
 
And now for my ini files...
 
[color=rgb(157,255,121);]11.) Loot Results:[/color]
 
Loot Results
 

[color=rgb(42,153,163);]12.) ini Files (You can also find most ini files by looking at my directories in No. 1):[/color]

Skyrim.ini

 

skyrimprefs.ini


I'm using Vividian ENB Performance w/ a few plugins (TorchesPreset.esp, WeatherPatchCoT.esp, WearableLanterns.esp)
[color=rgb(128,128,128);]And now that I'm looking at my plugin load order, Loot may have put these in the incorrect locations so I've moved them to the bottom, before the bashed patch and locked them since writing this.[/color]

PART III

[color=rgb(130,110,163);]13. ENB Local (You can find more ENB files at No. 1)[/color]

enblocal.ini
 
[color=rgb(255,100,0);]Here is my Papyrus.0.log (useless?):[/color]
Papyrus.0.log


tl;dr: I suck at modding Skyrim and I wish I were as knowledgeable as you guys.

Edited by acindron, 25 October 2014 - 03:56 AM.

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#3 hishutup

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Posted 25 October 2014 - 04:03 AM

oh d***, thats why it took you 4 hours....

Discussing this many issues at once can become chaotic.

I do see some plugins that I am unfamiliar with.

 

As for COT/SoS/AOS I can get you a patch or try to at least.

 

Its late so I'll tell you what I can

 

I believe I said this in a previous post somewhere patches, you're going to need to make your own... I can assist but I can't look at the mods in Tes5edit myself...

 

I am speaking from personal experience as well as habits...

 

 

So, first

 

To increase frames, you can crank the distant detail because I don't think it matter but what does is shadow quality bring that down to high (2048)

SMAA is still pretty heavy. You can get away just fine with by disabling it and enabling it in in ENBlocal

[ANTIALIASING]EnableEdgeAA=trueEnableTemporalAA=falseEnableSubPixelAA=trueEnableTransparencyAA=false

Forcing LOD Bias in my experience has a strange micro stutter even if it is set to 0 but I like the detail that it provides.

 

 

 

As for the CTDs

Ok, for long term heavily modded setups I have found that my Block2 would fill up and CTD...

To 'fix' this 

In ENBlocal.ini (causes crash on startup for me when SKSE edit is used)

[MEMORY]ExpandSystemMemoryX64=false

skse.ini (I don't see it included)

but set the second memory value to 512 and leave the first at 768

 

To debug this disable FNIS and test and delete the meshes, scripts, texture folder from your overwrite folder.

 

Why? I have had strange CTD issues myself.

 

 

For the final thing with organizing and creating patches, I am terrible of explaining it in writing. I talk about this a little later, like tomorrow...

 

 

To explain the very scattered thoughts, I am very overwhelmed...


Edited by hishutup, 25 October 2014 - 04:21 AM.


#4 acindron

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Posted 25 October 2014 - 04:22 AM

oh d***, thats why it took you 4 hours

Its late so I'll tell you what I can

 

To increase frames, you can crank the distant detail because I don't think it matter but what does is shadow quality bring that down to high (2048)

SMAA is still pretty heavy. You can get away just fine with by disabling it and enabling it in in ENBlocal

[ANTIALIASING]EnableEdgeAA=trueEnableTemporalAA=falseEnableSubPixelAA=trueEnableTransparencyAA=false

Forcing LOD Bias in my experience has a strange micro stutter even if it is set to 0 but I like the detail that it provides.

 

Theres one part...

STILL TYPING

That was fast! Yes, it took me a while to write all this. Thank you for waiting. :) How would I go about lowering my shadows to 2048? I'm not sure what you mean about SMAA. I thought that was suggested rather than regular anti-aliasing. So are you saying to delete the SMAA files provided by Vividian ENB and change those settings in ENBlocal? Will the game still look decent? Edit: Don't overwhelm yourself by the way. Any help is appreciated. :) Here is my skse.ini:

[NotPlacebo]GiveFirstBornToSheson=1[Memory]DefaultHeapInitialAllocMB=768ScrapHeapSizeMB=256[General]ClearInvalidRegistrations=1
I think I was going off of one of Gopher's tutorials that may have been a bit outdated. So I'm changing ScrapHeapSizeMB=256 to 512 now? Will do. Interesting about FNIS. I don't really use the mod for anything besides Immersive Creatures (I think the FNIS creature pack is required, not 100%) but other than that, I don't use custom animations. So I'll give that a try. 

Edited by acindron, 25 October 2014 - 04:28 AM.

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#5 hishutup

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Posted 25 October 2014 - 04:26 AM

I told you I only read a few lines.

 

SMAA may perform differently on Nvidia card but on my AMD cards its pretty heavy...

Try disabling it and see.

 

Since you use the launcher just set the shadows to High

 

Will it look decent... Thats subjective, I cannot answer that.

 

 

EDIT: The orange esps in Wrye Bash are just out of order masters.

Some say these cause you game to crash. I doubt it does because I had some in my load Order and I went 11hrs just fine

 

EDIT2: You have a picture with some mods missing masters when rebuilding the bashed patch, that is generally bad and it will likely cause your game to crash.

It means that is is going to merge a mod even though that there is a master missing. This will cause errors for those records.


Edited by hishutup, 25 October 2014 - 04:40 AM.


#6 acindron

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Posted 25 October 2014 - 04:39 AM

I told you I only read a few lines.

 

SMAA may perform differently on Nvidia card but on my AMD cards its pretty heavy...

Try disabling it and see.

 

Since you use the launcher just set the shadows to High

 

Will it look decent... Thats subjective, I cannot answer that.

That's the thing, I don't use the launcher for graphic settings. I use the S.T.E.P guidelines for that. I tweak the inis, and Nvidia inspector. Here are my shadow codes from skyrimprefs.ini:

 

[Display]bShadowsOnGrass=1iBlurDeferredShadowMask=20fInteriorShadowDistance=2500.0000fShadowDistance=2000.0000iShadowMapResolutionSecondary=1024iShadowMapResolutionPrimary=2048iShadowSplitCount=2iMaxAnisotropy=1fShadowDistance=8000.0000   iMultiSample=0iShadowMode=3bTreesReceiveShadows=1bDrawLandShadows=1   bShadowMaskZPrepass=1 iShadowMapResolution=4096fShadowBiasScale=0.1500iShadowMaskQuarter=4 iShadowFilter=3 bDeferredShadows=1bDrawShadows=1

I imagine some of those may need to be tweaked if I wanted to lower my shadows. I'm not sure if I even got these values from S.T.E.P or not. It may have been from Nexus because I was having problem with very ugly shadows.

 

By the way, Immersive Creatures doesn't seem to require FNIS so I think I can just get rid of it. No use for it.  


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#7 hishutup

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Posted 25 October 2014 - 04:56 AM

in skyrimprefs

iShadowMapResolution=2048

you can also disable bMouseAcceleration to remove the terrible mouse acceleration... that was kind of redundant
 
[color=#b2b1b0;][font="verdana, helvetica, sans-serif;"]Try it with that edit and with SMAA disabled[/color][/font] like below and report back about the frames and stutter...

[PROXY]EnableProxyLibrary=false

[color=rgb(178,177,176);font-family:verdana, helvetica, sans-serif;background-color:rgb(47,55,66);][NotPlacebo][/color]
[color=rgb(178,177,176);font-family:verdana, helvetica, sans-serif;background-color:rgb(47,55,66);]GiveFirstBornToSheson=1[/color]
[color=rgb(178,177,176);font-family:verdana, helvetica, sans-serif;background-color:rgb(47,55,66);][Memory][/color]
[color=rgb(178,177,176);font-family:verdana, helvetica, sans-serif;background-color:rgb(47,55,66);]DefaultHeapInitialAllocMB=768[/color]
[color=rgb(178,177,176);font-family:verdana, helvetica, sans-serif;background-color:rgb(47,55,66);]ScrapHeapSizeMB=256 [/color][color=rgb(178,177,176);font-family:verdana, helvetica, sans-serif;background-color:rgb(47,55,66);font-size:12px;][color=rgb(255,0,0);]<---hishutup suggested this number be 512, changing it as of 10/25/14 5:30am. Thanks for the tip! :)[/color][/color]
[color=rgb(178,177,176);font-family:verdana, helvetica, sans-serif;background-color:rgb(47,55,66);][General][/color]
[color=rgb(178,177,176);font-family:verdana, helvetica, sans-serif;background-color:rgb(47,55,66);]ClearInvalidRegistrations=1[/color]

[color=rgb(178,177,176);font-family:verdana, helvetica, sans-serif;background-color:rgb(47,55,66);]The scapHeap edit I brought up is for a special [/color]circumstances. Not everybody needs it.

You'll know when you need it when you see in memory blocks log.log in the Blocks2 column max out at 255 and then crash

The enb edit is also needed otherwise you'll crash on startup [color=rgb(184,176,168);]ExpandSystemMemoryX64[/color][color=rgb(184,176,168);]=[/color][color=rgb(184,176,168);]false[/color]

 

 

 


[NotPlacebo]

[color=rgb(178,177,176);font-family:verdana, helvetica, sans-serif;background-color:rgb(47,55,66);]GiveFirstBornToSheson=1[/color]

[color=rgb(178,177,176);font-family:verdana, helvetica, sans-serif;background-color:rgb(47,55,66);]Isn't needed anymore[/color]


Edited by hishutup, 25 October 2014 - 05:03 AM.


#8 acindron

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Posted 25 October 2014 - 05:04 AM

in skyrimprefs

iShadowMapResolution=2048

you can also disable bMouseAcceleration to remove the terrible mouse acceleration... that was kind of redundant
 
[color=#b2b1b0;][font="verdana, helvetica, sans-serif;"]Try it with that edit and with SMAA disabled[/color][/font] like below and report back about the frames and stutter...

[PROXY]EnableProxyLibrary=false

[color=rgb(178,177,176);font-family:verdana, helvetica, sans-serif;background-color:rgb(47,55,66);]The scapHeap edit I brought up is for a special [/color]circumstances. Not everybody needs it.

You'll know when you need it when you see in memory blocks log.log in the Blocks2 column it'll max out at 255 and then crash

The enb edit is also needed otherwise you'll crash on startup

 

 

 

[color=rgb(178,177,176);font-family:verdana, helvetica, sans-serif;background-color:rgb(47,55,66);]Isn't needed anymore[/color]

Awesome. Thank you hishutup. It's 6am here and I haven't slept.  :turned: Will give it a go later on today. Answered your PM btw.


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#9 acindron

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Posted 25 October 2014 - 03:15 PM

I told you I only read a few lines.

 

SMAA may perform differently on Nvidia card but on my AMD cards its pretty heavy...

Try disabling it and see.

 

Since you use the launcher just set the shadows to High

 

Will it look decent... Thats subjective, I cannot answer that.

 

 

EDIT: The orange esps in Wrye Bash are just out of order masters.

Some say these cause you game to crash. I doubt it does because I had some in my load Order and I went 11hrs just fine

 

EDIT2: You have a picture with some mods missing masters when rebuilding the bashed patch, that is generally bad and it will likely cause your game to crash.

It means that is is going to merge a mod even though that there is a master missing. This will cause errors for those records.

Which photo are you referring to? If I had a mod missing masters, wouldn't MO tell me?

 

 


[color=rgb(178,177,176);font-family:verdana, helvetica, sans-serif;background-color:rgb(47,55,66);]The scapHeap edit I brought up is for a special [/color]circumstances. Not everybody needs it.

You'll know when you need it when you see in memory blocks log.log in the Blocks2 column max out at 255 and then crash

The enb edit is also needed otherwise you'll crash on startup [color=rgb(184,176,168);]ExpandSystemMemoryX64[/color][color=rgb(184,176,168);]=[/color][color=rgb(184,176,168);]false[/color]

 

 

[color=rgb(178,177,176);font-family:verdana, helvetica, sans-serif;background-color:rgb(47,55,66);]Isn't needed anymore[/color]

 

My last memory blocks log:

MBL
[/color]


Edited by acindron, 25 October 2014 - 03:18 PM.

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#10 hishutup

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Posted 25 October 2014 - 04:20 PM

for the first edit I was talking about this one https://i.imgur.com/Giq3Nek.jpg

And the second edit https://i.imgur.com/5JHDmTh.jpg



#11 GrantSP

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Posted 25 October 2014 - 05:34 PM

From what you have posted here I think it is safe to say you have a fairly logical and clinical mind, one capable of merging and bashing patches. I would say though that you might be over-reaching a bit. If you have never done this sort of thing before it's best to take things a bit at a time.

You know the proverb:

  • Question - How do you eat an elephant?
  • Answer - One bite at a time.

When I started to mod, and I am by no means proficient at it, I started with small, minor edits and tested these. Only after getting those right did I next move onto adding more mods.

It may, in the long run, prove more beneficial for you to strip back your mod list and add in each 'tricky' set of mods one at a time. I can see you are already using some good tools to assist you, like the Merge Plugins Script. Keep in mind though that that tool is just that, a tool. It can not do for you anything that you are unaware of. If you don't know why certain mods need to have certain records merged then having that done automatically won't really help you, in the long run.

This probably doesn't sound like the answer you want but in my experience if you break large problems down into small ones and tackle each one in turn, pretty soon you have no problem and you will be well equipped to tackle the next set of problems.

 

I should clarify this by saying this is directed to your 3rd (listed as 4th) point.

CTD's and ENB settings are those sort of problem that getting answers from others is invaluable, and I think you are being provided with some great advice here about that. I don't use ENBs so I can't offer anything further.

 

One thing I will say about the 'Overwrite' folder.

Whenever you run a tool that places files in it, you will need to decide if they need to made into a mod or can be discarded.

So, for example, if you run FNIS to create the FNIS patch you need to use the right-click "Create Mod" option. The same thing applies for any other tool that generates files in this folder.

Now, if you leave that folder populated with temporary things such as TES5Edit backups, these will also be added into whatever *.esp you have just made. Therefore it is imperative that you empty this folder before doing any editing.

Think of it as a 'temp' folder. Generally files that are placed into it can be discarded if all you are doing is playing Skyrim. If, however, you have been doing ANY modding type of activity, the files generated need to be placed either into a new plugin or overwrite an existing plugin.



#12 hishutup

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Posted 25 October 2014 - 08:24 PM

The load order is still a mess...

 

Did you try to set this in Skyrimprefs.ini

iShadowMapResolution=2048

If you don't care about the grasses then try this

iMinGrassSize=60

I would also disable [color=rgb(102,204,0);font-family:verdana, helvetica, sans-serif;background-color:rgb(47,55,66);]+Lush Trees and Grass [/color]because it is heavier than SFO

 

The crashing may be related to FNIS, try deleting these files

Posted Image

 

 

and then regenerating like this

Posted Image

 

are you running... STEP Core Patch 229 v2

OR if you are using STEP Extended... STEP Extended Patch 229 v2

 

Some people say that setting the enblocal.ini to the following it helped with stutter

ReservedMemorySizeMb=1024

I know this to help with stutter in the past

EnableCompression=false

I would say start there and report back



#13 acindron

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Posted 25 October 2014 - 10:25 PM

The load order is still a mess...

 

Did you try to set this in Skyrimprefs.ini

iShadowMapResolution=2048

If you don't care about the grasses then try this

iMinGrassSize=60

I would also disable [color=rgb(102,204,0);font-family:verdana, helvetica, sans-serif;background-color:rgb(47,55,66);]+Lush Trees and Grass [/color]because it is heavier than SFO

 

The crashing may be related to FNIS, try deleting these files

Posted Image

 

 

and then regenerating like this

Posted Image

 

are you running... STEP Core Patch 229 v2

OR if you are using STEP Extended... STEP Extended Patch 229 v2

 

Some people say that setting the enblocal.ini to the following it helped with stutter

ReservedMemorySizeMb=1024

I know this to help with stutter in the past

EnableCompression=false

I would say start there and report back

Whaaat? That completely worked! Thank you, hishutup! The game is running really smoothly now with ALL S.T.E.P texture packs. Fps hitting 60+... awesome. :)

 

 

From what you have posted here I think it is safe to say you have a fairly logical and clinical mind, one capable of merging and bashing patches. I would say though that you might be over-reaching a bit. If you have never done this sort of thing before it's best to take things a bit at a time.

You know the proverb:

  • Question - How do you eat an elephant?
  • Answer - One bite at a time.

When I started to mod, and I am by no means proficient at it, I started with small, minor edits and tested these. Only after getting those right did I next move onto adding more mods.

It may, in the long run, prove more beneficial for you to strip back your mod list and add in each 'tricky' set of mods one at a time. I can see you are already using some good tools to assist you, like the Merge Plugins Script. Keep in mind though that that tool is just that, a tool. It can not do for you anything that you are unaware of. If you don't know why certain mods need to have certain records merged then having that done automatically won't really help you, in the long run.

This probably doesn't sound like the answer you want but in my experience if you break large problems down into small ones and tackle each one in turn, pretty soon you have no problem and you will be well equipped to tackle the next set of problems.

 

I should clarify this by saying this is directed to your 3rd (listed as 4th) point.

CTD's and ENB settings are those sort of problem that getting answers from others is invaluable, and I think you are being provided with some great advice here about that. I don't use ENBs so I can't offer anything further.

 

One thing I will say about the 'Overwrite' folder.

Whenever you run a tool that places files in it, you will need to decide if they need to made into a mod or can be discarded.

So, for example, if you run FNIS to create the FNIS patch you need to use the right-click "Create Mod" option. The same thing applies for any other tool that generates files in this folder.

Now, if you leave that folder populated with temporary things such as TES5Edit backups, these will also be added into whatever *.esp you have just made. Therefore it is imperative that you empty this folder before doing any editing.

Think of it as a 'temp' folder. Generally files that are placed into it can be discarded if all you are doing is playing Skyrim. If, however, you have been doing ANY modding type of activity, the files generated need to be placed either into a new plugin or overwrite an existing plugin.

 

Yeah, I get bashed patches and all that now. It went way over my head because I tend to look at things more complicated than they actually are. I would watch one tutorial about something and then in that tutorial, something else is mentioned that I know nothing about, so I'd find a tutorial for that, and I think I spent like 8 hours one day trying to figure everything out and by the end of the day, my brain was fried. I'm not a techy kind of guy so a lot of this stuff was/still is hard to follow but it's becoming much clearer the more I get help from people here and continue to do it.

 

I completely understand what you're saying about testing things out before going nuts with mods. I just felt like if I was going to return to playing Skyrim, I'd have to have all these new awesome mods and increased graphics this time around. I went very light on everything when I first started playing. It was practically vanilla. Now there's all these crazy quest mods and I haven't played Dragonborn yet so I went a little nuts. But I will certainly take your advice. Seems that Skyrim is a very delicate game that requires quite a bit of learning & patience if you want it modded correctly. I might throw away latest character and start new while cutting back on a lot of these mods.


Edited by acindron, 25 October 2014 - 10:37 PM.

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#14 Nozzer66

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Posted 25 October 2014 - 11:19 PM

Heh, you'll get used to that. Mod everything up, get started, find a new mod you like, that develops into 5-6 mods, and before you know it you're restarting and remodding again and again and never getting past Whiterun.

 

We've all been there, haven't we? :)


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#15 BossNoob

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Posted 26 October 2014 - 07:14 PM

Heh, you'll get used to that. Mod everything up, get started, find a new mod you like, that develops into 5-6 mods, and before you know it you're restarting and remodding again and again and never getting past Whiterun.

 

We've all been there, haven't we? :)

This is one of the reasons I really like STEP Extended and the lore-friendly packs. When I first started Skyrim I was trying this on my own and having a tough time dealing with the incompatibilities between mods. I then discovered STEP and have pretty much been sticking with STEP Extended and the packs. The people here put a lot of time and effort into making this about as easy it gets.


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