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memory [BudgetCaps]


enkephalin07

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I don't know if I understand correctly what these values do. The amounts for geometry and texture memory seem far too low to make use of even the minimum system specs required for the game. Will increasing these put more into VRAM and less in page files? If ENB has disabled Skyrim's rendering, does it manage these values anyway?

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uWaterMemory=5242880uTextureMemory=20971520uGeometryMemory=5242880uWaterMemoryInterior=10485760uTextureMemoryInterior=104857600uGeometryMemoryInterior=10485760

These appear in the Configurator's settings and the saveini dump. I haven't set them, so those are the defaults.

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I've seen a few postings around that are supposed to show "the best ini settings!" and they do include settings similar to those. However I have also seen a few comments advising to never touch anything to do with [budgetCaps].

 

It wouldn't hurt to just comment those out and see if it gets better.

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I wouldn't touch those because you have no clue what they are. It could the stack budget and you don't want to go messing with that since stacks in videogames usually only store references or instructions which are very small, so making them larger would cause another set of issues.

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No, I would counsel the opposite. These settings aren't in the default ini files and are probably the result of someone's tweaking and then posting his results online.

My guess is you came across them somewhere and added them in. It is also possible one of the extras you have installed might have added those and if that is the case then you should probably track down which one and read their documentation.

A cursory 'Googling' of that term shows next to nothing about it so I would take that as being an 'undocumented feature' someone found.

Removing them, or at best commenting them out, and testing should be fine.

 

What's the worst that can happen? I doubt very much your computer will explode. ;)

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Those don't have to be in the default ini, every value has a default already in the engine or other data files. If you don't see them, they're there. If you want to see them, enter 'saveini' into the console and read the ini that appears in your Data/ dir; it'll be named after the last esp in your load order. As I said above, I have never set them. and wouldn't have known about them without reading the settings dumped.

 

Without any results of experimentation, any advice would have limited credence. Is anyone familiar with these settings at all?

 

EDIT: Alright, I tried setting these to the supposed "best", a configuration I've seen copied on several forums:

uWaterMemoryInterior=20971520uTextureMemoryInterior=20971520uGeometryMemoryInterior=20971520uWaterMemory=10485760uTextureMemory=20971520uGeometryMemory=10485760

Subjectively I think performance improved, smoother frames and fewer freezes, but nothing in SPM's objective output stood out. Then I tried setting them all to 0 to see whether the memory would be dynamically allocated (as it should have been in the first place!) or no memory would be allocated at all. The game launched fine, and I saw absolutely no difference in performance, subjectively or objectively. Skyrim is still hitting the page files when plenty of RAM is available, and ENB still isn't getting all the VRAM it should.

Edited by enkephalin07
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Those don't have to be in the default ini, every value has a default already in the engine or other data files.

 

I took it from your OP that you were asking about the values assigned to those variables, not the variables themselves. Apologies for the confusion.

 

Is anyone familiar with these settings at all?

 

Apparently not.

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