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ENB Man - An ENB Manager (by Casmithy)


Astakos

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https://www.nexusmods.com/skyrim/mods/57620/?

 

I was tracking and actually using, since its early stages, the above mentioned ENB Manager.
I have found it quite amazing, fast and with a lot of error-free features.
Its latest version (v.1.1.0.0) is simply awesome and I would highly recommend it over the ENB Manager used in SR:LE.
 
Mod's features (from the mod's page)
 
[spoiler=ENB Man Features]
Presets:
  • To add a blank preset, use the drop down menu to the right and select "New". You will be prompted to give the preset a name.
  • Full presets can also be added directly from an archive file (RAR, ZIP, and 7ZIP currently). You can do this using the "Add (From Archive)" button, or simply drop a single archive file anywhere onto the Presets group box. From there, you can select what directories to generate the presets from, or use the entire archive as a preset.
 
Files:
  • Files can be added to the base directory of presets by either dropping the files directly onto the Files box, or by right clicking and choosing "Add Files". The drop method supports directories AND files while the dialog method only supports files.
  • Files can be added to directories by right clicking the directory and choosing "Add Files", and now also by dropping files/directories directly over a directory. The directory will be highlighted, and will expand automatically when the mouse is hovered over it for a short time.
  • Files and directories have a right click menu with functions like Open, Delete, Rename, etc.
  • Selecting multiple files/directories can be done by either using the Ctrl + Click method, or by dragging from an empty space to highlight a group of files.
 
Binaries:
  • Binaries can be added by using the "Add (Files)" option in the drop down menu to the right, which will open a file selection dialog.
  • Binaries can also be added directly from an archive downloaded from enbdev.com. Use either the "Add (Archive)" option, or simply drop the archive anywhere onto the ENB Version group box. This will scan the archive for the wrapper version of the binary, and if one is found, you will be prompted to give it a version name.
 
Palettes:
  • Palettes can be added with the "Add" option in the drop down menu to the right, or by dropping an enbpalette.bmp anywhere onto the Palette group box.
  • The "Use Palette" checkbox is now specific to each preset. If checked, the palette will be activated with the preset. There is no need to remove any existing enbpalette.bmp within the preset files, as it will be ignored when "Use Palette" is selected.
  • You can get a better view of the selected palette by hovering over the small image.
 
Depth of Field:
  • DoFs can be added by using the "Add" option in the drop down menu to the right, or by dropping an enbeffectprepass.fx anywhere onto the Depth of Field group box.
  • The "Use DoF" checkbox is specific to each preset. If checked, the DoF file will be activated with the preset. There is no need to remove any existing enbeffectprepass.fx within the preset files, as it will be ignored when "Use DoF" is selected.
 
Options:
  • Global INI Settings: If "Use Globals" is checked, when a preset is activated, the enblocal.ini will be modified with the values checked and set under "Edit Values". Currently, this is only a few memory options as well as keybindings, but if people would like to see more options here, I can certainly add some. This option can still be used with the automatic INI updating, as the checked values will be ignored when checking for changes to the INI file.
  • Updating: If "Update ENB setting changes" is checked, active preset INI files will be checked for changes when the preset is disabled. If "Ask before overwriting" is not checked, you will not be prompted with any confirmation of this.
  • Palettes: If "Scan For New Palettes" is checked, any time files are added, be it to a preset, or adding a full preset from an archive, any enbpalette.bmp files will be checked against the current collection. If that specific palette does not exist, you will be prompted whether or not you would like to add it to the collection. This now shows the palette in the prompt window so you know what it looks like.
  • Set Game Directory: Use this to reset the game directory if you ever need to.

 
 
Thank you! ::):
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