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Unofficial Dawnguard Patch ( by Unofficial Patch Project Team)


frihyland

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An important note about this, and Dawnguard in general... Is that Serana's leveling script throws multiple Papyrus scripting errors, which the UDGP fixes... The changes will not retroactively take effect however, so if you've already encountered Serana, you're more than likely 'effed in this situation... Very frustrating for me, as I purposely only met Serana in the DLC and acquired her as a follower... Specifically waiting for a patch for something like this.

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  • 3 weeks later...
  • 9 months later...
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Yeah!! More updates for me to scour through.

 

 

UDGP Fixes

  • The Soul Cairn stairway mesh has been corrected. (meshesdlc01soulcairnsc_mausoleumstairs02.nif) (Bug #15290)

Game Mechanics Fixes

  • The following encounter zones were not assigned their corresponding locations which will disrupt application of the proper leveled list settings: DLC1_AncestorsGladeZone, DLC1_SoulCairnZone, DLC1_VCDungeonZone, DLC1DarkfallCaveZone, DLC1DarkfallPassageZone, DLC1GlacialCreviceZone, DLC1zFalmerValley01Zone, DLC1zFalmerValley02Zone, DLC1zFalmerValley03Zone. (Bug #15479)
  • Dawnguard members will not offer to sell things to the player if they have joined the Volkihar Vampires. (Bug #15136)
  • Volkihar Vampires will not offer to sell things to the player if they have joined the Dawnguard.

Audio Fixes

  • Harkon has a line of dialogue about locating the moth priest that is too specific since the player can do this without taking Serana along. (soundvoicedawnguard.esmDLC1MaleUniqueHarkonDLC1VQ03Va_DLC1VQ03Vampire_00008866_1.fuz) (Bug #13638)

Item Fixes

  • Dwarven crossbow bolts do not have pickup or drop sounds assigned. (Bug #15278)
  • DLC1IvoryBootsAA was assigned the footstep sound for heavy armor instead of light armor. (Bug #15537)
  • DLC1VC_GlowToggleable had a script attached that only works with specific meshes that have animation nodes. (Bug #14709) [NR]

Quest Fixes

  • Volkihar vampire bodies do not clean up after completing Kindred Judgment (DLC1VQ08) because one of the dialogue quests (DLC1DialogueVampireCuredBlock) has the NPCs locked into aliases. (Bug #15169)
  • It was possible for Sinding to play static instead of proper dialogue due to errors in the setup for DLC1DialogueWerewolfBlock. (Bug #12042)
  • All dialogue interactions with the hireable dogs (death hounds + huskies) have been assigned the DLC general dog sounds so that they are no longer just silent text. (Bug #12019)
  • Rescue (DLC1RH06) will no longer choose Driftshade Sanctuary or Gallows Rock for possible dungeon locations. (Bug #15623)
  • The 6 "eclipse attacks" (DLC1EclipseAttack1, DLC1EclipseAttack2, DLC1EclipseAttack3, DLC1EclipseAttack4, DLC1EclipseAttack5, DLC1EclipseAttack6) could disrupt or completely ruin the following quests: Blood on the Ice (MS11), Innocence Lost (DB01), Forsworn Conspiracy (MS01), Roggvir's execution (SolitudeOpening). (Bug #15330, Bug #15321)

Script Fixes

  • DLC1_QF_DLC1VQCastleGuard_0101A415 needed a 60 second delayer added to allow the DLC castle controller quest to be running before attempting to access one of its properties. (Bug #15533)
  • DLC1SeranaCureQuestScript did not guard against multiple function calls to wait until Serana's 3D loads to set her eyes. (Bug #15615)
  • DLC01SoulCairnLightningRodScript did not provide time enough for the engine to load the strike marker before trying to play sound. (Bug #14713)
  • DLC1_BF_WaveControllerSCRIPT was attempting to set alpha states on actors it had already disabled AI for. (Bug #15311)

Placement/Layout/Ownership and other World Object Fixes

  • 03009641, 0300963D, 0300963C, 03009640, 0300963E, 0300963F, 03009639: Barricades in Dayspring Canyon with no linked navcut boxes. (Bug #15617)

Text Fixes

  • DLC1VQ00IntroB: "Like most everyone else around here." -> "Like almost everyone else around here." (Bug #15260)
  • DLC1HunterBaseScene9: "A very special relationship, clearly." -> "It's a very special relationship, clearly." (Bug #15619)
  • DLC1WEJS04Topic01: "I am sure Nazir's cooking is great and all..." -> "I'm sure Nazir's cooking is great and all..." (Bug #15626)
  • DLC1VampireBaseScene02: "Too busy plotting to overthrow him to show up?" -> "Too busy plotting to overthrow him to show up? Hmm?" / "What? What meeting?" -> "What? Wha... what meeting?" / "I just assumed he'd sent for both of us." -> "Why, I just assumed he'd sent for both of us." (Bug #15621)
  • DLC1RH03StartContinue1: "group of a bandits." -> "group of bandits.", "group of a necromancers." -> "group of necromancers." (Bug #15649)
  • DLC1RH05StartTopic: "crossbow capabilities, I've done all I can on my own." -> "crossbow capabilities; done all I can on my own." (Bug #15650)
  • DLC1RH08Q1: "to obliterate it's wielder's foes."" -> "to obliterate its wielder's foes."", "Sounds useful." -> "Hmm. Sounds useful." (Bug #15651)
  • DLC1RH08Q1: "Arkay warns it's baneful charge abates with each dawn." ["it's" -> "its"] (Bug #15652)
  • DLC1RV01CompleteTopic: "While that's one less trouble maker to keep an eye on," ["that's" -> "there's"] (Bug #15653)
  • DLC1RV03EndContinue1: "But the deed is done, and it's effect secured." ["it's" -> "its"] (Bug #15654)
  • DLC1RV03Q2: "That will make them all more upset to have one of their citizens slain," ["all more" -> "all the more"] (Bug #15655)
  • DLC1RV03StartTopic: "and give those trouble makers something to worry about" ["trouble makers" -> "troublemakers"] (Bug #15656)
  • DLC1RV05StartTopic: "We must infuse it with more power if we are to keep it's fullest effects." ["it's -> "its"] (Bug #15657)
  • DLC1RV06StartContinue5: "Put her mind to rest," -> "Put her mind at rest," (Bug #15658)
  • DLC1RV10EndTopic: "A body can rattle around confused long after it's head's been severed." ["it's" -> "its"] (Bug #15659)
  • DLC1VampireTutorialSt10StartTeachingTopic1: "striking terror in the hearts of mortals wherever you tread." ["in" -> "into"] (Bug #15660)
  • DLC1VQ02SeranaBackground2Topic: "who I can trust just yet." -> "who I can trust yet." (Bug #15662)
  • DLC1VQ01MiscObjective (SharedInfo): "Tolan was telling me about some cave that the Vigilants were poking around in." -> "Tolan was telling me about some cave the Vigilants were poking around in." (Bug #15664)
  • DLC1VQ01IsranAgmaerScene: "Uh, my weapon?" -> "My weapon?" (Bug #15663)

The stairway got fixed for those of you that had the issue. I wonder if the UPP team is getting tired of STEP members yet? ::P:

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  • 4 months later...

Update:

 

 

v2.0.7 - (2014-10-11)

UDGP Fixes

  • Repositioned the trigger fix for Agmaer in Dayspring Canyon so that he won't outpace the player to the scene triggers further ahead of the starting point. (Bug #17187)

Game Mechanics Fixes

  • Chaurus pods hit by Unrelenting Force would not break despite causing the chauruses within to spawn. (Bug #17540)

Quest Fixes

  • If the player uses the Redwater Skooma during The Bloodstone Chalice (DLC1dunRedwaterDenQST) their followers should only be moved into the cell with them if they have not been told to wait somewhere else. (Bug #17772)
  • It was possible to set off "Letter From a Friend" (WICastMagic04) events while in the Soul Cairn. (Bug #17642)
  • Agmaer, Beleval, Ingjard, Durak and Celann will be moved back to Fort Dawnguard prior to Isran's rally scene in Kindred Judgment (DLC1VQ08) because his scene can lock up and get stuck waiting on them to arrive. These particular NPCs can be recruited as followers and left waiting or hired as stewards in Hearthfire homes and end up taking a long time for the AI to move them on its own. (Bug #17858)
  • The quest priority level on Rescue (DLC1RH06) needed to be raised because some NPCs it can pick are used in other aliases that override the AI that should keep them held as a prisoner. (Bug #17855)

Script Fixes

  • DLC1PlayerVampireChangeScript had no sanity checking for the CurrentEquippedLeftSpell property before trying to equip it on the player. (Bug #17208)

Placement/Layout/Ownership and other World Object Fixes

  • 0300D1AE, 0300D1AC, 0300D1AD, 0300D1AB, 0300D1AF: Skeletons in Harkon's final battle that should not have the defaultCounterIncrementOnDeath script attached. (Bug #14816) [NR]
  • 03006203: Dirt mound downscaled and readjusted to prevent it popping out due to room optimizer placement. (Bug #17770)
  • 03014AF6, 03014AF5, 03014AF1, 03014AF2, 03014AF3: Rearranged poorly planned room multibounds to prevent some of the floor pieces from popping out. (Bug #17769)
  • 03013E78: Chest clipping through bookshelf. (Bug #17768)
  • 0301933C: Basket clipping through deck. (Bug #17758)
  • 03009C09: Duplicate cave floor piece removed. (Bug #17757)
  • 03013467, 03008BB4, 0301804B: Chest clipping through stone. (Bug #17704, Bug #17698)
  • 030135D3: Barrel clipping into crate. (Bug #17703)
  • 03018274: Rug floating above surface. (Bug #17702)
  • 0300121B: Rock slab clipping behind stairway. (Bug #17699)
  • 03000f73: Column adjusted to close gap between rock faces. (Bug #17697)
  • 03001A95: Partially exposed dirt mound. (Bug #17390)
  • 04099fca, 04099fc9, 04099fc8: Cave boulders placed to cover up exposed cliff underside. (Bug #17389)
  • 03008B92: Potion partially embedded in a table. (Bug #17190)
  • 030067bf, 030067c0: Potions clipping with each other. (Bug #17190)
  • 0300e8d7: Book embedded in an altar. (Bug #17190)
  • 0301265F, 03012678, 03010AF1, 03010A52, 03010A47, 03010C61, 03010851, 030054D5, 03010834, 0301084C, 03010C06, 03010C23, 03010B35, 03010AFC: Z-fighting rubble piles. (Bug #17856)
  • 0409c765: Rock placed to cover gap behind cliff. (Bug #17853)
  • 030110EF: Floating snow mound. (Bug #17851)
  • 04018D1D, 03019DD7: Chest clipping through the ground. (Bug #17850)
  • 03004157: Z-fighting roof section. (Bug #17847)
  • 0300D758: Slab with exposed underside. (Bug #17846)

Text Fixes

  • DLC1HunterBaseScene7: "Can I cound on you to handle whatever smithing work we need done?" -> "Can I count on you to handle whatever smithing work we need done?" (Bug #17864)
  • DLC1dunRedwaterDenJournal2: "moonsugar" -> "moon sugar" (Bug #17784)
  • DLC1HunterBaseIntroSorineSpeechChallenge: "I'm sorry, I'm not about to do that without at least a single gyro to show for my efforts." -> "I'm sorry, but I'm not about to do that without at least a single gyro to show for my efforts." (Bug #17130)
  • DLC1DialogueFerryCastleVolkiharFirstTime: "An island near the border to Highrock." -> "An island near the border to High Rock." (Bug #17189)
  • DLC1VQ02RNPCPlayerJerk: "When we get in, you won't have to babysit about me any more." -> "When we get in, you won't have to babysit me any more." (Bug #17223)

 

 

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  • 1 year later...

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