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Expanded Towns and Cities

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#31 Nearox

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Posted 21 February 2014 - 08:05 PM

Buggy? Neither ETaC nor ELFX is buggy in any way... ETaC might have a negative effect on a heavily modded game if you don't have 150 - 300mb free VRAM room in your current setup. That is how much ETaC generally requires. This has been tested over and over again. ETaC by itself is not the cause of any crashes, freezes or ILS at all.
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#32 DoYouEvenModBro

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Posted 21 February 2014 - 08:12 PM

I just meant it seems to have a few more bugs that the author needs to fix. Also, I don't want to use mods that aren't compatible with ELFX/ELE. It ruins it for me. And I uninstalled ETaC from my save game. Everything seems fine and safe.
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#33 statmonster

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Posted 21 February 2014 - 08:15 PM

See above for beta patch. Still needs some TS5Edit patching. Does have a few minor bugs in need of patching but worth it IMO.
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#34 CJ2311

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Posted 21 February 2014 - 09:17 PM

ETaC's bugs were hammered out ages ago. And there's already a patch for ELFX, albeit not official, that can be downloaded here : https://www.nexusmod...rim/mods/51137/
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#35 DoYouEvenModBro

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Posted 21 February 2014 - 09:23 PM

ETaC's bugs were hammered out ages ago.
And there's already a patch for ELFX, albeit not official, that can be downloaded here : https://www.nexusmod...rim/mods/51137/

The comments section of ETaC was full of people complaining about how the ELFX Patch didn't work or something, idk. I must have read it wrong or maybe the people on the nexus just have no idea what they're talking about. Do you use the ETaC textures or vanilla?
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#36 CJ2311

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Posted 21 February 2014 - 09:29 PM

I use the vanilla textures in the installer, if that's your question. Because I prefer using my own textures :) The issues people were having were due to the fact that they used the ELFX Exteriors, when the patch for that was released only recently (It's still on the same link)
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#37 DoYouEvenModBro

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Posted 21 February 2014 - 09:31 PM

I use the vanilla textures in the installer, if that's your question. Because I prefer using my own textures :)

The issues people were having were due to the fact that they used the ELFX Exteriors, when the patch for that was released only recently (It's still on the same link)

It gets really hard to figure out what in the world people are talking about on the Nexus. 
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#38 Octopuss

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Posted 22 February 2014 - 04:14 AM

Reading posts like these, I am extremely happy I decided not to use ENB and saved me time and nerves :P
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#39 CJ2311

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Posted 22 February 2014 - 04:33 AM

[quote name=''Octopuss' pid='71878' dateline='1393060451']Reading posts like these' date=' I am extremely happy I decided not to use ENB and saved me time and nerves :P[/quote']
Errr, you do know that all ENBs are compatible with all mods, right? Unless you meant ELFX. D:
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#40 Octopuss

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Posted 22 February 2014 - 05:37 AM

Uh, I guess? I just woke up, leave me be! :P
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#41 DoYouEvenModBro

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Posted 26 February 2014 - 12:51 PM

Should Better Towns Textures/Mills be placed BEFORE or AFTER this mod? Someone on the Nexus said AFTER but the instructions for Better Towns Textures says BEFORE?
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#42 CJ2311

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Posted 26 February 2014 - 01:03 PM

Follow the BOSS order, if there's no BOSS order, then follow the instructions that the mod author gave.
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#43 DoYouEvenModBro

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Posted 03 March 2014 - 09:01 AM

The unofficial ELFX patch says "It prevents major conflicts and crashes that may be encountered using these two mods together. It does NOT balance lighting issues that may result from getting rid of the conflicts.".

 

Does that mean that it doesn't actually apply any of the ELFX changes to the ETaC Interiors? It just prevents CTDs


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#44 Octopuss

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Posted 15 March 2014 - 02:23 PM

The more I play with this mod the more I love it.

In case you ever noticed the locked abandoned mine in Riverwood, it's an alcoholic's (and hermit-enchanter's) haven.

Posted Image


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#45 Ganda

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Posted 15 March 2014 - 02:37 PM

Is that ELFX patch needed with REGS? With all the patches and compatibility issues that come with ELFX - exteriors I might just trade it for LoS <.<


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