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[WIP] Bash Tagger (detects up to 49 bash tags!)

fallout3 fallout_nv skyrim xedit bash tags

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#106 fireundubh

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Posted 26 January 2015 - 01:00 AM

No longer participating in the STEP forum. If you want to talk about this script, send me a message at the Nexus.


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#107 Neovalen

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Posted 26 January 2015 - 01:24 AM

No longer participating in the STEP forum. If you want to talk about this script, send me a message at the Nexus.

Think you may be a tad overreacting, but that is your choice to make.


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#108 hishutup

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Posted 26 January 2015 - 01:27 AM

Its a shame because I was using this and enjoyed how simple the script was.

Click a button and suddenly there were bash tags that were fairly accurate.

:/

 

*shrug* well okay then, your choice.


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#109 phazer11

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Posted 26 January 2015 - 01:32 AM

It is a shame. Sad to see you go Fireundubh I wish you'd reconsider.


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#110 z929669

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Posted 27 January 2015 - 12:58 AM

It's funny that a tiny bit of objective criticism invoked hostility in the wake of such a torrent of subjective, brash criticism that seemingly did not .... but it is important that everyone be given equal treatment, regardless of level of contribution.

 

fireundubh's script is a valuable contribution though, so I hope it continues to evolve.



#111 EssArrBee

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Posted 31 January 2015 - 02:32 PM

Does anyone know where this is being worked on? 


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#112 hishutup

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Posted 31 January 2015 - 02:59 PM

Does anyone know where this is being worked on?


No longer participating in the STEP forum. If you want to talk about this script, send me a message at the Nexus.

My guess is he has a repository somewhere. I probably should also request to join.
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#113 InsanePlumber

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Posted 01 February 2015 - 11:26 PM

"My guess is he has a repository somewhere"

https://github.com/fireundubh/


 


Edited by InsanePlumber, 01 February 2015 - 11:27 PM.

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#114 Sharlikran

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Posted 01 February 2015 - 11:34 PM

The script is not hosted on his github.


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#115 z929669

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Posted 02 February 2015 - 04:13 PM

He is probably keeping it under wraps so as to be selective in who he shares with. He left a contact email (said to PM him on the Nexus) above so that persons whom he deems acceptable can benefit (likely everyone but me and other staff by proxy :whistling: )

 

EDIT: Actually, see the OP for starters



#116 Sharlikran

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Posted 02 February 2015 - 04:34 PM

I tend to be more pessimistic by nature.  However, I don't know if that applies here.  As you noticed the script is in the OP.  I have not seen any updates.


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#117 hellanios

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Posted 18 February 2015 - 12:08 PM

So,what is going on with this project?Has anyone contacted fireundubh?


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#118 Sharlikran

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Posted 18 February 2015 - 12:11 PM

I asked if he had a new version and he said he hadn't had time to work on it.  So the one in the OP seems to be the newest.


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#119 hellanios

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Posted 18 February 2015 - 12:22 PM

I asked if he had a new version and he said he hadn't had time to work on it.  So the one in the OP seems to be the newest.

I see.I'll try it out on FO3 when I have the time.In case I have something to report or ask should I post here or contact fireundubh?


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#120 EssArrBee

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Posted 18 February 2015 - 12:26 PM

You should contact him on the nexus.


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