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CTD after install ENBoost by STEP

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#31 hardtroll

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Posted 18 January 2015 - 11:52 PM

HEHE something looks good ! Thank you dragon king, I can launch the game now ( after lauching the injector) BUT I got this message in red (after the logo of ENBseries, Boris ...etc):

Patch Speedhack ENBoost turned on in enblocal.ini, graphic modification disabled

So, does it means that I don't really get the injector ?

What's the next step ??


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#32 Nozzer66

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Posted 19 January 2015 - 12:20 AM

Isn't one. That should mean it's working. You can test it by using the Memory Block Log mod and checking its output.


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#33 hardtroll

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Posted 19 January 2015 - 12:33 AM

Here it is !

https://www.cjoint.c...EAtgPWk3oLK.htm

 

does it looks good ?


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#34 hardtroll

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Posted 19 January 2015 - 01:00 AM

Hey there sorry, I didn't know what is the Memory Block Log  ::P: 

What should I do , I am afraid about installing this as it is not mentionned in STEP.... could it crash my SKSE ??


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#35 Nozzer66

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Posted 19 January 2015 - 01:46 AM

No, it wont crash anything. :) 

 

It's just a little utility that's installed like a Mod. It produces a log of your memory use at any given time. From that one can determine if the memory block allocation is working OK.

 

Not absolutely necessary, but I always toss it in for a new build just to check I've not done anything wrong memory wise.


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#36 TechAngel85

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Posted 19 January 2015 - 01:50 AM

That's the message you get when only ENBoost is running. It's perfectly normal. If you want to run a preset, you'll have to change a few parameters in enblocal.ini. An easier way to test is to load the game, alt+tab out of the game, open task manager, and look for enbhost.exe in the processes tab. If you see that process there, it's working.



#37 hardtroll

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Posted 19 January 2015 - 02:01 AM

Thanks a lot to all of you, with special mention to STEP staff, you really give happiness to me you cannot imagine !!!!! No I will keep on following the STEP's step. 

For the ENB, I think I will try it certainly after installing STEP.....when going pick up some mods on GEM's ....but this is another chapter ....

TTTTTTHHHHHHAAAAANNNKKKKSSSSSSSSSS


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#38 hardtroll

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Posted 19 January 2015 - 02:10 AM

Sorry again, but now with injector runniing, I got water flashing when I come close to water, see here 

https://www.cjoint.c...EAtip4lJAGA.htm

Is it something have to care after ?


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#39 TechAngel85

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Posted 19 January 2015 - 02:21 AM

Did you change any settings in your SkyrimPrefs.ini?



#40 hardtroll

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Posted 19 January 2015 - 02:22 AM

mmmh I set the frate rate limiter to 60hz in nvidia inspector (as see in a forum), and it stopped........

is it a problem for the game ???


no I set the skyrim pref ini as exposed in STEP


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#41 Nozzer66

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Posted 19 January 2015 - 02:24 AM

Skyrim physics can get a little bizarre if your frame rate gets above 100. Always a good idea to limit to 59 or 60 frames per second.


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#42 hardtroll

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Posted 19 January 2015 - 02:27 AM

So that's all !

thank you much, I really appreciate the community efficiency here, your are all so much helpfull, it is incredible !


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#43 z929669

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Posted 19 January 2015 - 11:56 PM

Glad you guys got this figured out :)

Just to get one last word in on the OT bit I rudely started previously ...

Problem is that it is not always just "some cards" ... it is "some cards and 3rd party software". It can be some mostly harmless widget addon the user likes and forgot was installed.. but it also does the same calls that ENB does which cause windows to say... access denied.
 
Also in many cases of ENB not working then it is some DirectX dependency that is not installed... again something that is annoying, and will help create this black box type scenario.  

All true, but with more than five or so decent records for a given issue, a rough pattern could emerge ... not to mention other interesting things coming from tying certain issues to certain hardware. As the sample of records increases for a given issue, we are likely to learn something interesting. One thing that is certain: we won't learn anything without capturing the relationship (well, those of us without "total recall" anyway ;) )

I would love a database on GPU:issue data relating to some specific issues relevant on these forums ... probably a bit of a lofty goal, but .......

#44 grieves

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Posted 21 January 2015 - 04:42 AM

I also have similar specs to OP (GTX 970, 8gb ram, i5-2500k) and I was having this exact issue for this whole past week. I thought I fixed it with the injector version but I believe the real cause of my ctds came down to enb conflicting with msi afterburner/rivatuner stats on screen display. I disabled that and tested multiple times with no crashes. I have since uninstalled afterburner and now i just use nvidia inspector for my overclocking needs (as recommended by step). So my advice would be to have a look into any overlays/frame limiters/overclocking software etc. Basically anything that seems like it could interfere with enb even remotely and disable it.

 

I think my game should be crash free now but who knows maybe it'll start happening again.

For the record I'm using True Vision ENB with: expandsystemmemoryx64=true and videomemorysize=10240. Looks great.


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#45 TechAngel85

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Posted 21 January 2015 - 11:12 AM

Re-install DirectX 9 manually. This solution worked on another thread so lets try it here as well to run it out.





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