
#16
Posted 16 September 2012 - 03:24 AM
#17
Posted 16 September 2012 - 04:27 AM
So if I don't like the DoF - is it possible to turn this effect of, while keeping
the rest of the ENB?
Yes. Open enbseries.ini and look for 'DepthOfField = true'. Change it to '= false'
#18
Posted 03 October 2012 - 10:33 PM
Also, I added this back to the main page, so let me know (Fri) if there is some reason why it should not be there.
#19
Posted 03 December 2012 - 02:17 AM
#20
Posted 03 December 2012 - 04:34 PM
#21
Posted 03 December 2012 - 05:37 PM
#22
Posted 03 December 2012 - 06:55 PM
#23
Posted 03 December 2012 - 07:16 PM
DOF is a big killer. I found the most performance gain when I disabled Bloom, SOAA and DOF during my testing which resulted in an average frame rate of 37. With those three enabled my average FPS was 28 or lower. I've also lowered (instead of increasing it like STEP encourages) the shadow resolutions in my SkyrimPref.ini file. This provided more of a bump and shadow quality with the ENB isn't bad. I'm not paying that much attention to shadows on the ground when I'm gaming anyway. As for AA, I'm not using it. I've never used SMAA either. I noticed, though, when using RCRN, their included FXAA did a decent job with no performance loss over RLwC. For AF, I'm forcing AF x16 via nVidia Inspector and it provided no performance loss.For the record, any final frame rate consistently above 20 FPS (in all situations) is acceptable. Few people using Baseline STEP with any ENB will consistently get over 32 FPS.
AA and AF are definitely redundant if using most ENB, and this saves a good amount of FPS. I don't even find that SMAA has a noticeable effect on top of ENB (but it doesn't hurt to use it anyway).
I would like to test loswering texture and shadows in Skyrim Options as well to see if any gain can be reclaimed. I suspect that ENB can significantly reduce the need for these performance killers.
My INI... you can see what I'v set my MapResolutions to and everything else referring to shadows.
#24
Posted 03 December 2012 - 07:48 PM
If that's the case, i suggest checking hialgoboost again, it improved a lot with version 2.For the record, any final frame rate consistently above 20 FPS (in all situations) is acceptable. Few people using Baseline STEP with any ENB will consistently get over 32 FPS.
#25
Posted 03 December 2012 - 08:35 PM
Yep, I was going to mention that. I will be testing, but from what I have seen, that will be a core STEP mod in the next major release if not sooner.
If that's the case, i suggest checking hialgoboost again, it improved a lot with version 2.For the record, any final frame rate consistently above 20 FPS (in all situations) is acceptable. Few people using Baseline STEP with any ENB will consistently get over 32 FPS.
#26
Posted 03 December 2012 - 09:14 PM
From what I'm reading on the Nexus forum, it's not compatible with SLi or CrossFireX, there's a stuttering bug with some systems, and there's an annoying watermark that has to be removed. Testing would be a must.
If that's the case, i suggest checking hialgoboost again, it improved a lot with version 2.For the record, any final frame rate consistently above 20 FPS (in all situations) is acceptable. Few people using Baseline STEP with any ENB will consistently get over 32 FPS.
#27
Posted 03 December 2012 - 09:44 PM
#28
Posted 03 December 2012 - 10:32 PM
I've been attempting to do just that by using percentages and will only use percentages in the wiki unless it just slips my mind...

#29
Posted 04 December 2012 - 06:42 PM
Well, those wth SLi / CrossFireX don't have much of a problem with FPS anyway and they represent a little percentage of STEPers :). Regarding the stutters it depends on the machine, as different machines get different boot. There are some options in the ini that can be changed and a bit of testing needs to be done in each individual computer to achieve the best results. The watermark can be easily toggled off in the .ini too.
From what I'm reading on the Nexus forum, it's not compatible with SLi or CrossFireX, there's a stuttering bug with some systems, and there's an annoying watermark that has to be removed. Testing would be a must.
If that's the case, i suggest checking hialgoboost again, it improved a lot with version 2.For the record, any final frame rate consistently above 20 FPS (in all situations) is acceptable. Few people using Baseline STEP with any ENB will consistently get over 32 FPS.
On a side note a lesser known feature is the caching option that store information in a cache that reduces stutters when you load a new cell. You can easily rest it if you run ingame 6x-8x the normal speed, it makes a difference even with unmodded Skyrim. More info in the Hialgoboost FAQ.
EDIT: ops, i didn't want to go off-topic. If you want to, answer in the hialgoboost thread.
#30
Posted 04 December 2012 - 08:32 PM
Have to chime in, because this is purely subjective. I personally can't stand anything close to 20FPS.
[quote]AA and AF are definitely redundant if using most ENB, and this saves a good amount of FPS. I don't even find that SMAA has a noticeable effect on top of ENB (but it doesn't hurt to use it anyway).
I would like to test loswering texture and shadows in Skyrim Options as well to see if any gain can be reclaimed. I suspect that ENB can significantly reduce the need for these performance killers.[/quote]
The first sentence above comes across a bit misleading, so just adding this to avoid confusion. If using only ENB, AA and AF are very much beneficial. If using something like SMAA, then AA is not needed. But even if using SMAA, AF should still be beneficial.
Also tagged with one or more of these keywords: guide, enb,
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