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SkyRealism - ENB Evolved

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#1 frihyland

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Posted 09 September 2012 - 01:14 AM

SkyRealism - ENB Evolved  

The challenger for the new standard for a Vanilla Skyrim ENB

It will cost you some serious fps and he gives a nice breakdown, if you have power to spare this may be the best out so far.

 EssArrBee: Creating wiki pages for ENBs that are included in the ENB guide.

Wiki Page
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#2 torminater

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Posted 09 September 2012 - 08:00 AM

Vanilla looks a LOT like vanilla. I need Realistic Lighting so I get some darkness when needed, though.
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#3 Staind716

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Posted 09 September 2012 - 01:39 PM

He does have some nice custom shaders there. Since I'm such a chromatic aberration and anamorphic lens flare fan I am looking forward to an update. This was based on one of Matso's older codes before those were available. Still a great job though. I really like what he's doing with this and keeping an eye on it. Very vanilla-like for you vanilla fans. ;)
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#4 GraPhiXJuNkiE

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Posted 09 September 2012 - 02:09 PM

This thread is funny 'cause I was just thinking of making one about SkyRealism. LOVE IT! Absolutely!! I use cinematic though. Haven't tried Vanilla yet. Only complaint is dungeons/interiors/caves not quite dark enough. Project enb has better darkness IMO, but not by a lot! Really missing RL though. Might install it. Can't wait for 4.0! On a side note, wish I could use SkyRealism with SSAO enabled and keep high frames. Been trying SMAA standalone with it and looks great!! Had to use some of the AMD tweaks on the wiki to keep my frames from dropping in the teens..lol
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#5 Deathwing514

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Posted 12 September 2012 - 04:04 AM

I have to agree with everyone here, this is one of the most gorgeous enbs on nexus. Most of the enbs in my opinion, changes too much of the feel of vanilla by making it very bright (bloom) or oversaturate the colors to make the world seem fake. This enb however changes the color just enough to make the game still retain the vanilla feel but also make it alot more beautiful at the same time, plus its fully compatible with COT. This is a must have ENB, and this is coming from someone who didnt like the majority of ENB's on nexus.
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#6 Besidilo

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Posted 12 September 2012 - 05:15 AM

I've just noticed that FixParallaxBugs is set to False in this ENB. Is that OK, even if you use the Parallax mods (TPC)? On a related note, TPC ignores shaderinput folders from Project Parallax mods. Is that done on purpose too?
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#7 JudgmentJay

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Posted 12 September 2012 - 09:01 AM

If you use Parallax you need to set that attribute to true.
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#8 frihyland

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Posted 12 September 2012 - 04:00 PM

I've just noticed that FixParallaxBugs is set to False in this ENB. Is that OK, even if you use the Parallax mods (TPC)?

On a related note, TPC ignores shaderinput folders from Project Parallax mods. Is that done on purpose too?

The shaderinput folders are for enb versions prior to .113, and yes you do need to fixparallax for version .113+ to turn on its included shaders.

on the fixflags I quote Boris

FixParallaxBugs=true reduce performance, but it's absolutely useless and harmless when parallax mod not installed.
AntiBSOD=false, SpeedHack=false - reduce performance, but increase compability. For me if AntiBSOD=false, after few minutes of play CTD or BSOD happen.

So having them all off by default is the most optimized setting, you can then turn on what you need for your personal setup.
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#9 thalastwon

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Posted 13 September 2012 - 07:21 PM

I got this working on my machine, I believe it's stable now. Had to turn off SSAO, DoF, and Skylighting as well as turn antibsod and speedhack to true. Its running perfect now.
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#10 z929669

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Posted 23 October 2012 - 12:12 AM

Consider for inclusion into sec I

#11 Deathwing514

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Posted 23 October 2012 - 02:19 AM

Out of curiosity, which one do you guys recommend for his preset? For me, I have narrowed it down to 3: Vanilla, Vibrant, and Cinematic. At the moment, I am leaning more so on the Cinematic version but would like to know your input regarding this.
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#12 TheCompiler

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Posted 23 October 2012 - 10:26 AM

I personally use Vibrant along with RCRN, it may look probably a bit overdone for someone, but its definitely awesome.

#13 TheCompiler

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Posted 23 October 2012 - 12:55 PM

Here, i've updated RCReN, it now includes my tweaked version of SkyRealism ENB, you just need RCRN and d3d9.dll from enbseries 0.119 https://skyrim.nexusmods.com/mods/180

#14 rpsgc

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Posted 23 October 2012 - 01:03 PM

Here, i've updated RCReN, it now includes my tweaked version of SkyRealism ENB, you just need RCRN and d3d9.dll from enbseries 0.119

https://skyrim.nexusmods.com/mods/180


Intredasting!

Is 'Further Dark Dungeons for ENB' still needed?

I might as well ask, volumetric fog (RCRN) or not?
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#15 TheCompiler

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Posted 23 October 2012 - 01:13 PM

volumetric fog is optional as it was for standard RCRN Darker dungeons isn't needed, but it's optional as well (this ENB doesn't mess so much with the lighing like the cinematic ones).



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