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Dynamic Distant Objects LOD - DynDOLOD (by Sheson)

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#16 EssArrBee

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Posted 22 June 2015 - 01:10 PM

SRB,

 

Do we keep the TexGen files active and in the load order after DynDOLOD has ran and you're ready to play?

Yeah, you'll want those there since some objects may use the mini atlases. I don't know if everyone single lod object calls on the huge atlas that is created from the mini atlases. 


Guys I am unable to generate the files. Everytime I run the script in TES5Edit, I get this Unknown error. I have installed every mod in the STEP Core profile in MO.

Could be a bit more specific and maybe post a screenshot of error. Is texgen or dyndolod the problem?


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#17 criswolf09

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Posted 22 June 2015 - 01:14 PM

I reverted back to SKSE 1.72 and got the same Unknown error. I won't try to run this thing again.


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#18 EssArrBee

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Posted 22 June 2015 - 01:37 PM

I reverted back to SKSE 1.72 and got the same Unknown error. I won't try to run this thing again.

It might be a permission error. Like some file has messed up access privileges. 


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#19 criswolf09

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Posted 22 June 2015 - 01:43 PM

What permission error are you talking about? Windows 7 UAC is disabled in my computer.


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#20 EssArrBee

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Posted 22 June 2015 - 02:35 PM

What permission error are you talking about? Windows 7 UAC is disabled in my computer.

UAC isn't always the issue. Sometimes the files themselves have weird issues.
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#21 DoubleYou

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Posted 22 June 2015 - 04:24 PM

To those having troubles: You guys did remember to add the -o:"C:\TES5LODGen Output" to the arguments for TES5Edit, right?



#22 TechAngel85

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Posted 22 June 2015 - 04:27 PM

Reinstalling the problem mod may help as well. Files do get corrupted sometimes.

#23 criswolf09

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Posted 22 June 2015 - 05:02 PM

Thanks for the answers guys. I won't be using that thing anyways. Greetings.


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#24 clavicle

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Posted 24 June 2015 - 12:28 AM

 

While creating textures for DynDOLOD through TES5Edit, the program gives an error:

 

https://i.imgur.com/THJe0ej.jpg

 

This is the bug report:

 

 
If I just click on "Continue Application," would I have any problems? 
 
(If I do so, I get two folders in the Output folder; "DynDOLOD-temp" and "textures". The first is 269 mb and the latter is 1 mb. Is this normal?)

 

I'm having the same problem. This is one of the generated bug reports. TES5Edit always seems to raise an exception at this point.

 


Edited by clavicle, 24 June 2015 - 01:07 AM.

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#25 Judassem

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Posted 24 June 2015 - 12:49 AM

 

I'm having the same problem. This is one of the generated bug reports. TES5Edit always seems to raise an exception at this point.

 

Read the last few pages of this thread:

 

https://forum.step-p...lod-129/page-94

 

The problem is fixed now. Just download the latest .txt file that Sheson shared. And don't forget to use the spoiler tag next time you post something so long  :^_^:


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#26 Tirencia

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Posted 24 June 2015 - 05:42 AM

I know I am probably being a noob here, but do uncheck dual sheath and bashpatch right


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#27 hellanios

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Posted 24 June 2015 - 09:12 AM

What does iAtlasSize do exactly?


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#28 TechAngel85

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Posted 24 June 2015 - 09:35 AM

I know I am probably being a noob here, but do uncheck dual sheath and bashpatch right

No need to.


What does iAtlasSize do exactly?

Changes the size of the LOD. 256 is "higher quality" than 128



#29 Tirencia

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Posted 24 June 2015 - 01:29 PM

ok ty Tech, now to figure out why im not getting TES5LODGenOutput maybe its because I'm using beta SKSE

 

Edit 1: Ok so went and reskimmed Shesons' posts and figured I would give the updated file a shot, even though I wasn't getting any errors.  Guess work for now I'll keep you posted.


Edited by Tirencia, 24 June 2015 - 01:49 PM.

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#30 EssArrBee

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Posted 24 June 2015 - 01:50 PM

ok ty Tech, now to figure out why im not getting TES5LODGenOutput maybe its because I'm using beta SKSE

Edit 1: Ok so went and reskimmed Shesons' posts and figured I would give the updated file a shot, even though I wasn't getting any errors. Guess work for now I'll keep you posted.

SKSE is only used in game. It will have nothing to do with TES5Edit.
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