Jump to content
  • 0

Having WB use MO's mod directory


electricgeneral

Question

Hi,

 

I'm trying to use Mod Organizer on a different hard drive from my skyrim install and having trouble getting Wrye Bash to use the directory.  I've removed the semi and changed the value of sOblivionMods in bash.ini to the complete directory of the MO mods directory and it's not recognizing it.  Is there something else I must set to have this work?

 

Thanks

Link to comment
Share on other sites

  • Answers 39
  • Created
  • Last Reply

Top Posters For This Question

Recommended Posts

  • 0

Ok still no luck I tried uncommenting the lines. I did not change any of the instances of C:\Users\Wrye. Still nothing happens and BOSS still doesn't work. Should I make a new thread as this is also about my BOSS issue?

 

Here's a copy of the latest bashi.ini it is supposed to be in my C:\Games\Steam\steamapps\common\skyrim\Mopy folder right?

 

;# ____ _ _ _ ___ ___ ___

;# | _ \ | | (_) (_) |__ \ / _ \ / _ \

;# | |_) | __ _ ___| |__ _ _ __ _ ) | ( (_) | ( (_) |

;# | _ < / _` / __| '_ \ | | '_ \| | / / \__, | \__, |

;# | |_) | (_| \__ \ | | |_| | | | | | / /_ / / / /

;# |____/ \__,_|___/_| |_(_)_|_| |_|_| |____| /_/ /_/

 

;The Default Font for the ASCII Art Headers is Lucida Console, Regular, 10 (Notepad)

 

;--This is the generic version of Bash.ini. You must copy or rename it to "bash.ini"

; before it can be used. It is distributed as bash_default.ini so that your changes

; won't be accidentally erased during an upgrade to Wrye Bash.

 

; You do NOT need to set values for all of these, only those you wish to change

; from their default values. In most cases, you just uncomment (remove the ;)

; from the option you want to use and possibly change the value. Many

 

; Bool options (starting with b) can use use any of:

; True, 1, Yes, On

; False, 0, No, Off

 

; Paths - You can use either:

; Absolute Path

; Example=C:\Games\Skyrim Mods

; Relative path, where path is relative to the game install directory

; Example=Tools\Tes4Files.exe

; In some cases, the path of "." means select a default.

 

 

; _____ _

; / ____| | |

; | | __ ___ _ __ ___ _ __ __ _ | |

; | | |_ | / _ \| '_ \ / _ \| '__|/ _` || |

; | |__| || __/| | | || __/| | | (_| || |

; \_____| \___||_| |_| \___||_| \__,_||_|

 

[General]

;--sOblivionMods is an alternate root directory for Bash Installers and other Bash data.

; Putting it under the game's install directory can cause performance problems

; during gameplay, so by default it is placed at the same level as the game folder.

; Here are the Oblivion and Skyrim defaults, and two other examples.

sOblivionMods=..\Skyrim Mods

;sOblivionMods=..\Skyrim Mods

sOblivionMods=C:\Games\Steam\SteamApps\common\Skyrim Mods

;sOblivionMods=C:\Games\Steam\SteamApps\common\Skyrim Mods

 

 

;--sBashModData is the directory containing data about your mods, ini edits, etc.

; If using MOM, mTES4 Manager, or other utility to manage multiple installs,

; you will want to change this to keep the Bash data with your saved games.

; You'll need to use an absolute path to your saved games folder, so here

; are the defaults and a few examples.

sBashModData=..\Skyrim Mods\Bash Mod Data

;sBashModData=..\Skyrim Mods\Bash Mod Data

;sBashModData=C:\Documents and Settings\Wrye\My Documents\My Games\Skyrim\Bash Mod Data

;sBashModData=C:\Users\Wrye\AppData\Local\Skyrim\Bash Mod Data

 

;--sInstallersData is the directory containing data about which installers

; are installed by Wrye Bash. If you changed sBashModData above, you'll

; probably want to change this one too. Examples:

sInstallersData=..\Skyrim Mods\Bash Installers\Bash

;sInstallersData=..\Skyrim Mods\Bash Installers\Bash

;sInstallersData=C:\Documents and Settings\Wrye\My Documents\My Games\Skyrim\Bash Installers\Bash

;sInstallersData=C:\Users\Wrye\AppData\Local\Skyrim\Bash Installers\Bash

;sInstallersData=C:\Users\Wrye\AppData\Local\Skyrim\Bash Installers Data

 

 

;--OblivionPath is the game directory (containing Oblivion.exe, TESV.exe, etc).

; A "normal" install of Bash will place the Mopy directory in your game directory.

; Use this argument only if you placed Bash outside of the game directory and the

; automatic detection and -g command line parameter fail to find the game.

; If using a relative path, it will be relative to the Mopy directory.

;sOblivionPath=C:\Program Files (x86)\Steam\SteamApps\common\skyrim

;sOblivionPath=G:\Games\Steam\SteamApps\common\Skyrim

 

 

 

;--User directory arguments.

; These arguments allow you to specify your user directories in several ways.

; These are only useful if the regular procedure for getting the user directory fails.

; And even in that case, the user is probably better off installing win32com.

 

;--UserPath is the user profile path.

; May help if HOMEDRIVE and/or HOMEPATH are missing from the user's environment.

; Example=C:\Documents and Settings\Wrye

;sUserPath=C:\Documents and Settings\Wrye

;sUserPath=C:\Users\Wrye

 

;--PersonalPath is the user's personal directory ("My Documents").

; Should be used in conjunction with either the -l argument or

; setting sLocalAppDataPath.

;sPersonalPath=C:\Documents and Settings\Wrye\My Documents

;sPersonalPath=C:\Users\Wrye\Documents

 

;--LocalAppDataPath is the user's local application data directory.

; Should be used in conjunction with either the -p argument or

; setting sPersonalPath.

;sLocalAppDataPath=C:\Documents and Settings\Wrye\Local Settings\Application Data

;sLocalAppDataPath=C:\Users\Wrye\AppData\Local

 

 

 

;--SteamInstall Bash will try to detect if you have a Steam install but

; if it fails to properly detect it (or incorrectly detects that you do)

; you can set this to the desired setting.

;bSteamInstall=True

;bSteamInstall=False

 

 

; _____ _ _ _

; / ____| | | | | (_)

; | (___ ___ | |_ | |_ _ _ __ __ _ ___

; \___ \ / _ \| __|| __|| || '_ \ / _` |/ __|

; ____) || __/| |_ | |_ | || | | || (_| |\__ \

; |_____/ \___| \__| \__||_||_| |_| \__, ||___/

; __/ |

; |___/

[settings]

 

;--bResetBSATimestamps: Whether or not Wrye Bash should automatically set BSA

; timestamps. If enables, BSAs will be set to 1-1-2006 automatically. It is

; intended to prevent files in BSAs from overriding loose files, but ...

; Do NOT use this for Skyrim or Oblivion if installed through Steam!

bResetBSATimestamps=false

;bResetBSATimestamps=false

 

;--bSkipResetTimeNotifications: Whether or not to skip notification about mod

; modification times reset by Lock Load Order and other load order corrections.

; The default is False, but if you find the alerts annoying you can hide them.

bSkipResetTimeNotifications=True

;bSkipResetTimeNotifications=True

 

;bAutoItemCheck: Determines whether to automatically check new items in the bashed patch.

;bAutoItemCheck=True

;bAutoItemCheck=False

 

;bSkipHideConfirmation: Determines whether the hide confirmations are shown.

;bSkipHideConfirmation=False

;bSkipHideConfirmation=True

 

;iAutoSizeListColumns: if set to 1 automatically resizes columns in lists to fit the contents.

; If set to 2 automatically resizes to the contents or the header (so no ... header names).

; If set to 0 feature is disabled (default).

;iAutoSizeListColumns=0

 

;sSound*: if set plays that sound in the specified situation. Can be an absolute path or a relative path from the app dir.

;sSoundError: Bashed Patch build error

;sSoundError=.

;sSoundSuccess: Bashed Patch build success

;sSoundSuccess=.

 

 

;--bShowDevTools: Whether to show some menu options and StatusBar buttons that are

; really only useful for people programming Wrye Bash

;bShowDevTools=False

 

;--bEnsurePatchExists: Whether or not Wrye Bash should automatically ensure a

; bashed patch exists.

;bEnsurePatchExists=True

 

;--sScriptFileExt: Is the extention that will be used for the exported scripts

; when running 'Export Scripts' (defaults to .txt)

;sScriptFileExt=.txt

 

;--iKeepLog: Is how much log to record- set to a number in between 0 and 4

; with 0 being no log, and 4 being maximum logging (not fully implemented yet)

;iKeepLog=0

 

;--sLogFile: Where to save the log to, defaults to Mopy/bash.log

;sLogFile=Mopy\bash.log

 

;--bEnableBalo: Whether or not to enable the use of BALO for ordering mods.

; Be aware that BALO is deprecated. Please use BOSS instead for load order management.

;bEnableBalo=False

 

;--sOblivionTexturesBSAName: use if you have renamed Oblivion - Textures - Compressed.bsa

; and are using BSA Redirection. (Does not apply to Skyrim.)

;sOblivionTexturesBSAName=.

 

;--bShowTextDifference****: Toggles display of a text difference in the mods tab for that type of mod.

;bShowTextDifferenceMergeable=True

;bShowTextDifferenceNoMerge=True

;bShowTextDifferenceRegular=True

;bShowTextDifferenceESM=True

 

;--o*****TextColour: What colour of text to display in the mods tab for that type of mod.

; It can be any valid wxPython colour or an RGB tuple.

;oDeactivateTextColour=wx.BLACK

;oESMTextColour=wx.BLUE

;oMergeableTextColour=(0x00,0x99,0x00)

;oNoMergeTextColour=(153,0,153)

;oRegularTextColour=wx.BLACK

 

;--s*****TextStyle: What style of text to display in the mods tab for that type of mod.

; Can be any valid wxPython text style.

;oDeactivateTextStyle=(8, wx.NORMAL, wx.SLANT, wx.NORMAL)

;oESMTextStyle=Default

;oMergeableTextStyle=Default

;oNoMergeTextStyle=Default

;oRegularTextStyle=Default

 

;--s7zExtraCompressionArguments: if set to something other than Default adds these as command line switches for compressing with 7z.

; If you always want Solid on and a block size of 1mb you would specify: -ms=on -ms=1m

;s7zExtraCompressionArguments=-ms=on -ms=1m

 

 

; _______ _ ____ _ _

; |__ __| | | / __ \ | | (_)

; | | ___ ___ | | | | | | _ __ | |_ _ ___ _ __ ___

; | | / _ \ / _ \ | | | | | || '_ \ | __|| | / _ \ | '_ \ / __|

; | || (_) || (_) || | | |__| || |_) || |_ | || (_) || | | |\__ \

; |_| \___/ \___/ |_| \____/ | .__/ \__||_| \___/ |_| |_||___/

; | |

; |_|

[Tool Options]

 

;--Whether or not to show the various larger non core tool launcher segments.

;bShowTextureToolLaunchers=True

;bShowModelingToolLaunchers=True

;bShowAudioToolLaunchers=True

 

 

; All tool launcher paths can be absolute paths or relative from the head

; of the game folder (that's the one with your Oblivion.exe or TESV.EXE in it).

; A few Java programs also have matching entries for argument options.

 

;==================================================;

;=========ESM/ESP/LOD/NIF Tool Launchers===========;

;==================================================;

 

;sTes4GeckoPath=Tes4Gecko.jar

;sTes4GeckoJavaArg=-Xmx1024m

 

;sTes4FilesPath=Tools\Tes4Files.exe

 

;sTes4EditPath=Tes4Edit.exe

 

;sTes4LodGenPath=Tes4LodGen.exe

 

;sNifskopePath=C:\Program Files\NifTools\NifSkope\nifskope.exe

 

;==================================================;

;===========3D Modeling Tool Launchers=============;

;==================================================;

 

;sArtOfIllusion=C:\Program Files\ArtOfIllusion\Art of Illusion.exe

 

;sAutoCad=C:\Program Files\Autodesk Architectural Desktop 3\acad.exe

 

;sBlenderPath=C:\Program Files\Blender Foundation\Blender\Blender.exe

 

;sGmaxPath=C:\GMAX\gmax.exe

 

;sMaxPath=C:\Program Files\Autodesk\3ds Max 2010\3dsmax.exe

 

;sMayaPath=C:\not\a\valid\path.exe

 

;sMilkShape3D=C:\Program Files\MilkShape 3D 1.8.4\ms3d.exe

 

;sMudbox=C:\Program Files\Autodesk\Mudbox2011\mudbox.exe

 

;sSculptris=C:\Program Files\sculptris\Sculptris.exe

 

;sSoftimage=C:\Softimage\Softimage_Mod_Tool_7.5\Application\bin\XSI.bat -mod

 

;sSpeedTree=C:\not\a\valid\path.exe

 

;sTreed=C:\not\a\valid\path.exe

 

;sWings3D=C:\Program Files\wings3d_1.2\Wings3D.exe

 

;==================================================;

;==========Texturing/DDS Tool Launchers============;

;==================================================;

 

;sAniFX=C:\Program Files\AniFX 1.0\AniFX.exe

 

;sArtweaver=C:\Program Files\Artweaver 1.0\Artweaver.exe

 

;sCrazyBump=C:\Program Files\Crazybump\CrazyBump.exe

 

;sDDSConverter=C:\Program Files\DDS Converter 2\DDS Converter 2.exe

 

;sDeepPaint=C:\Program Files\Right Hemisphere\Deep Paint\DeepPaint.exe

 

;sDogwaffle=C:\Program Files\project dogwaffle\dogwaffle.exe

 

;sGenetica=C:\Program Files\Spiral Graphics\Genetica 3.5\Genetica.exe

 

;sGeneticaViewer=C:\Program Files\Spiral Graphics\Genetica Viewer 3\Genetica Viewer 3.exe

 

;sGIMP=C:\Program Files\GIMP 2\bin\gimp-2.8.exe

 

;sGimpShop=C:\Program Files\GIMPshop\bin\gimp-2.2.exe

 

;sIcoFX=C:\Program Files\IcoFX 1.6\IcoFX.exe

 

;sInkscape=C:\Program Files\Inkscape\inkscape.exe

 

;sMaPZone=C:\Program Files\Allegorithmic\MaPZone 2.6\MaPZone2.exe

 

;sMyPaint=C:\Program Files\MyPaint\mypaint.exe

 

;sNVIDIAMelody=C:\Program Files\NVIDIA Corporation\Melody\Melody.exe

 

;sPaintNET=C:\Program Files\Paint.NET\PaintDotNet.exe

 

;sPaintShopPhotoPro=C:\Program Files\Corel\Corel PaintShop Photo Pro\X3\PSPClassic\Corel Paint Shop Pro Photo.exe

 

;sPhotobie=C:\Program Files\Photobie\Photobie.exe

 

;sPhotoFiltre=C:\Program Files\PhotoFiltre\PhotoFiltre.exe

 

;sPhotoScape=C:\Program Files\PhotoScape\PhotoScape.exe

 

;sPhotoSEAM=C:\Program Files\PhotoSEAM\PhotoSEAM.exe

 

;sPhotoshopPath=C:\Program Files\Adobe\Adobe Photoshop CS3\Photoshop.exe

 

;sPixelStudio=C:\Program Files\Pixel\Pixel.exe

 

;sPixia=C:\Program Files\Pixia\pixia.exe

 

;sTextureMaker=C:\Program Files\Texture Maker\texturemaker.exe

 

;sTwistedBrush=C:\Program Files\Pixarra\TwistedBrush Open Studio\tbrush_open_studio.exe

 

;sWTV=C:\Program Files\WindowsTextureViewer\WTV.exe

 

;sxNormal=C:\Program Files\Santiago Orgaz\xNormal\3.17.3\x86\xNormal.exe

 

;==================================================;

;=========General/Modding Tool Launchers===========;

;==================================================;

 

;sBSACMD=C:\Program Files\BSACommander\bsacmd.exe

 

;sEggTranslator=C:\Program Files\Egg Translator\EggTranslator.exe

 

;sISOBL=ISOBL.exe

 

;sISRMG=Insanitys ReadMe Generator.exe

 

;sISRNG=Random Name Generator.exe

 

;sISRNPCG=Random NPC.exe

 

;sMAP=Modding Tools\Interactive Map of Cyrodiil and Shivering Isles 3.52\Mapa v 3.52.exe

 

;sOblivionBookCreatorPath=Data\OblivionBookCreator.jar

;sOblivionBookCreatorJavaArg=-Xmx1024m

 

;sOBMLG=Modding Tools\Oblivion Mod List Generator\Oblivion Mod List Generator.exe

 

;sOBFEL=C:\Program Files\Oblivion Face Exchange Lite\OblivionFaceExchangeLite.exe

 

;sRADVideo=C:\Program Files\RADVideo\radvideo.exe

 

;sTabula=Modding Tools\Tabula.exe

 

;==================================================;

;======Screenshot/Benchmarking Tool Launchers======;

;==================================================;

 

;sFraps=C:\Fraps\Fraps.exe

 

;sIrfanView=C:\Program Files\IrfanView\i_view32.exe

 

;sXnView=C:\Program Files\XnView\xnview.exe

 

;sFastStone=C:\Program Files\FastStone Image Viewer\FSViewer.exe

 

;sWinSnap=C:\Program Files\WinSnap\WinSnap.exe

 

;==================================================;

;============Sound/Audio Tool Launchers============;

;==================================================;

 

;sABCAmberAudioConverter=C:\Program Files\ABC Amber Audio Converter\abcaudio.exe

 

;sAudacity=C:\Program Files\Audacity\Audacity.exe

 

;sMediaMonkey=C:\Program Files\MediaMonkey\MediaMonkey.exe

 

;sSwitch=C:\Program Files\NCH Swift Sound\Switch\switch.exe

 

;==================================================;

;=========Text/Development Tool Launchers==========;

;==================================================;

 

;sNPP=C:\Program Files\Notepad++\notepad++.exe

 

;sWinMerge=C:\Program Files\WinMerge\WinMergeU.exe

 

;sFreeMind=C:\Program Files\FreeMind\Freemind.exe

 

;sFreeplane=C:\Program Files\Freeplane\freeplane.exe

 

;==================================================;

;========Other/Miscellaneous Tool Launchers========;

;==================================================;

 

;sEVGAPrecision=C:\Program Files\EVGA Precision\EVGAPrecision.exe

 

;sFileZilla=C:\Program Files\FileZilla FTP Client\filezilla.exe

 

;sLogitechKeyboard=C:\Program Files\Logitech\GamePanel Software\G-series Software\LGDCore.exe

 

;sSteam=C:\Program Files\Steam\steam.exe

 

 

Link to comment
Share on other sites

  • 0

Here is the ini that bash is seeing

 

sOblivionMods=..\Skyrim Mods

sOblivionMods=C:\Games\Steam\SteamApps\common\Skyrim Mods

sBashModData=..\Skyrim Mods\Bash Mod Data

sInstallersData=..\Skyrim Mods\Bash Installers\Bash

bResetBSATimestamps=false

bSkipResetTimeNotifications=True

 

the rest are literally just comments (explanations and examples)

 

in fact just delete the entire ini and just use those 5 settings (after you figure out which version of sOblivionMods you want to use, you can only have one), because the comments seem to confuse you instead of help.

Link to comment
Share on other sites

  • 0

Oh huh I forgot to comment the relative path out. Though I have changed the rest to C:\Games\Steam\SteamApps\common\Skyrim Mods as well now with their other folders appended of course.

 

 

 

sOblivionMods=C:\Games\Steam\SteamApps\common\Skyrim Mods

sBashModData=C:\Games\Steam\SteamApps\common\Skyrim Mods\Bash Mod Data

sInstallersData=C:\Games\Steam\SteamApps\common\Skyrim Mods\Bash Installers\Bash

bResetBSATimestamps=false

bSkipResetTimeNotifications=True

 

 

Now it still does not fix the problem of Wrye and BOSS not launching from Mod Organizer they both still just splash on the screen and disappear

Link to comment
Share on other sites

  • 0

Ahh I bet I know, did you configure and run Skyrim at least once before installing them? Skyrim doesn't finish making its registry entries until you configure and run it :P

 

Totally screws up other programs that depend on those registry entries.

 

If that's not it, than I am at a loss.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.