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is there a way to make skyrim 64bit?


Toosdey

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The game was compiled using a 32bit engine... so only if bethesda somehow recompiled the game with a 64 bit version it would be possible. I say somehow since afaik gamebryo (the name of the engine used) never was updated to 64 bit... so the odds of that are slim. 

 

Also even with enboost and memory reallocation tricks.. there are still hard upper limits. In theory there might be a silly upper limit, but in practice it is reachable. If you ever tried to do complex scenes in unreal or cryengine you would see just how puny the amount of stuff you can put into skyrim is.. even with the improvements hehe. 

64bit and a decade or more of code optimizations go a long away. 

 

The benefit of 64 bit is that your OS allows more memory to be used.. if you only have a 32 bit OS you cannot use more than 4Gb of memory for ALL processes anyways... with a 64bit you can use up to 32Gb (more on a server.. but for PC´s it is only really realistic to reach 32Gb). 

So on a 32 bit system... even if you have ENBoost create a new process then that process cannot exceed what the game on its own can already access (Roughly 3Gb since Windows will almost certainly always take up the rest)... so there is no point in using it. 

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