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Error message when clicking "Installers" for first time. And general lostness....


Digitalnamshub

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Traceback (most recent call last):

  File "bash\basher.pyo", line 5165, in OnShowPage

  File "bash\basher.pyo", line 3824, in OnShow

  File "bash\bosh.pyo", line 8104, in refresh

  File "bash\bosh.pyo", line 6398, in refreshSizeCrcDate

  File "bash\bolt.pyo", line 1192, in size

  File "genericpath.pyo", line 49, in getsize

WindowsError: [Error 3] The system cannot find the path specified: u'D:\\Steam\\SteamApps\\common\\Skyrim\\Data\\meshes\\architecture\\whiterun\\wrcitywalls\\wrwallcap01.nif'

 

Google search seems to think wrwallcao01.nif is part of Dawnguard, but i'm not positive. It could be Mods that are in Mod Organizer that are not showing up in Wrye Bash. I have included a screen cap of MO with WB ontop to show the differences in files. 

 

When I open WB and click on "Installers" it processes and the above error message appears. Once I click on anything else in WB all the mods disappear from the Installer tab, but are still there in the Mods tab. I have included a screen cap of WB.

 

 

 

This error aside... I am having a difficult time wrapping my mind around this WB process. I am reading through this guide https://wiki.step-project.com/Guide:Wrye_Bash and Section 4 "BAIN INstallers" is where I am at. Step 5 (not to be confused with STEP) says:

 

"Click on the WB program title bar or task bar icon to bring it into focus. This will prompt a refresh of the Installers as the newly-added packages are scanned by BAIN, so allow a few minutes for this process to complete."


 


This is obviously where I am having my error pop up but it also raises a question, I apologize if it's one with an obvious answer I am not grasping. I understand BAIN stands for Bain Installer. Does BAIN = Wyre Bash? Is it only a process within the Wrye Bash application?


 


AS I understand it, Wrye Bash is used to accomplish three goals:


1. Make sure the directory structure of each Mod is set up correctly


2. Use LOOT to ensure the load order is correct.


3. "Compress" the mods into a single 'patch'


 


Now I might be wrong about these three purposes, but if not, it raises some more questions:


 


1. Why didn't STEP have us fix directory structure in Mod Organizer when we were loading the Mods themselves?


 


2. I notice BOSS in the bottom left of my Wrye Bash, and LOOT in no where to be found. I have installed LOOT as described by the above STEP Wrye Bash Guide. How do I get LOOT into WB?


 


3. I realize Load order and Install order are two different things, but I am not sure why. Doesn't Installation and Load both serve the purpose of latter Mods copying over same named files inside previous Mods?


 


4. Is there a master list of known STEP Core Mod errors (like directory structure) that Wrye Bash picks up?


 


5. The instructions go on to talk about Restructure and Installing of Mods, but didn't I just install Mods with Mod Organizer?


 


6. The guide ends off talking about BCFs but I don't see where it returns to the applying Wrye Bash to the STEP Guide. This is section 2D Fixes of the STEP Guide I am working on and showing screen shots of. After I restructure Mods folders and files and after I install these "Fixes", do I rinse repeat this process with each section of the STEP guide all the way down to patches? Do I end up with several Bash patches, one for each section? Up to this point the Wrye Bash Guide has been saying what to do at each Section of the STEP Guide. But after the above quote about section 2D of the STEP guide, I see no further references to the sections of the STEP Guide.


 


Yes, that was a lot of question and I apologize if that's frustrating.


 


I am not willing to give up on this, but I realize there is something that is not clicking for me, and until I get that perspective, I am afraid I will be lost in a morass of confusing terminology and concepts that most modders just 'get'.


 


Any help is appreciated. 


 


Thanks in Advance


DN


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Edited by Digitalnamshub
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Wrye Bash can do a few things but in STEP context it's basically there to do the Bashed Patch.

 

In your initial three 'goals' above you're a little off the mark, then.

 

1) Not quite. That's what Mod Organizer is supposed to do

2) Nope, like you've realised LOOT is run through MO as well.

3) Not quite true. It's not compress all the mods into a single patch. It's more to provide a way for multiple mods that may edit the same thing to play nicely with each other.

 

With your followup questions, then:

 

1) STEP does suggest to fix directory structure when needed. You need to check the MO tutorial again, essentially, and STEP instructions and SRLE for that matter too, will instruct on occasions when you may need to fix some things.

 

2) You dont need LOOT in WB. You need it in MO. Having said that there are still peiople around who use WB as their mod organizer program. There would likely be a way to add LOOT to WB as an executable. But if there is, I don't know it.

 

3) No. Installation Order is more geared towards things like making sure the right mods ASSETS win any possible conflict with another mod that may change the same ASSETS. It's possible, for example, to have 3 Mods X Y and Z. X is a general improvement of ALL bottles in the game. Y just does Booze and Z does a specialized version for a Heal Potion bottle. You would want X to be first and improve ALL bottles. Y and Z would then be lower in the list and thus their assets would win over X's. If any of the mods provide a Plug in, you might want that plugin to load before a mod that allows crafting of those bottles, for example.

 

4) Not quite sure what you mean there, but of you're looking for errors in mods, TES5Edit is a better tool for the job.

 

5) Yes you did. If you're referring to WB there, that's because WB could be used as a mod organizing tool as well.

 

6) No no. You don't need to bash patch after every section. Install each section, after each section do a check in game to make sure nothing's gone awry and you can still run the game OK. You only run one SINGLE Bashed Patch at the end of the installation. :) That will cover everything in that one Patch.

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2. I notice BOSS in the bottom left of my Wrye Bash, and LOOT in no where to be found. I have installed LOOT as described by the above STEP Wrye Bash Guide. How do I get LOOT into WB?

 

 

I see from the STEP Guide Section 2A, I should be using Loot inside of Mod Organizer, not Wrye Bash. So that's one question answered. But where in the process does this occur? After loading mods with Mod Organizer but before opening Wrye Bash? And I still am not sure why there is a Load Order and a Install Order.

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