
#1
Posted 23 September 2012 - 04:33 PM
#2
Posted 23 September 2012 - 04:45 PM
#3
Posted 27 October 2012 - 10:04 PM
#4
Posted 02 January 2013 - 07:58 PM
#5
Posted 23 February 2013 - 02:22 PM
Notes: Vanilla Reduced Textures DB 512 / 256 - Dragonborn
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If you use Vanilla Reduced Textures 512 BSA, Dragonborn users 'also' need Vanilla Reduced Textures DB 512 BSA.
If you use Vanilla Reduced Textures 256 BSA, Dragonborn users 'also' need Vanilla Reduced Textures DB 256 BSA.
Same deal as the Dawnguard expansion, I want to keep these sets of textures separate, for people who do not have Dragonborn, and also for my own sanity organising what has or has not been done on my hard drive. Which means you will have two esp's in your load order (or three if you also have Dawnguard ). This is not open for negotiation.
Amended the installation instructions.
Q. What has been done ?
A. Everything that needs to be, with a similar formula to Vanilla Reduced Textures, and Vanilla Reduced Textures DG.
I am not going to list everything, as usual I need the 256 version to stop my laptop melting so you can be assured if anything else needs doing it will be. I have not progressed very far in Dragonborn, but as expected in game the maximum VRAM I have seen being used by the game so far has only gone up to 214mb, and I am confident I have reduced everything that needs to be.
If not .. There will be updates. Enjoy.
I have already given the BOSS team a post asking for it to be added to the masterlist for load ordering, but they are swamped with thousands of mods to add .. so it may be a while before BOSS recognises the VRT Dragonborn plugin.
#6
Posted 26 February 2013 - 07:43 PM
Notes: Vanilla Reduced Textures DB 512 / 256 - Dragonborn - V2
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A bit of tweaking here and there, and had to reconsider some textures because Bethesda occasionally have some texture sizing inconsistencies, which my G.I.M.P batch processing script does not account for. Sigh.
Quite a lot of the weapons are 1024 to start with in Dragonborn, reducing all those to 512 would be a simple process you would think .. if a few of them were not already 512. Which means in V1 you had 512 sized weapons mostly but the odd one like Ashmans weapons for example ended up being 256.
I am trying to reduce without losing quality not turn the game into marioland.
There were a few more ( Some Armour / Clothing inconsistencies ), and a few textures in V1 which really did not need doing, so removed those few.
Stahlrim Armour is another inconsistency, but rather than reducing them too low in V1, some parts of this armour need further reducing. Generally Cuirass / Robes ( whole body covering textures ) you would expect to be larger than Gloves / Helmets / Hoods / Boots. I have seen this inconsistency before, with Dragonborn the Stahlrim Body armours are 1024 .. and so are the rest. So smaller armour pieces could stand to be reduced a little further than the body pieces which was not the case in V1.
Skaal_outfit_girl ( body clothing ) is 512 vanilla, and I reduced it for V1 which was not necessary. Now removed.
Also I have now ventured a lot further in the DLC, and have been monitoring VRAM use with Skyrim Performance Monitor and can confidently say the highest VRAM use seen so far with the V2 256 set has been 243mb. A little over what I would like to achieve, but I think it only occurs in a couple of places, will continue to study it more see if there are one or two more textures which can get those instances down another 10mb, but for now its safe and will not be melting anyones computer. My laptop is still running cool.
#7
Posted 27 February 2013 - 04:52 AM
#8
Posted 27 February 2013 - 12:48 PM
#9
Posted 27 February 2013 - 01:04 PM
#10
Posted 27 February 2013 - 01:10 PM
#11
Posted 02 March 2013 - 06:41 AM
#12
Posted 04 March 2013 - 12:52 AM
#13
Posted 14 March 2013 - 12:41 PM
#14
Posted 12 August 2013 - 12:08 PM
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DG and DB have not been touched with this update, just the VRT 512 and 256
Reason for the update .. Caves textures have been bugging me.
Back in version 11 of VRT I went on the hunt for better mountains and rocks better in the detail at lower res which were also close to vanilla, and Yurils Alternative Rock and Mountains were perfect for the job ..
For a couple of month I have been trying Hectrol's Caves Deluxe
They are very close to vanilla in the detail
They are high res ( to reduce from, unlike vanilla textures )
They have excellent normal maps
And look better detailled than vanilla textures when reduced to the sizes I need for this mod.
Go have a look at the originals for comparison screenshots, a couple of them are slightly different in colouration to vanilla, but work really well with the rest of VRT at lower res. Having played with them for a while now before doing this update the overall feel of caves is slightly darker. I have visited many different caves which use these textures, including Falmer themed caves, and I think this is a nice complimentary addition to VRT without deviating too much from vanilla textures.
What has been done with these additional textures - Using Hectrols 4096 textures :
For the 512 option ..
Reduced and remipped diffuse maps to vanilla size 1024 ( same as v17 VRT, I dont reduce everything )
Reduced and remipped the normal maps to 512
For the 256 option ..
Reduced and remipped diffuse maps to 512
Reduced and remipped the normal maps to 256
No difference in VRAM use between v17 - v18, just much better looking caves at low res. To get the best out of them though see my description reference ..
Recommended mods - No Stretching mod by Langley
The meshes in that mod correct a lot of texture scaling which cannot be done with textures alone.
( These may be included in the Unofficial Skyrim Patch at some point in the future, keep an eye on changes ).
Just in case anyone does not like this change for some reason, I will leave v17 up as old files on Nexus. But even if you dont like the idea initially, just humour me and give them a try, I dont know if Hectrol is a professional graphic artist but he has done a fine job of making higher res more detailled cave textures which do not deviate too much from the vanilla flavour.
Permissions are in accordance with Hectrol's wishes in his description, mention author and link back to original.
There have been a few other changes since last update I have tinkered about with over the last few months, I dont recall them all but maybe just a tiny bit more VRAM saving overall, and a couple of textures redone.
Some of you will know I have now upgraded my laptop to have 512mb VRAM ( same machine but the graphics daughterboard is upgradeable ) .. And maybe curious if the 256 version of VRT is still getting the same love - Yes it is, and is still my preferred option for a smoother / cooler running machine, I am using the 256 option.
Now its Final ;).
#15
Posted 13 August 2013 - 06:25 PM
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