Filled in the [Menu] section with the exception of rDebugTextColor. I toggled various "debug" functions but I don't see any debug text.
I also experimented with bUseNavMeshForMovement in the [Actor] section with no noticeable difference that I could see. I started a fight with Lydia in Breezehome and watched her maneuver around the furniture, started a fight with the Whiterun guards so they would chase me all over the Whiterun interior. As far I could tell, the behavior is the same.
Thanks. I switched "specifies" to "sets" on them to keep it consistent with the rest of the guide. I added a note for rDebugTextColor since we really don't know what "debug text" it is referring to.
bUseNavMeshForMovement would be a great setting to test on a save where NPCs are stuck and cannot move. Until a save like that is located to test it on, I'm hesitant to disqualify it as a legitimate setting.
- Finished [Grass] section
- [Menu] section is mostly complete. Probably could recommend to increase the console size, as a larger console could prove quite useful.