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Skyrim INI Guide

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#76 sutex

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Posted 28 December 2015 - 08:05 PM

[VATS]

 

I'm finding my vat kills are too close , when in first person view , the vat kill is right on top of the NPC , hard too see the action

and dragon Vats are rare, have not noicted one for a while after making some changes to my Vats , no-idea what ..lol

 

Just trying to get the best VATS , happening , cheers

 

This is my VATS section

My Current Vats

 

This is in the Guide https://wiki.step-pr...dbox/Skyrim_INI

[VATS] 
;Increase ranged killcam frequency (or disable killcams)
fVATSCastingAfterKillDelay=1.2000
uVATSRangedPercentSneak=100
uVATSRangedPercentGlobal=100
bVATSMultipleCombatants=1
bVATSForceRanged=1
bVATSDisable=1       ;enable(0) or disable (1) killcams

.....................................................

 

These are Vats settings I have found , searching other Players have posted and are using in their ini

 

Other players VATS

 

 

You linked my old and very outdated sandbox guide. You should be using https://wiki.step-pr...ration_Settings

 

Grab a killcam mod to unlock more killcams. Violens is good.

Can I have some more information on the VATS settings , other than add a mod , as the work involved in adding Mod is rather a lot given Patches


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#77 DoubleYou

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Posted 29 December 2015 - 03:00 AM

I have not fully experimented with the VATS settings, but they can be found here if you wish to experiment: https://wiki.step-pr...kyrim_INI/VATS 



#78 sutex

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Posted 29 December 2015 - 03:10 AM

I have not fully experimented with the VATS settings, but they can be found here if you wish to experiment: https://wiki.step-pr...kyrim_INI/VATS 

 

No I'm not experimenting , this I leave to people comfortable with the idea of blowing their game up


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#79 Rebel47

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Posted 29 December 2015 - 01:08 PM

I have not fully experimented with the VATS settings, but they can be found here if you wish to experiment: https://wiki.step-pr...kyrim_INI/VATS 

 

At present I am currently trying to deliberately break a mod's functionality for testing purposes so I care very little about the save I'm on, I can test these tweaks out if you were indeed seeking help.


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#80 DoubleYou

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Posted 29 December 2015 - 01:13 PM

I always like people helping out. Test away.

#81 Rebel47

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Posted 29 December 2015 - 07:37 PM

Spent the last 4 hours testing just 4 ini tweaks, I'll post my results up here

 

All lines listed in the spoiler below were tested on enemies in White Watch Cave, the location of the "Amrens Family Sword" quest near Whiterun.

 

[VATS]
bVATSAllowNoKill= ; getini command returned with a value of 0 (without having this line entered into Skyrim.ini)
bVATSDiable= ; getini command returned with a value of 0 (without having this line entered in Skyrim.ini)
bVATSForceRanged= ; getini command returned with a value of 0 (without having this line entered in Skyrim.ini)
bVATSIgnoreProjectileTest= ; getini command returned with a value of 0 (without having this line entered in Skyrim.ini)

 

All of these tests were done with spINI optimized ini files.

I hope this information is of use to you in some way W, if you need any more information regarding these settings let me know and I'll do more testing tomorrow.
 


Edited by Rebel47, 29 December 2015 - 07:38 PM.

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#82 sutex

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Posted 29 December 2015 - 07:49 PM

Reading the above , twice , still not sure , what values to use , but I'm sure others know what your doing , which why I just play and they mod/test:)

Current


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#83 Rebel47

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Posted 29 December 2015 - 08:04 PM

It's honestly probably best to wait for myself and W to finish up on the [VATS] section and sort out the wheat from the chaff before you go ahead and make changes your not sure of,

 

I went ahead and got the settings that W linked you to before which are a part of the STEP guide, I'll post them here for you just in case you didn't see them.

 

 

Hopefully I'll be able to get more testing done over the next day or so, I'm done testing for the night as it's early am and I'm becoming weary.


Edited by Rebel47, 29 December 2015 - 08:04 PM.

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#84 sutex

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Posted 29 December 2015 - 08:21 PM


Hopefully I'll be able to get more testing done over the next day or so, I'm done testing for the night as it's early am and I'm becoming weary.

 

Rest chill, first I ask questions ,throw it out there , once its in the mix  been looked at,  will happily wait for years for the right solution ...


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#85 Rebel47

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Posted 31 December 2015 - 06:46 AM

Ok well I haven't had much chance to get anymore testing done as yet but I thought maybe I should post up what my spINI created ini files show as ultra defaults for the [VATS] section

 

All info collected with the use of "getini" console command from within the game

 


 

Always take caution when manually editing ini files and make sure to back up before making and committing to changes


Edited by Rebel47, 31 December 2015 - 06:47 AM.

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#86 sutex

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Posted 02 January 2016 - 07:04 PM

Ok well I haven't had much chance to get anymore testing done as yet but I thought maybe I should post up what my spINI created ini files show as ultra defaults for the [VATS] section

 

All info collected with the use of "getini" console command from within the game

 


 

Always take caution when manually editing ini files and make sure to back up before making and committing to changes

 

 

Given my original question ( problem) in first person view , my VAT kills are right on top of the NPC , not always but enough too bug me.

 

which one of the VATS above , get the view to stand back a bit. ?


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#87 Rebel47

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Posted 02 January 2016 - 07:30 PM

Are you using a sword/mace/halberd or other type of melee weapon to have the VATS cams show right on top of the NPC, if so I will need to test this myself and see if I can not only replicate it but also find a solution.


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#88 sutex

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Posted 02 January 2016 - 08:25 PM

Are you using a sword/mace/halberd or other type of melee weapon to have the VATS cams show right on top of the NPC, if so I will need to test this myself and see if I can not only replicate it but also find a solution.

Yep melee ..cheers


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#89 Tobi

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Posted 18 January 2016 - 08:53 PM

Kinda random, why does the STEP guide recommend to set bReflectLOD Land Objects and Trees to 1, when this is already set by default?

 

EDIT: Actually, now that I look at it, there are lot settings that are already set to default that are mentioned nonetheless. If this is on purpose forgive me, but it seems like they could be unmentioned or perhaps put into the more detailed guide.


Edited by Tobi, 18 January 2016 - 08:56 PM.

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#90 DoubleYou

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Posted 19 January 2016 - 12:09 AM

Depending on the preset selected, they might be set to different values.





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