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Phinix Natural ENB

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#16 TechAngel85

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Posted 11 January 2013 - 02:58 PM

I mentioned the bleakness, but it's not too bleak. I'm sure it's the "cold" preset, but IMO it looks as though there is a very light "bleak hue" over the screen. I'm sure the "warm" preset doesn't provide this hue.

#17 z929669

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Posted 11 January 2013 - 09:18 PM

[quote name=''zodden' pid='19689' dateline='1357931793']I have been going through ENB's like crazy the past few days' date=' mostly to get one that I found works best with Climates of Tamrriel. Well I think I have found it. I really really like this one the best.[/quote']
I created a custom SkyRealism preset for CoT

#18 Jorus

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Posted 13 January 2013 - 06:18 AM

Version 1.36 is up: - Updated for ENB v0.136. Adjusted day/night transitions to suit the new methods; sunsets and sunrises now look more natural. Version 1.37: (going strong with updates) - Completely re-mixed day/night detector with new sky settings. Dawn and dusk are now MUCH more realistic than any previous version. - Brightened nights a bit and re-balanced clouds and sky both day and night. - Re-balanced interiors to new detector settings. Edit: Well.. version 1.38 is already announced as a major overhaul in line with latest enbseries 0.138 ^^'
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#19 EssArrBee

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Posted 10 February 2013 - 09:23 PM

Wow, playing with this ENB is amazing. It was just updated for the latest ENB v0.149.

Here's what changed:

Version 140
Completely rebuilt for the latest ENB v0.148. Includes Sky Lighting, improved SSAO, and vastly superior overal appearance.
NVIDIA users: The 313.96 beta drivers officially correct the "flickering" problem, and are stable to download. Do NOT apply the enbeffect.fx "fix" as it seriously damages color balance.
Version 140b
Corrected issue in PNENB.esp that was causing some cell water levels to be set wrong (CK issue).
Updated for compatibility with the latest ENB v0.149.


I've been using with COT and RLO and on top of the current 2.2.1, and Vurt's Punish your machine edition and Pannonian's uncompressed 2K mountain and rocks textures. The FPS drop is actually worth it, since you'll just be standing around looking up at mountains and forests.

#20 JawZ

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Posted 11 February 2013 - 02:22 AM

Actually the code re-write is based of off one of my older HD6 enbeffect.fx files, if you guys want to have the latest you can find them here; https://enbdev.com/e...40a72bc07ffc363
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#21 Kuldebar

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Posted 21 February 2014 - 12:34 AM

I used this enb for a bit, but sadly performance was in the teens for me. Now, the real rub is that Phinix Enb is way under-stated in its execution. I mean, if I am going to rip the heart out of my GPU to run it, by Shor, I want something to show for it! Something sweet and saturated with all the eye candy glistening goodness! So, yeah, it's tough being cheap, but cheap is how I feel. So, I moved on, and saw other enb's.
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#22 Whitestar127

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Posted 03 April 2014 - 05:25 AM

I think this is a nice ENB, but the default is maybe a little bit chilly/cold. It adds a slight light blue or greenish tint compared to vanilla. TechAngel85 mentions a warm preset. Is that still available?

 

Performance wise there is little difference between this one and Vividian.


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#23 Kuldebar

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Posted 11 April 2014 - 10:46 PM

Whitestar127, on 03 Apr 2014 - 03:25 AM, said:

Performance wise there is little difference between this one and Vividian.

Exactly, but Vividian (for me) presented the same FPS issues...so Undramatic ENB for me...it isn't cheap either, but very effective. :)


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#24 Garfink

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Posted 14 April 2014 - 01:18 AM

Great ENB, the was my go to ENB before Seasons.  Performance was fine on my rig and I thought the "bleakness" more in-line with the vanilla colors thans Seasons.  Although Seasons is better I think in almost every other way, the game just looks better with it.  But if the mood has me, Phinix is awesome!


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#25 EssArrBee

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Posted 15 April 2014 - 12:13 PM

Seems like this file is finally getting an update. It is hidden right now and my tracking list says it's at v2.0.  :dance:



#26 CJ2311

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Posted 15 April 2014 - 12:23 PM

Hmmm, Mist implementation and new shaders... Here's hoping the performance improved as well (not that Phinix's ENB ever was a performance hungry ENB, but more FPS is always better ::P: )


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