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Oblivion Default Values for All Valid INI Settings


DoubleYou

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In my research with Skyrim INI settings, I figured it would be fun to apply what I've learned to Oblivion. From this I have created a the following, which is a comprehensive list of all valid settings for Oblivion (any settings not listed here are invalid and not recognized by the game) along with their default values, with floating point values estimated to four decimal places. It is not recommended to use this as your INI File!

 

 

 

[Archive]
bCheckRuntimeCollisions=0
bInvalidateOlderFiles=1
bUseArchives=1
iRetainDirectoryStringTable=1
iRetainFilenameOffsetTable=1
iRetainFilenameStringTable=1
SArchiveList=Oblivion - Meshes.bsa, Oblivion - Textures - Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsa
SInvalidationFile=ArchiveInvalidation.txt
[Audio]
bMusicEnabled=1
bSoundEnabled=1
bUseSoundDebugInfo=1
bUseSpeedForWeaponSwish=1
fChainLargeMassMin=30.0000
fChainMediumMassMin=5.0000
fClothLargeMassMin=25.0000
fClothMediumMassMin=8.0000
fDBVoiceAttenuationIn2D=0.0000
fDSoundRolloffFactor=4.0000
fDefaultEffectsVolume=0.8000
fDefaultFootVolume=0.8000
fDefaultMasterVolume=1.0000
fDefaultMusicVolume=0.3000
fDefaultVoiceVolume=0.8000
fDialogAttenuationMax=35.0000
fDialogAttenuationMin=7.7500
fEarthLargeMassMin=30.0000
fEarthMediumMassMin=5.0000
fGlassLargeMassMin=25.0000
fGlassMediumMassMin=8.0000
fHeadroomdB=2.0000
fLargeWeaponSpeedMax=0.9500
fLargeWeaponWeightMin=25.0000
fMainMenuMusicVolume=0.6000
fMaxFootstepDistance=1100.0000
fMediumWeaponSpeedMax=1.1000
fMediumWeaponWeightMin=8.0000
fMetalLargeMassMin=25.0000
fMetalMediumMassMin=8.0000
fMinSoundVel=10.0000
fPlayerFootVolume=0.9000
fSkinLargeMassMin=30.0000
fSkinMediumMassMin=5.0000
fStoneLargeMassMin=30.0000
fStoneMediumMassMin=5.0000
fUnderwaterFrequencyDelta=0.0000
fWoodLargeMassMin=15.0000
fWoodMediumMassMin=7.0000
iCollisionSoundTimeDelta=50
iMaxImpactSoundCount=32
[BackgroundLoad]
bBackgroundCellLoads=1
bBackgroundLoadLipFiles=0
bLoadBackgroundFaceGen=0
bLoadHelmetsInBackground=1
bSelectivePurgeUnusedOnFastTravel=0
bUseBackgroundFileLoader=0
bUseMultiThreadedFaceGen=1
bUseMultiThreadedTrees=1
iAnimationClonePerLoop=5
iPostProcessMilliseconds=5
iPostProcessMillisecondsEditor=50
iPostProcessMillisecondsLoadingQueuedPriority=20
[bLightAttenuation]
bOutQuadInLin=0
bUseConstant=0
bUseLinear=0
bUseQuadratic=1
fConstantValue=0.0000
fFlickerMovement=8.0000
fLinearRadiusMult=1.0000
fLinearValue=3.0000
fQuadraticRadiusMult=1.0000
fQuadraticValue=16.0000
uLinearMethod=1
uQuadraticMethod=2
[BlurShader]
bUseBlurShader=1
fAlphaAddExterior=0.2000
fAlphaAddInterior=0.5000
fBlurRadius=0.0300
fSIEmmisiveMult=1.0000
fSISpecularMult=1.0000
fSkyBrightness=0.5000
fSunBrightness=0.0000
fSunlightDimmer=1.0000
iBlendType=2
iBlurTexSize=256
iNumBlurpasses=1
[BlurShaderHDR]
bDoHighDynamicRange=1
fBlurRadius=4.0000
fBrightClamp=0.3500
fBrightScale=1.5000
fEmissiveHDRMult=1.0000
fEyeAdaptSpeed=0.7000
fGrassDimmer=1.3000
fSIEmmisiveMult=1.0000
fSISpecularMult=1.0000
fSkyBrightness=0.5000
fSunBrightness=0.0000
fSunlightDimmer=1.3000
fTargetLUM=1.2000
fTreeDimmer=1.2000
fUpperLUMClamp=1.0000
iBlendType=2
iNumBlurpasses=2
[BlurShaderHDRInterior]
fBlurRadius=7.0000
fBrightClamp=0.2250
fBrightScale=2.2500
fEmissiveHDRMult=1.0000
fEyeAdaptSpeed=0.5000
fTargetLUM=1.0000
fUpperLUMClamp=1.0000
iNumBlurpasses=1
[CameraPath]
iFPS=60
iTake=0
SDirectoryName=TestCameraPath
SNif=Test\CameraPath.nif
[Combat]
bDebugCombatAvoidance=0
bEnableBowZoom=1
fHiPerfNPCTargetLOSTimer=0.5000
fHiPerfPCTargetLOSTimer=0.2500
fHitVectorDelay=0.4000
fLowPerfNPCTargetLOSTimer=1.0000
fLowPerfPCTargetLOSTimer=0.5000
fMinBloodDamage=1.0000
iMaxHiPerfCombatCount=4
iMaxHiPerfNPCTargetCount=4
iMaxHiPerfPCTargetCount=4
iShowHitVector=0
[Controls]
Activate=0039FFFF
Always Run=003AFFFF
Auto Move=0010FFFF
Back=001FFFFF
Block=003801FF
Cast=002EFFFF
Crouch/Sneak=001DFFFF
Forward=0011FFFF
Grab=002CFFFF
Jump=0012FFFF
Menu Mode=000FFFFF
Quick Menu=003BFFFF
Quick1=0002FFFF
Quick2=0003FFFF
Quick3=0004FFFF
Quick4=0005FFFF
Quick5=0006FFFF
Quick6=0007FFFF
Quick7=0008FFFF
Quick8=0009FFFF
QuickLoad=0043FFFF
QuickSave=003FFFFF
Ready Item=0021FFFF
Rest=0014FFFF
Run=002AFFFF
SlideLeft=001EFFFF
SlideRight=0020FFFF
Toggle POV=001302FF
Use=00FF00FF
bBackground Keyboard=0
bBackground Mouse=0
bInvertYValues=0
bUse Joystick=1
fJoystickLookLRMult=0.0200
fJoystickLookUDMult=0.0200
fJoystickMoveFBMult=1.0000
fJoystickMoveLRMult=1.0000
fMouseSensitivity=0.0020
fVersion=1.8000
fXenonMenuDpadRepeatSpeed=300.0000
fXenonMenuMouseXYMult=0.0003
fXenonMenuStickMapCursorGamma=0.1700
fXenonMenuStickMapCursorMaxSpeed=15.0000
fXenonMenuStickMapCursorMinSpeed=1.0000
fXenonMenuStickSpeed=300.0000
fXenonMenuStickSpeedMaxMod=5.0000
fXenonMenuStickSpeedPlayerRotMod=3000.0000
;X = 1, Y = 2, Z = 3, XRot = 4, YRot = 5, ZRot = 6
iJoystickLookLeftRight=3
iJoystickLookUpDown=6
iJoystickMoveFrontBack=2
iJoystickMoveLeftRight=1
;Language values: 0-English, 1-German, 2-French, 3-Spanish, 4-Italian
iLanguage=0
iXenonMenuStickDeadZone=15000
[CopyProtectionStrings]
SCopyProtectionMessage2=Insert the Oblivion Disc.
SCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.
SCopyProtectionTitle2=Oblivion Disc Not Found
SCopyProtectionTitle=CD-ROM Drive Not Found
[Debug]
bDebugFaceGenCriticalSection=0
bDebugFaceGenMultithreading=0
bDebugSaveBuffer=0
[Display]
bActorSelfShadowing=0
bAllow20HairShader=1
bAllow30Shaders=0
bAllowPartialPrecision=1
bAllowScreenShot=0
bAutoViewDistance=0
bDecalsOnSkinnedGeometry=1
bDoActorShadows=1
bDoAmbientPass=1
bDoCanopyShadowPass=1
bDoDiffusePass=1
bDoImageSpaceEffects=1
bDoSpecularPass=1
bDoStaticAndArchShadows=0
bDoTallGrassEffect=1
bDoTexturePass=1
bDrawShadows=0
bDynamicWindowReflections=1
bEquippedTorchesCastShadows=0
bForce1XShaders=0
bForceMultiPass=1
bForcePow2Textures=0
bFull Screen=1
bFullBrightLighting=0
bIgnoreResolutionCheck=0
bLandscapeBlend=1
bLocalMapShader=1
bReportBadTangentSpace=0
bShadowsOnGrass=0
bShowMenuTextureUse=1
bStaticMenuBackground=1
bUse Shaders=1
bUseRefractionShader=1
fDecalLifetime=10.0000
fDefaultFOV=75.0000
fEnvMapLOD1=500.0000
fEnvMapLOD2=800.0000
fEyeEnvMapLOD1=130.0000
fEyeEnvMapLOD2=190.0000
fGamma=1.0000
fGammaMax=0.6000
fGammaMin=1.4000
fLightLOD1=1000.0000
fLightLOD2=1500.0000
fNearDistance=10.0000
fNoLODFarDistanceMax=10240.0000
fNoLODFarDistanceMin=1700.0000
fNoLODFarDistancePct=1.0000
fShadowFadeTime=1.0000
fShadowLOD1=200.0000
fShadowLOD2=400.0000
fSpecualrStartMax=1000.0000
fSpecularLOD1=500.0000
fSpecularLOD2=800.0000
fSpecularStartMin=0.0000
iActorShadowCountExt=2
iActorShadowCountInt=4
iActorShadowExtMax=10
iActorShadowExtMin=0
iActorShadowIntMax=10
iActorShadowIntMin=0
iAdapter=0
iAutoViewHiFrameRate=40
iAutoViewLowFrameRate=20
iAutoViewMinDistance=2000
iDebugText=2
iDebugTextLeftRightOffset=10
iDebugTextTopBottomOffset=10
iLocation X=0
iLocation Y=0
iMaxDecalsPerFrame=10
iMaxLandscapeTextures=0
iMultiSample=0
iNPatchNOrder=0
iNPatchPOrder=0
iNPatches=0
iPresentInterval=1
iScreenShotIndex=0
iShadowFilter=0
iShadowMapResolution=256
iSize H=480
iSize W=640
iTexMipMapMinimum=0
iTexMipMapSkip=0
uVideoDeviceIdentifierPart1=0
uVideoDeviceIdentifierPart2=0
uVideoDeviceIdentifierPart3=0
uVideoDeviceIdentifierPart4=0
SScreenShotBaseName=ScreenShot
[DistantLOD]
bUseLODLandData=0
fFadeDistance=12288.0000
iDistantLODGroupWidth=8
[Fonts]
SFontFile_1=Data\Fonts\Kingthings_Regular.fnt
SFontFile_2=Data\Fonts\Kingthings_Shadowed.fnt
SFontFile_3=Data\Fonts\Tahoma_Bold_Small.fnt
SFontFile_4=Data\Fonts\Daedric_Font.fnt
SFontFile_5=Data\Fonts\Handwritten.fnt
[GamePlay]
bAllowHavokGrabTheLiving=0
bCrossHair=1
bDialogueSubtitles=1
bDisableDynamicCrosshair=0
bEssentialTakeNoDamage=1
bGeneralSubtitles=1
bHealthBarShowing=0
bInstantLevelUp=0
bSaveOnInteriorExteriorSwitch=1
bSaveOnRest=1
bSaveOnTravel=1
bSaveOnWait=1
bTrackLevelUps=1
fDifficulty=0.0000
fHealthBarEmittanceFadeTime=0.5000
fHealthBarEmittanceTime=1.5000
fHealthBarFadeOutSpeed=1.0000
fHealthBarHeight=4.0000
fHealthBarSpeed=80.0000
fHealthBarWidth=40.0000
iDetectionPicks=21
STrackLevelUpPath=\\vault\TES4\LevelData\
[General]
bActivateAllQuestScripts=0
bActorLookWithHavok=0
bAllowScriptedAutosave=1
bBorderRegionsEnabled=1
bCheckCellOffsetsOnInit=0
bCheckIDsOnInit=0
bCreate Maps Enable=0
bCreateShaderPackage=0
bDefaultCOCPlacement=0
bDisableDuplicateReferenceCheck=1
bDisableHeadTracking=0
bDisplayBoundingVolumes=0
bDisplayMissingContentDialogue=1
bDrawSpellContact=0
bEnableBoundingVolumeOcclusion=0
bEnableProfile=0
bExternalLODDataFiles=1
bFaceGenTexturing=1
bFaceMipMaps=1
bFixAIPackagesOnLoad=0
bFixFaceNormals=0
bForceReloadOnEssentialCharacterDeath=1
bKeepPluginWhenMerging=0
bPreemptivelyUnloadCells=0
bPreloadIntroSequence=1
bRunMiddleLowLevelProcess=1
bRunVTuneTest=0
bTintMipMaps=0
bTrackAllDeaths=0
bUseEyeEnvMapping=1
bUseFaceGenHeads=1
bUseHardDriveCache=0
bUseMyGamesDirectory=1
bUseThreadedMorpher=0
bUseThreadedParticleSystem=0
bUseThreadedTempEffects=0
bWarnOnMissingFileEntry=0
fAnimationDefaultBlend=0.1000
fAnimationMult=1.0000
fGlobalTimeMultiplier=1.0000
fStaticScreenWaitTime=3.0000
iFPSClamp=0
iHoursToSleep=3
iIntroSequencePriority=3
iNumBitsForFullySeen=248
iPreloadSizeLimit=26214400
iSaveGameBackupCount=1
SBetaCommentFileName=
SCharGenQuest=0002466E
SCreditsMenuMovie=CreditsMenu.bik
SIntroSequence=bethesda softworks HD720p.bik,2k games.bik,game studios.bik,Oblivion Legal.bik
SLocalMasterPath=Data\
SLocalSavePath=Saves\
SMainMenuMovie=Map loop.bik
SMainMenuMovieIntro=Oblivion iv logo.bik
SMainMenuMusic=Special\TES4Title.mp3
SOblivionIntro=OblivionIntro.bik
SSaveGameSafeCellID=2AEEA
SStartingCell=
SStartingCellX=
SStartingCellY=
SStartingWorld=
STestFile10=
STestFile1=
STestFile2=
STestFile3=
STestFile4=
STestFile5=
STestFile6=
STestFile7=
STestFile8=
STestFile9=
uExterior Cell Buffer=36
uGridDistantCount=25
uGridDistantCountCity=4
uGridDistantTreeRange=15
uGridDistantTreeRangeCity=4
uGridsToLoad=5
uInterior Cell Buffer=3
uiFaceGenMaxEGMDataSize=67108864
uiFaceGenMaxEGTDataSize=67108864
[GeneralWarnings]
SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.
[GethitShader]
fBlockedTexOffset=0.0010
fBlurAmmount=0.5000
fHitTexOffset=0.0050
[Grass]
bDrawShaderGrass=1
bGrassPointLighting=0
fGrassEndDistance=3000.0000
fGrassStartFadeDistance=2000.0000
fGrassWindMagnitudeMax=125.0000
fGrassWindMagnitudeMin=5.0000
fTexturePctThreshold=0.3000
fWaveOffsetRange=1.7500
iGrassDensityEvalSize=2
iMaxGrassTypesPerTexure=2
iMinGrassSize=80
[HAVOK]
bAddBipedWhenKeyframed=0
bDisablePlayerCollision=0
bHavokDebug=0
bHavokPick=0
bPreventHavokAddAll=0
bPreventHavokAddClutter=0
bTreeTops=0
fCameraCasterSize=1.0000
fChaseDeltaMult=0.0500
fHorseRunGravity=3.0000
fJumpAnimDelay=0.7500
fMaxTime=0.0167
fMoveLimitMass=95.0000
fOD=0.9000
fQuadrupedPitchMult=1.0000
fRF=1000.0000
fSD=0.9800
fSE=0.3000
iEntityBatchRemoveRate=100
iHavokSkipFrameCountTEST=0
iMaxPicks=40
iNumHavokThreads=1
iSimType=1
iUpdateType=0
[Interface]
bActivatePickUseGamebryoPick=0
bAllowConsole=1
bUseFuzzyPicking=1
fActivatePickSphereRadius=16.0000
fDlgFocus=2.1000
fDlgLookAdj=0.0000
fDlgLookDegStart=2.0000
fDlgLookDegStop=0.2000
fDlgLookMult=0.3000
fKeyRepeatInterval=50.0000
fKeyRepeatTime=500.0000
fMenuBGBlurRadius=2.0000
fMenuModeAnimBlend=0.0000
fMenuPlayerLightAmbientBlue=0.2500
fMenuPlayerLightAmbientGreen=0.2500
fMenuPlayerLightAmbientRed=0.2500
fMenuPlayerLightDiffuseBlue=0.8000
fMenuPlayerLightDiffuseGreen=0.8000
fMenuPlayerLightDiffuseRed=0.8000
iMaxViewCasterPicksFuzzy=5
iMaxViewCasterPicksGamebryo=10
iMaxViewCasterPicksHavok=10
iSafeZoneX=20
iSafeZoneXWide=20
iSafeZoneY=20
iSafeZoneYWide=20
[Landscape]
bCurrentCellOnly=0
bPreventSafetyCheck=0
fLandFriction=2.5000
fLandTextureTilingMult=2.0000
iLandBorder1B=0
iLandBorder1G=255
iLandBorder1R=255
iLandBorder2B=0
iLandBorder2G=0
iLandBorder2R=0
[LOD]
bDisplayLODBuildings=1
bDisplayLODLand=1
bDisplayLODTrees=1
bForceHideLODLand=0
bLODPopActors=0
bLODPopItems=0
bLODPopObjects=0
bLODPopTrees=0
bLODUseCombinedLandNormalMaps=1
bUseFaceGenLOD=0
fActorLODDefault=5.0000
fActorLODMax=15.0000
fActorLODMin=2.0000
fItemLODDefault=2.0000
fItemLODMax=15.0000
fItemLODMin=1.0000
fLODBoundRadiusMult=3.0000
fLODFadeOutActorMultCity=1.0000
fLODFadeOutActorMultComplex=1.0000
fLODFadeOutActorMultInterior=1.0000
fLODFadeOutItemMultCity=1.0000
fLODFadeOutItemMultComplex=1.0000
fLODFadeOutItemMultInterior=1.0000
fLODFadeOutMultActors=5.0000
fLODFadeOutMultItems=2.0000
fLODFadeOutMultObjects=5.0000
fLODFadeOutObjectMultCity=1.0000
fLODFadeOutObjectMultComplex=1.0000
fLODFadeOutObjectMultInterior=1.0000
fLODFadeOutPercent=0.9000
fLODLandVerticalBias=0.0000
fLODMultActors=1.0000
fLODMultItems=1.0000
fLODMultLandscape=1.0000
fLODMultObjects=1.0000
fLODMultTrees=1.2000
fLODQuadMinLoadDistance=65536.0000
fLodDistance=500.0000
fObjectLODDefault=5.0000
fObjectLODMax=15.0000
fObjectLODMin=1.0000
fTalkingDistance=2000.0000
fTreeLODDefault=1.2000
fTreeLODMax=2.0000
fTreeLODMin=0.0200
iFadeNodeMinNearDistance=400
iLODTextureSizePow2=8
iLODTextureTiling=2
[LoadingBar]
bShowSectionTimes=0
fLoadingSlideDelay=15.0000
fPercentageOfBar0=0.0600
fPercentageOfBar1=0.3500
fPercentageOfBar2=0.4400
fPercentageOfBar3=0.1500
iMoveBarChaseMilliseconds=100
iMoveBarMaxMilliseconds=2500
iMoveBarWaitingMilliseconds=10
[MAIN]
fLowPerfCombatantVoiceDistance=1000.0000
fQuestScriptDelayTime=5.0000
iDetectionHighNumPicks=40
iLastHDRSetting=-1
[Menu]
fCreditsScrollSpeed=40.0000
iConsoleFont=3
iConsoleHistorySize=50
iConsoleTextXPos=30
iConsoleTextYPos=890
iConsoleVisibleLines=15
iDebugTextFont=3
rDebugTextColor=255,251,233
[MESSAGES]
bAllowYesToAll=1
bBlockMessageBoxes=0
bDisableWarning=1
bSkipInitializationFlows=1
bSkipProgramFlows=1
[OPENMP]
iOpenMPLevel=10
iThreads=3
[Pathfinding]
bDebugAvoidance=0
bDebugSmoothing=0
bDisableAvoidance=0
bDrawPathsDefault=0
bDrawSmoothFailures=0
bPathMovementOnly=0
bSnapToAngle=0
bUseBackgroundPathing=1
[SpeedTree]
bEnableTrees=1
bForceFullLOD=0
fCanopyShadowGrassMult=1.0000
fLODTreeMipMapLODBias=-0.7500
fLocalTreeMipMapLODBias=-0.2500
fTreeForceBranchDimming=-1.0000
fTreeForceCS=-1.0000
fTreeForceLLA=-1.0000
fTreeForceLeafDimming=-1.0000
fTreeForceMaxBudAngle=-1.0000
fTreeForceMinBudAngle=-1.0000
fTreeLODExponent=1.0000
iCanopyShadowScale=512
[TestAllCells]
bFileCheckModelCollision=0
bFileGoneMessage=1
bFileNeededMessage=1
bFileShowIcons=1
bFileShowTextures=1
bFileSkipIconChecks=0
bFileSkipModelChecks=0
bFileTestLoad=0
[Voice]
SFileTypeGame=mp3
SFileTypeLTF=ltf
SFileTypeLip=lip
SFileTypeSource=wav
[Water]
bUseWaterDepth=1
bUseWaterDisplacements=1
bUseWaterHiRes=0
bUseWaterLOD=1
bUseWaterReflections=1
bUseWaterReflectionsActors=0
bUseWaterReflectionsMisc=0
bUseWaterReflectionsStatics=0
bUseWaterReflectionsTrees=0
bUseWaterShader=1
fAlpha=0.5000
fNearWaterIndoorTolerance=512.0000
fNearWaterOutdoorTolerance=1024.0000
fNearWaterUnderwaterFreq=0.3000
fNearWaterUnderwaterVolume=0.9000
fSurfaceTileSize=2048.0000
fTileTextureDivisor=4.7500
SSurfaceTexture=water
uDepthRange=125
uNearWaterPoints=8
uNearWaterRadius=1000
uNumDepthGrids=3
uSurfaceFPS=12
uSurfaceFrameCount=32
uSurfaceTextureSize=128
[Weather]
bPrecipitation=1
fAlphaReduce=1.0000
fSunBaseSize=250.0000
fSunGlareSize=350.0000
SBumpFadeColor=255,255,255,255
SEnvReduceColor=255,255,255,255
SLerpCloseColor=255,255,255,255

 

 

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