Jump to content


Photo
- - - - -
Skyrim

CASM - Cipscis' Automatic Save Manager (by Cipscis)

saves mcm

  • Please log in to reply
11 replies to this topic

#1 EssArrBee

EssArrBee

    Incompatibilism Manager

  • VIP-Supporter
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 7,461 posts

Posted 01 July 2015 - 02:34 AM

CASM - Cipscis' Automatic Save Manager by Cipscis

 

This is mod that has finally made it's way over from Fallout. I've been using for FNV so long I can't remember a time it wasn't installed. It's saved me so many headaches over the years and now it's finally here for Skyrim.

 

Basically, install it and setup up your autosaves accordingly in the MCM menu and forget about it. Easy peasy.

 

I haven't actually tried the Skyrim version yet, but if it's anything like it's FNV counterpart then this is a shoe in for STEP. Never will I forget to save again after running around for 2 hours and not saving. 

 

Options include autosave frequency between 1-30 minutes, amount of autosaves to use, and toggle saving during combat and sneaking.


  • 0

#2 Hackfield

Hackfield

    Guard

  • Citizen
  • 122 posts

Posted 01 July 2015 - 06:52 AM

How's this compared to AutoSave Manager by vivanto, another awesome developer from Fallout, I've been using it  for some time now and it's really good.


  • 0

#3 TechAngel85

TechAngel85

    Akatosh

  • Administrator
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 12,717 posts

Posted 01 July 2015 - 08:44 AM

You don't need this. You can set up the autosave in the INIs and the game will save at those intervals.



#4 EssArrBee

EssArrBee

    Incompatibilism Manager

  • VIP-Supporter
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 7,461 posts

Posted 01 July 2015 - 02:42 PM

The thing about this mod is that Cipscis will probably add a bunch of stuff over time that lets you make different types of saves (autosave, quicksave, full save) and lets you save under a bunch of conditions (after quest completion, after level up, after exiting combat, after exiting dungeon....). It should become quite customizable with time if the mod ends like the FNV version.


  • 0

#5 Octopuss

Octopuss

    Swears by everything

  • Citizen
  • PipPipPip
  • 1,625 posts

Posted 01 July 2015 - 03:41 PM

How's this compared to AutoSave Manager by vivanto, another awesome developer from Fallout, I've been using it  for some time now and it's really good.

I have that mod and 1) it's unnecessarily overcomplicated, 2) it has harcoded save key which you can't unbind (rebinding doesn't make it any less annoying for me), which is pretty annoying.


Edited by Octopuss, 01 July 2015 - 03:42 PM.

  • 0

#6 EssArrBee

EssArrBee

    Incompatibilism Manager

  • VIP-Supporter
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 7,461 posts

Posted 01 July 2015 - 03:47 PM

I have that mod and 1) it's unnecessarily overcomplicated, 2) it has harcoded save key which you can't unbind (rebinding doesn't make it any less annoying for me), which is pretty annoying.

CASM allows for binding to the hotkey you like in the MCM. Right now it's only for the CASM autosaves, but I expect this mod to expand a bit.


  • 0

#7 DoubleYou

DoubleYou

    Wiki Stepper

  • Uber Moderator
  • PipPipPipPipPipPipPipPipPipPipPip
  • 4,740 posts

Posted 01 July 2015 - 04:48 PM

I had the impression there was a thread for this already.



#8 EssArrBee

EssArrBee

    Incompatibilism Manager

  • VIP-Supporter
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 7,461 posts

Posted 01 July 2015 - 04:53 PM

I had the impression there was a thread for this already.

That's probably AutoSave Manager. THis mod came out a week ago.


  • 0

#9 Shadriss

Shadriss

    Jarl

  • Citizen
  • PipPipPip
  • 1,496 posts

Posted 01 July 2015 - 07:23 PM

I've been running the other one as well, and haven't had problems. All the features you are expecting to see with CASM already appear to exist with the Manager. I dunno about it being too complicated, and I don't use a hotkey for saving anyway (outside of F5, but hey...), so I can't say much about those, but it's been perfectly fine for me thus far... so again, what really makes one better over the other, or, as seems to be implied, even needed if it's all configurable in an ini file?


  • 0

#10 Octopuss

Octopuss

    Swears by everything

  • Citizen
  • PipPipPip
  • 1,625 posts

Posted 02 July 2015 - 02:18 AM

I've been running the other one as well, and haven't had problems. All the features you are expecting to see with CASM already appear to exist with the Manager. I dunno about it being too complicated, and I don't use a hotkey for saving anyway (outside of F5, but hey...), so I can't say much about those, but it's been perfectly fine for me thus far... so again, what really makes one better over the other, or, as seems to be implied, even needed if it's all configurable in an ini file?

Well, the problem is it takes away a key from you. I use F keys for SkyUI's equipment, and this by default already binds something to F4. That's bad. There's no way to get rid of it. Rebinding it to something else isn't really a solution.

By overcomplicated I mean a bit too many features (but that's just an opinion).

 

I have to give this a go.


  • 0

#11 darkside

darkside

    Jarl

  • Mod Author
  • PipPipPip
  • 1,340 posts

Posted 29 August 2015 - 06:54 AM

Anyone using this mod? How does it compare to other Autosave mod? 

 

Is it safe to use mod like this to manually save your game?


  • 0

#12 sheershaw

sheershaw

    Noble

  • Citizen
  • 34 posts

Posted 29 August 2015 - 05:34 PM

I greatly prefer Vivanto's. His is way more fully featured.


  • 0



Also tagged with one or more of these keywords: skyrim, saves, mcm

0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users