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SKSE + MO + skyui problem


snakev19

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I've been looking around for this fix and so far i havnt found it. When i launch skse through MO i always get a error code 1 for skyui. People said a fix for that is running as administrator, not entirely sure if it works for me because i dont have skyui installed or any other mod installed. Even when i just close the warning i think the game is normal.again not entirely sure. i even ran mo as admin and i still get that error code. plus i cant see any mcm's and when i open the inv or magic it takes like 3 seconds to load it all. but i know that i installed skse, skyui, MO correctly. is there a way to make sure that mo runs skse as admin or something like that? ive been looking for 3 days and something close but not the problem that i have.

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Sorry if I did something wrong on the quote thing... Still learning how to use this. Anyways I also forgot to mention that I did do the getskseversion in console before I posted.I have 1.7.3 and skyui 5.0 and using the latest 1.3.8 version of mo. I installed skse and mo correctly I know that for sure but not sure if I did skyui correctly. I even did multiple installation videos. Still not sure what to do

As I mentioned, even if SKSE is installed correctly the scripts it uses may not be. The correct response in the console is only saying the SKSE dll is installed, not whether the scripts are.

The error message by SkyUI is not providing the same text numbered #1 to all errors. If you made two mistakes the text will have error messages #1 & #2.

Check again the correct installation of the scripts.

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Which error code #1? Depending on what you have done the error code maybe referring to SKSE not installed or the SKSE Scripts not installed.

The numbering is only there in case there are two or more errors.

 

SKSE will be safely installed and can be verified by opening the console, usually with the ~ (tilde) key and typing:

GetSKSEVersion 

you will be shown the current version in the console display.

 

Most likely you have not placed the Scripts in their correct location. With MO you install the SKSE mod and select ONLY the scripts folder as the contents of the mod. This will provide you with a mod that installs those scripts into:

Data\Scripts\ 

You can see if this correct by querying the 'Data' tab in MO and expanding the 'Scripts' folder, all the *.pex files listed there that are provided by SKSE will have the same name in the 'Mod' column as the mod you installed in the left pane.

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Which error code #1? Depending on what you have done the error code maybe referring to SKSE not installed or the SKSE Scripts not installed.

The numbering is only there in case there are two or more errors.

 

SKSE will be safely installed and can be verified by opening the console, usually with the ~ (tilde) key and typing:

GetSKSEVersion
you will be shown the current version in the console display.

 

Most likely you have not placed the Scripts in their correct location. With MO you install the SKSE mod and select ONLY the scripts folder as the contents of the mod. This will provide you with a mod that installs those scripts into:

Data\Scripts\
You can see if this correct by querying the 'Data' tab in MO and expanding the 'Scripts' folder, all the *.pex files listed there that are provided by SKSE will have the same name in the 'Mod' column as the mod you installed in the left pane.
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Sorry if I did something wrong on the quote thing... Still learning how to use this. Anyways I also forgot to mention that I did do the getskseversion in console before I posted.I have 1.7.3 and skyui 5.0 and using the latest 1.3.8 version of mo. I installed skse and mo correctly I know that for sure but not sure if I did skyui correctly. I even did multiple installation videos. Still not sure what to do

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ok turns out the scripts were not in the right place or activated at all. i ran skse through mo and i got the error again "error 1" skyui doesnt notices that skse isnt running and wont work properly or skyrim has a new patch.(which is unlikely). but after checking the scripts mod it works. Now with the scripts activated i can finally install mods now. thanks Grant!


and Greg it was saying skyui doesnt notice skse or skyrim has new patch

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Just for the sake of clarity this is why I said the error # isn't sufficient.

 

[spoiler=SkyUI error reporting code from the fomod installer]static void GenerateReport()
{
int c = 0;
textArea.Clear();

if (problemCount == 0) {
PrintReport("All problems have been resolved.");
return;
}

PrintReport("This report informs you about potential problems with your SkyUI installation.");
PrintReport("");
PrintReport("Fix these problems , then press 'Refresh' to confirm that they're gone.");
PrintReport("After all problems have been resolved, you can continue with the installation.");
PrintReport("");

if (foundLooseFiles.Count > 0) {
c++;
PrintReport("-----------");
PrintReport("Problem #" + c + ":");
PrintReport("-----------");
PrintReport("There are files in your 'Data/' folder, which override newer versions from the SkyUI.bsa archive.");
PrintReport("");
PrintReport("These files are:");
foreach (string file in foundLooseFiles)
PrintReport("\tData/" + file);
PrintReport("");
PrintReport("Potential causes:");
PrintReport("* An old SkyUI version was not uninstalled before installing the new one.");
PrintReport("");
PrintReport("Solution:");
PrintReport("1. If you have an old SkyUI version installed in NMM, uninstall it, then try again.");
PrintReport("2. If there are still problematic files reported, delete them manually.");
PrintReport("");
}

if (noSKSE) {
c++;
PrintReport("-----------");
PrintReport("Problem #" + c + ":");
PrintReport("-----------");
PrintReport("The Skyrim Script Extender (SKSE) is not installed.");
PrintReport("");
PrintReport("Solution:");
PrintReport("Get the latest SKSE version from 'https://skse.silverlock.org/' and install it.");

} else if (skseVersion == null || skseVersion < SKSE_MIN_VERSION) {
c++;
PrintReport("-----------");
PrintReport("Problem #" + c + ":");
PrintReport("-----------");
PrintReport("Your SKSE version is too old.");
PrintReport("");
PrintReport("Detected version: " + skseVersion);
PrintReport("Required version: " + SKSE_MIN_VERSION + " (or newer)");
PrintReport("");
PrintReport("Solution:");
PrintReport("Get the latest SKSE version from 'https://skse.silverlock.org/' and install it.");

} else if (noSKSEScripts) {
c++;
PrintReport("-----------");
PrintReport("Problem #" + c + ":");
PrintReport("-----------");
PrintReport("The SKSE scripts are missing.");
PrintReport("");
PrintReport("Potential causes:");
PrintReport("* You didn't install the scripts with the rest of SKSE.");
PrintReport("");
PrintReport("Solution:");
PrintReport("Get the latest SKSE version from 'https://skse.silverlock.org/' and install it.");
}


}

 

 

Notice in each section the code starts off with:

PrintReport("Problem #" + c + ":");

then the detail of the text for the specific error is provided. Clearly the # is replaced with the error number that each error generates and it will be different if you have 1, 2 or more errors. In this instance it was the text block shown last in the spoiler above.

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