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XP32 Maximum Skeleton Extended (by Groovtama)

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#1 EssArrBee

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Posted 30 July 2015 - 12:58 PM

Discussion thread:
XP32 Maximum Skeleton Extended by Groovtama
Wiki Link

 

Accepted for STEP:Extended v2.10.0

 
 
This is the XPMSE version of the XP32 Skeleton spunoff to it's own page.



#2 paradoxbound

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Posted 01 August 2015 - 03:15 AM

I have always wondered if it would make sense to use this instead XP32 as a base for step packs that are based around HDT physics. Though I realise that core and extended doesn't need it.


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#3 oqhansoloqo

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Posted 01 August 2015 - 07:30 AM

They may need it soon, due to some expected mod changes in the next version of the guide.


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#4 d3monic

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Posted 07 October 2015 - 09:58 PM

What does STEP lose by including this version over XP32? To me, it seems like a better base upon which to add STEP Packs.


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#5 Cornelius2022

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Posted 04 November 2015 - 08:55 AM

With the latest version (3.31, which is also dependent on FNIS 6) and more animations added, there are some conflicts with Better Turn Animations (if using this with STEP). 

(For lack of better knowledge i moved XPMSE into the category "Animations & Effects", overwriting (28 of 45 files in) Better Turn Animations, finally decided to disable BTA altogether).


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#6 arutha

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Posted 11 November 2015 - 10:47 AM

Would I have to remove Better Turn Animations from my STEP installation if I used XP32 Maximum Skeleton Extended?


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#7 Nebulous112

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Posted 23 November 2015 - 06:37 PM

Looks like Groovtama quit development, on both this, and the standard XP32 Skeleton mod. See the sticky on the Nexus posts page.

Hopefully only temporarily, but who knows. Looks like he's been having to deal with a lot of ignorant posts on the Nexus page.

He released one final update (at least for now), 3.49.

Edited by Nebulous112, 23 November 2015 - 06:39 PM.


#8 Neovalen

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Posted 23 November 2015 - 09:21 PM

That sucks, but honestly can't blame him much. I know I stopped monitoring Nexus comments awhile ago.
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#9 EssArrBee

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Posted 23 November 2015 - 09:36 PM

He's made like 200 updates in the last year. I think the mod is pretty much done by now.



#10 Cornelius2022

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Posted 24 November 2015 - 12:46 PM

Would I have to remove Better Turn Animations from my STEP installation if I used XP32 Maximum Skeleton Extended?

With 3.40 and all subsequent versions the author removed several animations, so there is no more conflict with Better Turn Animations.

 

(The final version, 3.49 in combination with FNIS 6.02 and the latest RaceMenu works perfect, and without "Closer Quivers")


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#11 christopherleegallant

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Posted 25 November 2015 - 05:55 PM

still don't understand why this isn't even flagged for testing. if this does the exact same thing as xp32 with additional features that would greatly enhance future step packs, then why isn't this the default? what are the issues?


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#12 elwaps

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Posted 25 November 2015 - 06:06 PM

As far as it looks from my noob perspective, if using

 

XP32, my benefits are... none?!

XP32 Extended, my benefits are being able to install HDT, a variety of body mods, a variety of animation packs and kinky adult stuff

 

So. Why shouldn't I perfer the extended one?


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#13 TechAngel85

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Posted 26 November 2015 - 11:23 AM

We've discussed useing this in other topics (don't remember which ones) and I don't remember the outcome of those discussions. If you're interested, you should be able to find them by searching. I think it's come down to requirements at the time and the fact that the extra features weren't needed for STEP. I'll mark it for testing anyway.

Marked for Testing.

#14 elwaps

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Posted 26 November 2015 - 01:43 PM

Thanks. If it is exactly as stable as XP32 I think it would be a good addition as it offers the same functionality with way better compatibility regarding other mods. :)


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#15 n0mad23

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Posted 26 November 2015 - 02:50 PM

I've had less issues with XPMSE installed than I did with XPMS.  Many of the animations which just didn't quite "work" with XP32 now do for me and my choice to use HDT in conjunction with Rustic Clothing now means the tavern wenches breasts no longer threaten to fall out of their tops.  Other HDT glitch issues have all but totally disappeared with XPMSE, too.

 

This is outside the mandate of STEP to be sure.  However, I suspect I'm not the only fan of the STEP's team work that uses STEP as a means of creating a stable platform with which further "eye-candy/playability" personal choices in modding can be safely attempted.  In my experience, XPMSE has helped tremendously.  While I have no desire to see HDT with armors, I do find it really helps with immersion seeing a little bit of bounce in gals with dresses dancing to my Become a Bard performances in the various inns and taverns.


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