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XP32 Maximum Skeleton Extended (by Groovtama)

mesh skeleton

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#76 Lebowskichild

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Posted 05 September 2016 - 12:41 PM

Helpful suggestions are always welcome. Speaking of which...
 

I just noticed the original post suggests installing selecting None for the Skeleton Rig Map option. I recommend changing this to Skeleton Rig Map (HDT) since the None option installs a much older skeleton rig map that might introduce compatibility issues.

This was one of the reasons I became more confused as that sticky was by EssArrBee who I believe to be a pretty well respected member of the community. I hope if the recommendation is indeed incorrect that I've helped in some way to find the mistake as I'm sure I'll have to look up this info again some time when my brain fails me. Thanks for your hard work guys, I for one highly appreciate what you do. :D


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#77 EssArrBee

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Posted 05 September 2016 - 01:06 PM

I didn't actually add that part. Some Mod or Staff member put it in as the option we were using for testing. 



#78 TechAngel85

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Posted 05 September 2016 - 01:23 PM

I'm going to say this one can be accepted. I've personally have been using it with my new playthrough for over 30 levels and haven't had any issues with it. We just need to flesh out the details of its install.



#79 Greg

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Posted 05 September 2016 - 03:54 PM

I was under the impression the HDT skeleton was just for HDT mods.

No, Groovtama explains it fairly well on Page 3 in this thread. The Skeleton Rig Map (HDT) option is the default skeleton rig map that supports HDT physics. The None option installs an older XPMSE 1.9 skeleton rig map for backwards compatibility with older animations but Groovtama does not recommend using this older skeleton rig map.



#80 Kelmych

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Posted 05 September 2016 - 04:29 PM

This has been in SR:LE for a long time, by the way. The installation recommendations there are almost identical to the ones that Greg uses; the only difference is that SR:LE uses the Style Randomizer.

 

I agree with others that this would definitely be a useful addition to STEP.



#81 TechAngel85

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Posted 05 September 2016 - 05:52 PM

Accepted for STEP:Extended v2.10.0



#82 TechAngel85

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Posted 07 September 2016 - 09:35 AM

Accepted into STEP as of datetime of this post.

#83 TechAngel85

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Posted 25 April 2018 - 09:53 AM

I've updated the FOMOD instructions for this mod (v4.31).





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