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Using this Guide, some Mod Troubleshooting Questions


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Hi there all, returning to the Capitol Wasteland after a fairly significant absence (the Mass Effect series called).  Previously I've only used Nexus Mod Manager with some pretty soft knowledge of the whole process through Gopher's Fallout 3 Tutorials and other info I scrounged up.  As an example, I've never used Wrye Flash and my knowledge of FO3Edit is pretty much confined to what Gopher had in his base tutorial.

 

With that said and out of the way, there were some mods I noted were not listed in the Guide that I was interested in using as they made things look nicer in my opinon, and I was also curious about an error I'd received when using the Advanced Recon series.

 

The mods I liked for visual fluff and enhancement were Dynavision, Cinematech, the Imaginator, & the Directors Chair.  Now, I understand these mods may be considered obsolete in the wake of ENB's, and I'm willing to keep that in mind, but I did want to know if anyone else had made use of at least Dynavision and what their experience was there.

 

The errors I'd received with Advanced Recon were ... weird. The game didn't crash on start up or anything like that, but when I ran FO3Edit (again, limited if any cleaning, and no real Wrye Bash) I received the following error:

 

 

[00:03] Background Loader: <Note: [REFR:0B00B51C] (places [02038AE6] < Error: Could not be resolved > in GRUP Cell Temporary Children of MegatonMisterBurkesHouse "Mister Burke's House" [CELL:00003A30]) was injected into Advanced Recon Tech.esm>
[00:03] Background Loader: <Note: [REFR:0B00B51B] (places [02038AE5] < Error: Could not be resolved > in GRUP Cell Temporary Children of MegatonMisterBurkesHouse "Mister Burke's House" [CELL:00003A30]) was injected into Advanced Recon Tech.esm>
[00:03] Background Loader: <Note: [REFR:0B017E2E] (places [02038AE8] < Error: Could not be resolved > in GRUP Cell Temporary Children of NtlGuardDepot06 "National Guard Armory" [CELL:000228AF]) was injected into Advanced Recon Tech.esm>
[00:03] Background Loader: <Note: [REFR:0B0036B9] (places [02038AE3] < Error: Could not be resolved > in GRUP Cell Temporary Children of NtlGuardDepot06 "National Guard Armory" [CELL:000228AF]) was injected into Advanced Recon Tech.esm>
[00:03] Background Loader: <Note: [REFR:0B0036B7] (places [02038AE4] < Error: Could not be resolved > in GRUP Cell Temporary Children of NtlGuardDepot06 "National Guard Armory" [CELL:000228AF]) was injected into Advanced Recon Tech.esm>
[00:03] Background Loader: <Note: [REFR:0B03A464] (places [02038AE7] < Error: Could not be resolved > in GRUP Cell Temporary Children of RCLowerDeckFore "Broken Bow" [CELL:00067488]) was injected into Advanced Recon Tech.esm>

 

When I brought this up on the Nexus, a very helpful and experience member suggested it appeared that the Items added by some of the Advanced Recon series were not correctly placed in their intended locations, and also there may be an issue beyond that with the Mr. Burke's key 'patch / add-on'.  They were helpful enough to created a fixed plugin for me and that did in fact get rid of the error in FO3Edit. 

 

If I had any question here, it's that I noted in the Guide, that Kelmych suggested merging some of the Advanced Recon .esms (or just esps?) into one; also, there are obviously other mods I use that have altered the various locations, such as the UPDATED Unofficial Fallout 3 Patch, and so I wonder if by either the gift of MO's profile set up or perhaps the cleaning of the plugins I should see the error disappear regardless.

 

Any comments and suggestions / advice / feedback would be appreciated; I know that there's a huge 'NEWB' stamp featuring prominently across this whole post, so let me say all of the above is actually doubly appreciated.  :)

 

I don't plan on using FWE or MMM as I really do just like the default game, save for improving the visual and performance aspect with some other little add-ons (DC Interiors & Advanced Recon, obviously :) ). 

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When I have access to the computer Imuse for FO3 I look to see whether I get these errors; I don't remember seeing them. As you mentioned, there are problems with the Burke's key addition. You don't need to merge the Advanced Recon plugins; I copied the instructions from the FNV guide in case a user wanted to merge them. Most FO3 users don't reach the limit of plugins for the game isn't usually reached when playing. FNV has a low limit on the number of plugins so merging is needed. FWE is included because it adds an extensive menu for customizing the gameplay parameters, and for the armor/weapon balancing it adds. If you are satisfied with the vanilla game parameters and if you don't use a lot of weapon mods FWE isn't as important. The biggest problem with the vanilla game parameters is that they are configured for the base game without the DLCs. The DLCs changed the PC level limit from 20 to 30, but they unfortunately didn't change the corresponding gameplay parameters.

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The mods I liked for visual fluff and enhancement were Dynavision, Cinematech, the Imaginator, & the Directors Chair.  Now, I understand these mods may be considered obsolete in the wake of ENB's, and I'm willing to keep that in mind, but I did want to know if anyone else had made use of at least Dynavision and what their experience was there.

I was actually wondering about those too, since I've been using them for a while now in my NMM gameplay.

I am not currently using an ENB, and have no experience using them, so I'm a bit hesitant to go that route at this time. (for my main play-through). These mood enhancement mods give me options to customise and tailor my settings in-game as needed; and I like that versatility.

In the grand scheme of this guide, I'm not entirely sure where they would/should be added - and am also cautious about where to place them in my load order.

Edited by 13thGeneral
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  • 2 weeks later...

After some careful consideration and research, I added the Dynavision, Cinematech, the Imaginator, & the Directors Chair mods to my game.

I added them during the "User Interface" section - but before the "Supplemental UI" group - after installing everything except the UIO mod, which should always be last in that section.

 

So far they seem to be working just fine - although I am only up to the "Additional Fixes" section in my process.

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If they don't cause problems I'll add a comment about them in the guide. I'm not using these myself.

Cool, thanks.

So far, so good. I haven't really messed with those mod settings in-game yet, but ill try playing around with them a bit in the next few days - but I don't anticipate any issues.

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To everyone that posted while I was MIA, thank you very much.  I'm sorry I didn't reply earlier to you, 13thGeneral, or you, Kelmych, I'm afraid I've been pressed with over 15 projects and a medical issue that's become a real time sucker.  Fallout 3 and Dragon Age Origins have been my go to games for relaxation, and it's haphazard when I get a chance to play.  Looking forward myself to implementing the guide in full and playing FO3, even when FO4 comes out I doubt I'll bother moving on for at least a year; Bethesda Games and patching, you know :D

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