This mod is not only a synthesis of nearly every jewelry pack or mod on the Nexus, but an expansion of them all several times over, including retextures, leveled lists, and both a new crafting and a new enchanting system. This mod turns jewelry from mere dress up accessories into an integral part of the world... into TREASURE.
For all its visual immersion and AI simulation of a medieval fantasy world, the core game mechanic of Skyrim is largely about questing for treasure, bringing it back to town to sell, and then improving oneself so that you can get even more. Treasure is at least what sustains and fuels the forward momentum of the story, so shouldn't it have more attention paid to it? This mod aims to benefit the immersiveness of exploration and discovery by fleshing out the history of the world through its most precious artifacts - the things men steal and kill for: jewels.
A completely lore based system of magical correspondences revolving around the gems and metals as "Earth Bones" and their astrological resonance with the Aedric planets, meaning that some stone and metal combinations are better for certain enchantments than others. Enchantment becomes a matter of questing and experimentation and not mere power leveling until the skill is maxed. Every piece of jewelry will respond to enchantments in different ways - you can experiment with them or actually study the art of enchantment in the same way you study alchemy.
More than 4200 jewelry variants distributed through new leveled lists, with different jewelry types according to culture, era, and social status, +600 more enchanted variants. Different jewelry will be found in draugr ruins than in dwemer ruins as well as among the forsworn, and even among vampires, in the spirit of mods like Skyrim Coin Replacer. Why so many gem and metal combinations? Because enchantment works differently on every piece.
Every one of the 1700 rings included in this mod may be swapped instantly from the left to the right by clicking right equip or left equip, the same as equipping weapons in the right or left hand. Custom enchanted rings and custom named rings can also be swapped with their names and enchantments intact. One does not need to forge to swap rings, nor find rings for one hand or the other. More than 200 bracelets may also be found and swapped.
It is possible to wear a total of four rings (3 + the Ring of Matrimony) and 2 bracelets, making "unlimited" mods less necessary.
A new crafting system for every piece of jewelry based on realistic metal portions, with several new sizes of ingots and raw ring shanks factoring into the crafting process. This crafting system is an expansion of the standard ingot smithing system and does not alter it, other than material weight.
A realistic revaluation of precious metal and its potential use as bullion. Now a gold ingot found in a treasure hoard of sacked ship cargo will be worth a whole lot more than a Honningbrew Mead, and you'll craft a whole lot more than 2 rings from it.
Complete and absolute consistency with regard to item value based on material components and standardized tooling done in the creation of the item. This was painstakingly calculated for each piece of jewelry. The same considerations were made for weight - now the value of a piece is reflected in the amount of precious material composing it.
Apothecaries and alchemy shops now stock recipes for enchanting combinations alongside the potion recipes.
Gems are now categorized by size and weight rather than luster and clarity, to justify the visual discrepancy in size of some of the featured jewelry pieces. The centerpiece of a circlet is no longer the same flawless gem as the one that barely covers your knuckle.
Crafting recipes for every one of the more than 4200 jewelry variants, which only appear in the crafting menu if you have one of the needed ingredients.
New religious amulets found in Draugr ruins with triple animal motifs that reflect the different pantheon of the ancient Nords.
Unique meshes and jewelry pieces for every remaining jewelry or quest item or jewelry reward item in the game that re-used vanilla meshes. Rings like Madesi's ring or Viola's Ring are now visually unique, which justifies their retrieval quests.
Three well written lorebooks distributed throughout the world which explain both the crafting system and the proper correspondences for enchantment, including one written in rhyming verse.
The shopkeepers who have dialogue mentioning their "unique" cultural craftsmanship now truly sell a selection of pieces appropriate to their race and different from anyone else.
Built for compatibility with Kryptopyr's Complete Crafting Overhaul and its innate system for boosting enchantment power based on value, which creates even more combinations in the search for the perfect piece of jewelry for your enchantment.
New imprefvicticious textures and cubemaps for pieces from several popular jewelry mods, which give an updated look to the included pieces. New ground objects for jewelry mods that did not have them, plus new previously unreleased meshes with gem transparency.
Interesting, Lore friendly, super SEXY jewelry, check out the vid also, dudes voice is hilarious! (at least for me, no offense intended)
Could be a possible replacer for GemlingQueenJewelry in Step. I'm about to load it up via StepCore and Extended. I'll let you know what I find in TesEdit. :)