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Not seeing Skyrim files in CK??

creation organizer bsa meshes

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#1 Gutmaw

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Posted 28 August 2015 - 09:01 AM

Hey all, this one is driving me crazy...

 

I'm working with CK from Mod Organizer, all set up 100% per STEP instructions.   I have not extracted the skyrim BSAs, with the exception of creating the optimized texture folders.  When in CK I can only see a portion of the meshes and textures that are actually in these files?  

 

For example, I want to create a static version of a fishing pole.  I see that the clutter version of fishingpole uses the mesh from clutter/common/FishingPole.nif.  So I create a new static and edit model navigate to the clutter/common folder and there is no FishingPole.nif there to use?  I know I could just copy and paste the file path to get the correct image, but wondering specifically why there's no list I can scroll through of all the available NIFs in the clutter/common folder?

 

I can see any other file from any other mod that is not in BSA format.  My question is can CK actually see all the files in a BSA, or do I need to create a separate folder of extracted meshes, textures, scripts, etc (from vanilla and all DLCs) to be able to use all of these files in CK? 

 

Thanks!

 

Jeff


Edited by Gutmaw, 28 August 2015 - 10:25 AM.

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#2 DoubleYou

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Posted 28 August 2015 - 04:15 PM

I think you need to add the BSAs to the SkyrimEditor.ini file in sResourceArchiveList or something similar (don't quote me--I'm going from memory).





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