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W3R: The Wild Hunt Revisited (Witcher 3)


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#811 Microchaton

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Posted 24 June 2018 - 11:51 AM

Latest versions of the Mod Manager don't work for me and other people, we get some strange error message the mod creator hasnt managed to fix yet, and I can't find any older versions, could anybody upload a version before 0.6 ? 0.5.1 is the one on Neovalen's guide for example. Alternatively, any idea what could be causing ""This Windows version (6.3.9600) does not support the required Bluetooth API. Consider updating to a more recent Windows (10.0.10586 or above)." It's a known bug in PyQT version 5.10 but the mod creator tried reverting it to 5.9.2 and it still happens.


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#812 Darth_mathias

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Posted 13 July 2018 - 12:17 PM

After 120 hours of gameplay that has taken me well Months years even I have finally found Ciri and made it back to Kaer Morhen with her now I guess it time to battle the Wild Hunt.

 

I Bow my head to the Grand Master for his Excellent Guide.


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#813 Neovalen

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Posted 16 July 2018 - 01:21 AM

After 120 hours of gameplay that has taken me well Months years even I have finally found Ciri and made it back to Kaer Morhen with her now I guess it time to battle the Wild Hunt.

I Bow my head to the Grand Master for his Excellent Guide.

Glad you are still enjoying friend. :)
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#814 Darth_mathias

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Posted 21 July 2018 - 11:28 AM

Can't believe it after 133 hrs I have finished the main Witcher 3 but now on to the DLC's.

 

Not enjoyed a game this much since Dragon Age Origins which is only one of a few games I played through to the end plus all the DLC's.


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#815 Jamoid

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Posted 27 August 2018 - 06:52 AM

Have you thought about adding Primal Needs? https://www.nexusmod...her3/mods/2547/

 

It achieves compatibility by overwriting the Ghost Mode scripts with the author's edited ones. Very easy to get working alongside Ghost's other mods but I'm wondering now if it's worth trying on-top of this mod list. It doesn't seem to be a particularly script-heavy installation so hopefully it won't be too difficult.


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#816 bern43

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Posted 24 September 2018 - 09:56 AM

Just finished the guide.  Getting the following errors:

 

Error [mod0000_mergedfiles]game\gui\main_menu\ingamemenu.ws(314): Could not find function 'RefreshMainMenuAfterContentLoaded'
 
Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
 
 
Any thoughts?  Searching hasn't led me to anything yet.

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#817 Microchaton

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Posted 01 November 2018 - 01:10 PM

I've been using this guide when I had a 970, started a game and it worked fine. I just installed a 1080 and now this happens https://i.imgur.com/WmGdWFo.jpg any idea what could be breaking it ? Several other games (like Fallout 4, Warframe, Path of Exile) all work fine, I uninstalled the drivers with DDU and reinstalled clean ones, tried the 28/10 hotfix as well just in case, I'm out of ideas.
 

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#818 Microchaton

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Posted 01 November 2018 - 01:35 PM

I don't think I can edit. Apparently updating drivers forced my textures to "low" ingame which had that result, turning it back up fixed it, sorry for the useless posts :p


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#819 DoYouEvenModBro

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Posted 03 November 2018 - 10:03 AM

I'm not sure if this thread is used any longer but I am trying to do a playthrough with all of the script mods in this guide installed (Ghost Mode, UI mods, etc.) Previously I only used the texture mods and maybe a few script mods.

 

My question is that when following the guide and running Script Merger, when I choose to merge all the scrips, I am seeing like 50 conflicts. Do I ONLY need to fix the 2 conflicts that the guide calls attention to? I can ignore and skip over the rest of the conflicts? Every time there is a conflict it opens this XML editing application window. Do I just close them without saving each time it does this?


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#820 Neovalen

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Posted 03 November 2018 - 10:30 AM

Merge only the scripts per the guide. XML should be left alone. I only get 2 conflict prompts.
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#821 DoYouEvenModBro

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Posted 03 November 2018 - 02:08 PM

Merge only the scripts per the guide. XML should be left alone. I only get 2 conflict prompts.

I must have done something wrong then. It gave me like A LOT of xml conflicts. I had like 50 prompts. Any ideas? You're supposed to check the entire scripts box in Script Merger and then merge, right?

 

Also, as a side question, why did you remove the no pesky sword trails mod? Is that covered in a different mod now?


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#822 DoYouEvenModBro

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Posted 03 November 2018 - 02:20 PM

This is what happens. I get like twenty of these:

 

https://imgur.com/a/UAFxvPT


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#823 DoYouEvenModBro

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Posted 05 November 2018 - 06:46 AM

Merge only the scripts per the guide. XML should be left alone. I only get 2 conflict prompts.

Hey just following up on my previous question in case anyone knows. Am I supposed to merge the entire scripts list in Script Merger or ONLY the 2 sets of mods described in the guide? The guide says to select the scripts box in Script Merger. That would merge ALL scripts. Thanks.


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