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Latest Version, 1.8?


MME1122

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Hi, I'm wondering what the current version of Skyrim on steam is. As in, if I downloaded it today from steam, what version am I on?

More importantly, will this version work with the latest STEP release? I believe the current release is 2.2, right?

 

I spent a day going through the guide without doing a ton of troubleshooting and now I get instant crashes when I load the game. So I figured this time around I'm going to do it right =p

The first thing I wanted to check was my Skyrim version. So if whatever I download today is not compatible/recommended, can I get an older version that is?

 

How do I know which version I need for each mod? Or how do I know if a mod version is compatible with my version of Skyrim?

 

I'm also using nexus mod manager 0.3.2 beta. Is that the correct version?

 

Finally a lot of mods tried to overwrite files the first time around. I allowed them all the overwrite, and I installed them in the order given in the guide. Are there mods that shouldn't be allowed to overwrite?

 

I'm hoping to answer these initial questions, get started, then update this when I have more questions. Thank you in advance for the help, I'm looking forward to the STEP experience =]

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Hi, I'm wondering what the current version of Skyrim on steam is. As in, if I downloaded it today from steam, what version am I on?

More importantly, will this version work with the latest STEP release? I believe the current release is 2.2, right?

Skyrim is currently version 1.8 and STEP is at v2.2.0a.  The latest version was tested with Skyrim v1.7, but as far as we've seen, it will work with v1.8 as there don't seem to be any "major" changes.  How well the guide works of course depends on the mods themselves, so make sure to read the descriptions and see what's up.  If there are any notices about a mod not working with v1.8 then please report them in the correct thread (Search is in the nav bar at the top ;)).

I spent a day going through the guide without doing a ton of troubleshooting and now I get instant crashes when I load the game. So I figured this time around I'm going to do it right =p

The first thing I wanted to check was my Skyrim version. So if whatever I download today is not compatible/recommended, can I get an older version that is?

Unfortunately there is no legal way to get an older version of Skyrim, but from here on out, definitely use our own Skyrim Unplugged.  It let's you prevent Steam from automatically updating the game.  Even if you disable auto-updates in Steam, they still may leak through; this fixes that.

How do I know which version I need for each mod? Or how do I know if a mod version is compatible with my version of Skyrim?

 

I'm also using nexus mod manager 0.3.2 beta. Is that the correct version?

Although we're working on it, there's no easy way to make sure a mod will work.  The best thing to do is read the description, especially the Troubleshooting/Support section.  Also, using Wrye Bash or Mod Organizer, as our guide recommends, will allow you to safely test a mod and not have to worry about uninstalling it.

 

My personal setup has a bit more involved initially, but makes it very easy to update and edit in the future.  I can't really recommend Nexus Mod Manager, it doesn't have a lot of useful features and IMO can't handle more than a couple dozen mods, especially when you go to update anything.  Getting to know both MO and WB will substantially improve the ability to get the couple hundred mods in STEP working together.  MO uses a virtual folder system so that each mod has it's own "data" folder and then compiles them when you launch the game.  This means that there's never any issues with overwrites and you can remove, update, and add mods independently and not worry about other mods being altered.  MO also supports WB, so they can work together to make sure you're set up correctly.  For more information, read the Mod Managers section of the guide and check out the WB and MO guides on our Wiki.  

Finally a lot of mods tried to overwrite files the first time around. I allowed them all the overwrite, and I installed them in the order given in the guide. Are there mods that shouldn't be allowed to overwrite?

 

I'm hoping to answer these initial questions, get started, then update this when I have more questions. Thank you in advance for the help, I'm looking forward to the STEP experience =]

The guide should specify if you're not supposed to overwrite something, but for the most part just install the mods in order and overwrite when it asks.  As I said above, if you use MO you don't have to worry about any of that as it's all handled automatically by the program.

Skyrim is currently 1.8. Techinically S.T.E.P. hasn't been updated for the newest version of Skyrim. However as long as the mods don't have any new errors from the new version you should be okay. If I'm not mistaken a small update is suppose to come sometime this month for S.T.E.P.

I'm not so sure we're going to release anything this month, unless something breaks at least.  It's been said over and over and over and over, but we're working out a system to provide a much better workflow for updates that incorporates more community involvement and allows for faster updates, so stay tuned for that.

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Skyrim is currently 1.8. Techinically S.T.E.P. hasn't been updated for the newest version of Skyrim. However as long as the mods don't have any new errors from the new version you should be okay. If I'm not mistaken a small update is suppose to come sometime this month for S.T.E.P.

I'm not so sure we're going to release anything this month, unless something breaks at least.  It's been said over and over and over and over, but we're working out a system to provide a much better workflow for updates that incorporates more community involvement and allows for faster updates, so stay tuned for that.

 

Ahh. I see now, I just checked Nexus and see that the smaller updates were cancelled (as of 1 Nov 12) to work on the Wiki, Thunderbolt, and the next larger update.

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Cool, thanks for all the info everybody. I've been using NMM because that's where all the mods come from. Everything seems to working right now, so I think I'm sticking to NMM right now. But next time around I'll try to use wyrebash and mod organizer.

 

I stated from the beginning but this time I was able to pinpoint which mods were giving me trouble. For most of them I re-downloaded and it seemed to work fine. A couple of SKSE plugins are coming up in the log as incompatible, I have to see if they're really working or not. I think Nitpick is still working even though it says incompatible.

 

Thanks for the help, I'm going to start playing and make sure everything works.

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SKSE was updated to 1.6.5 - this should solve at least some of the problems with mods (it certainly fixed iHUD 2.0.2).

Yup, I got the updated version. It fixed a lot of stuff.

 

Do you guys recommend mod organizer or wyrebash? They aren't used together, correct?

If I copy the mod archives from the NMM folder to downloads in MO (or whatever wyrebash uses) can I just go and install?

If that works, should I deactivate each from within NMM or just replace my skyrim directory with my vanilla backup?

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SKSE was updated to 1.6.5 - this should solve at least some of the problems with mods (it certainly fixed iHUD 2.0.2).

Yup, I got the updated version. It fixed a lot of stuff.

 

Do you guys recommend mod organizer or wyrebash? They aren't used together, correct?

If I copy the mod archives from the NMM folder to downloads in MO (or whatever wyrebash uses) can I just go and install?

If that works, should I deactivate each from within NMM or just replace my skyrim directory with my vanilla backup?

We recommend Mod Organizer for download management and Wrye Bash to manage plugins and installation.
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Wrye Bash is much better at clearing showing conflicts both in the installation and plugin tabs and has many features to resolve them. Mod Organizer is a bit easier to learn and use, excells at keeping your Skyrim directory virtually clean, but makes it a bit more difficult to use additional utilities. I use it for downloading mods instead of NMM which does a terrible job of resuming interrupted downloads. Use what you like, if you are going to be installing additional mods to test them out WB has the edge, for just maintaining a STEP installation MO is a bit easier.

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I don't think Fri specifically answered this, but MO and WB can work together. Simply set up WB as an executable in MO and you'll be able to set up a bashed patch and whatnot. The same also applies for BOSS so you can get the best of all worlds. This is my preferred setup.

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Wrye Bash is much better at clearing showing conflicts both in the installation and plugin tabs and has many features to resolve them. Mod Organizer is a bit easier to learn and use excells at keeping your Skyrim directory virtually clean, but makes it a bit more difficult to use additional utilities. I use it for downloading mods instead of NMM which does a terrible job of resuming interrupted downloads. Use what you like, if you are going to be installing additional mods to test them out WB has the edge, for just maintaining a STEP installation MO is a bit easier.

+1 to that.

 

Wrye Bash for managing mods, Mod Organiser for downloading mods. I kind of wish WB implemented a feature to allow Nexus downloads.

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Wrye Bash is much better at clearing showing conflicts both in the installation and plugin tabs and has many features to resolve them. Mod Organizer is a bit easier to learn and use excells at keeping your Skyrim directory virtually clean, but makes it a bit more difficult to use additional utilities. I use it for downloading mods instead of NMM which does a terrible job of resuming interrupted downloads. Use what you like, if you are going to be installing additional mods to test them out WB has the edge, for just maintaining a STEP installation MO is a bit easier.

+1 to that.

 

Wrye Bash for managing mods, Mod Organiser for downloading mods. I kind of wish WB implemented a feature to allow Nexus downloads.

 

It does, right click and select open at nexus.

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