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200 times BedBunnyScript.psc in save game?

bedbunnyscript.psc skyrim.esm papyrus

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#1 disi

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Posted 25 September 2015 - 09:27 AM

My Papyrus engine would freeze a lot on a new game and I started to investigate.

 

I have logs like these all the time:

[09/25/2015 - 02:45:45PM] Error: Cannot call Enable() on a None object, aborting function call
stack:
    [ (000E5AF7)].BedBunnyScript.ToggleEnableStateIfApplicable() - "BedBunnyScript.psc" Line ?
    [ (000E5AF7)].BedBunnyScript.OnGainLOS() - "BedBunnyScript.psc" Line ?
[09/25/2015 - 02:45:51PM] Error: Cannot call Enable() on a None object, aborting function call

And eventually the game CTD or Freeze and does dump all the waiting scripts.

 

Checking the save game, there are more than 200 instances of BedBunnyScript.psc

pnerWir.jpg

 

Its something in the Worker's House:

MixwaterMillWorkersHouse "Worker's House" [CELL:000161F0]

 

This is where I dropped in as a vampire (Alternative Start) and talked to the 3DNPC inside. Leaving there I had a Freeze CTD on the road to Whiterun, so I keep the save game in the worker's house to investigate and as starting point until I fixed it and can cross the second bridge towards Whiterun. First I had more mods and it would crash on the first bridge, by removing the MSO (there are some leftovers in the save) and Equipment Overhaul, I now make it to the second bridge before the game freezes.

 

 

This is an official Skyrim script?

Is this even the reason for CTD or Freeze?

How come it tries to kill my Papyrus engine?

 

Papyrus.0.log is crash

Papyrus.2.log is Freeze (Suspended stack count is over our warning threshold, dumping stacks)

Attached Files


Edited by disi, 25 September 2015 - 09:30 AM.

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#2 Kesta

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Posted 25 September 2015 - 10:04 AM

No time for a lot of invesitgation for now, sry.

 

At first sight, I'd say this script is attached to various references (most likely beds, according to the name) which aren't persistents. So when the object reference isn't loaded anymore, the script throw this error. Which explain why you have those 200 instances (one per object, - bed if a follow up on my precedent hypothesis).

 

BedBunnyScript isn't from the official game nor DLC.

 

Edit : Just looked at your load order.

Almost certain this kind of things is from either OBIS or Genesis, their design is full of technical inconsistencies of the same fashion. Checking right now. Edit : it's not.

Could also be 3dnpc, IIRC the whole mod is corrupted as its original version was made with TESVSnip and never got fixed. This is usually passed under silence as very few people report errors easily traceable back to the mod itself, and this a quite popular one. Edit : I was wrong about it. See pStyl3 post below.


Edited by Kesta, 25 September 2015 - 01:06 PM.

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#3 Neovalen

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Posted 25 September 2015 - 10:11 AM

Kinda sounds like a sex mod script name. Playboy Mansion simulator anyone? *chuckle*

In all seriousness, use MO to search for that script and find out which mod is supplying it.
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#4 disi

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Posted 25 September 2015 - 10:13 AM

No time for a lot of invesitgation for now, sry.

 

At first sight, I'd say this script is attached to various references (most likely beds, according to the name) which aren't persistents. So when the object reference isn't loaded anymore, the script throw this error. Which explain why you have those 200 instances (one per object, - bed if a follow up on my precedent hypothesis).

 

BedBunnyScript isn't from the official game nor DLC.

 

Edit : Just looked at your load order. Almost certain this kind of things is from either OBIS or Genesis, their design is full of technical inconsistencies of the same fashion. Checking right now.

Thank you, Genesis is disabled in the MCM menu. I wanted to leave this Tower Quest until I reach Solitude.

 

OBIS is such a cool mod, which I would miss a lot and used before without big issues. :(

 

p.s. how do I search for scripts in MO?

I'll try this:

 

 

mod organizer data tab, scroll down to scripts, look for anything highlighted red.

https://www.reddit.c...re_conflicting/

 

pps. now that you mention 3DNPC being old and all. It would explain the weird FormID of the script 000E5AF7? This is load order 00, why I ask if it is official.

 

I am not home yet and cannot check :/

Last yesr I used version 3.08 or something, I think. Now they updated to 3.10.


Edited by disi, 25 September 2015 - 10:27 AM.

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#5 Neovalen

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Posted 25 September 2015 - 10:27 AM

Look on the data tab, then go to scripts folder. It's in alphabetical order.

Edit: Ninja'd.
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#6 Kesta

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Posted 25 September 2015 - 10:28 AM

As I said in my edit, it's not from obis or genesis anyway. Those aren't game breaking mods, there is just some weird stuffs in it.
 
And yess, that's how you search fro script in MO, though you don't have to look only for stuffs in red. Just check the list under scripts, it's sorted by alphabetical order.
 
Edit : ninja'd ² ?  ::P:
 
Edit2 :

pps. now that you mention 3DNPC being old and all. It would explain the weird FormID of the script 000E5AF7? This is load order 00, why I ask if it is official.

Nah, that's not it. A script can be from a mod, but be attached to a vanilla object, and thus have an instance in 00XXXXXX

 

Edit3 : And while we're talking about scripts instance in savegame : Though it can be due to a bad design or issue in a mod, this can also be perfectly normal and non-gamebreaking if properly scripted. An example of this is vanilla's mineorescript which have about 900 instances IIRC.


Edited by Kesta, 25 September 2015 - 10:35 AM.

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#7 disi

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Posted 25 September 2015 - 10:44 AM

I found it: Arcania - Arcadias daughter :D

 

Thank you guys, one more perk in troubleshooting acquired :)


Edited by disi, 25 September 2015 - 10:46 AM.

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#8 TirigonX

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Posted 25 September 2015 - 11:07 AM

3DNPC is not corrupted btw. The base game version's esp file is 21,7MB large and Tes5edit can't find a single error. ;) 

The Hearthfire version does have a couple of errors in the Dialog Topic section but I don't know how serious they are. Not all error reports by Tes5Edit are important. It's not the kind of error reports you can see in really corrupted plugins like Jaysus Swords or the original Weapons and Armor Fixes.


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#9 pStyl3

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Posted 25 September 2015 - 12:53 PM

Interesting NPCs is, according to Sharlikran, not corrupted. ::):


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#10 Kesta

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Posted 25 September 2015 - 01:05 PM

Interesting NPCs is, according to Sharlikran, not corrupted. ::):

Aaah, thanks. This is the topic I had in mind when I wrote this, but couldn't find it anymore. I stopped following before Sharlikran's answer :/ bad me.


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#11 pStyl3

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Posted 25 September 2015 - 01:30 PM

Happens. But now that is cleared. ::):

 

Anyway, in the light of forums.bethsoft.com becoming an archive in the near future, let's make sure that post is archived properly - Screenshot.

 

Quote from Sharlikran:


Edited by pStyl3, 25 September 2015 - 04:01 PM.

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