My Papyrus engine would freeze a lot on a new game and I started to investigate.
I have logs like these all the time:
[09/25/2015 - 02:45:45PM] Error: Cannot call Enable() on a None object, aborting function call stack: [ (000E5AF7)].BedBunnyScript.ToggleEnableStateIfApplicable() - "BedBunnyScript.psc" Line ? [ (000E5AF7)].BedBunnyScript.OnGainLOS() - "BedBunnyScript.psc" Line ? [09/25/2015 - 02:45:51PM] Error: Cannot call Enable() on a None object, aborting function call
And eventually the game CTD or Freeze and does dump all the waiting scripts.
Checking the save game, there are more than 200 instances of BedBunnyScript.psc
Its something in the Worker's House:
MixwaterMillWorkersHouse "Worker's House" [CELL:000161F0]
This is where I dropped in as a vampire (Alternative Start) and talked to the 3DNPC inside. Leaving there I had a Freeze CTD on the road to Whiterun, so I keep the save game in the worker's house to investigate and as starting point until I fixed it and can cross the second bridge towards Whiterun. First I had more mods and it would crash on the first bridge, by removing the MSO (there are some leftovers in the save) and Equipment Overhaul, I now make it to the second bridge before the game freezes.
This is an official Skyrim script?
Is this even the reason for CTD or Freeze?
How come it tries to kill my Papyrus engine?
Papyrus.0.log is crash
Papyrus.2.log is Freeze (Suspended stack count is over our warning threshold, dumping stacks)
Edited by disi, 25 September 2015 - 09:30 AM.