The basic potion "cure disease" should be replaced by "cure vampire sanguinaris". This is the only one that will appear in loots. Which make sense imo, as the almost single case when you find them consistently in vanilla is on Silver Hand's pockets. And silver hands have those, as well as ingredients to craft them, in order to preven themselves to become vampires as far as I see it.
The other case when you find cure disease potions in vanilla are mostly hand-placed in dungeons. There is few of them in comparisons to others.
To find other iNeed's potions, the only way I found with the base mod is on alchemists sale list. They usually have about 3 or 4 differents kind of "potion of cure XXX", 1 or 2 of each.
But I feel you, as someone who put a lot of economical challenges to his game, paying the priests is sometimes impossible, and since the disease can lock your camera when you're completely sick, it's almost game-breaking if the nearest alchemist don't have the potion you need.
I had two patches sometimes ago, but lost them while re-installing iNeed sadly (they were in the same MO folder, and I clicked "replace"... shouldn't have done that...). The first was to distribute potions more frequently accross the world (in "common" merchants sale list mainly, and in some bandit lists). The other intented to fix an issue with a carriage mod that replace the carriage travels by fast-travels behind the scene, thus preventing iNeed to detect a carriage travel, and instead putting all your needs in the red. But I never knew if it actually worked, so it's not a big loss xD
I might redo the first one if I re-play iNeed in the near-future (currently using a no-needs profile, focusing on questing / dungeoning instead of survivalism). I'll upload it somewhere if I do.
Last point : Remember that vigilants of stendarr can also cure your diseases if you find them along your travels.
Edited by Kesta, 26 September 2015 - 07:38 PM.