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[WIP] Merge Plugins Standalone {PUBLIC BETA}



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#1 Mator

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Posted 23 September 2015 - 02:11 AM

Merge Plugins Standalone has been publicly released

To get the latest version (v2.1.1) you'll have to download from Nexus Mods. I'll be pushing the new version onto the backend in a few days (I just want to encourage people to download from the Nexus so they can endorse it).

 

This thread is now effectively closed.

 

 

Thanks,

- Mator


Edited by Mator, 23 December 2015 - 11:04 PM.

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#2 hishutup

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Posted 23 September 2015 - 02:24 AM

Congrats on a beta release.

MP has come a long way.



#3 GrantSP

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Posted 23 September 2015 - 03:13 AM

Woohoo!  :dancingbanana:

 

This is going to be a must have, I can feel it in me bones. :thumbsup:



#4 echo451

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Posted 23 September 2015 - 04:52 AM

In the test queue here.

 

Some nice tools come out of late. 

 

Good work.


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#5 Kesta

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Posted 23 September 2015 - 06:11 AM

Nice, time to work on mator smash now  :bat:


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#6 Mator

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Posted 23 September 2015 - 10:14 AM

Nice, time to work on mator smash now  :bat:

Haha, not quite.


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#7 darkside

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Posted 23 September 2015 - 11:13 AM

Great tool. This will make my merging simpler.

Edited by darkside, 23 September 2015 - 11:15 AM.

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#8 phazer11

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Posted 24 September 2015 - 10:45 PM

Yep. Works great, been using a copy someone supplied me a while back *cough cough*



#9 hishutup

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Posted 24 September 2015 - 11:05 PM

its been available on github for quite awhile, I think since build 240 or something.



#10 Mator

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Posted 24 September 2015 - 11:40 PM

Yep. Works great, been using a copy someone supplied me a while back *cough cough*

^_^

 

Nice avatar by the way.  DeviantArt has good stuff.  :3

 

its been available on github for quite awhile, I think since build 240 or something.

Since 05/23/2015.


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#11 Neovalen

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Posted 24 September 2015 - 11:50 PM

Damned, even the merge plugins standalone can't handle MSTT records properly for Immersive Citizens... lol I was hoping! (Yes, I did update definitions and the program via the GUI)

 

I did install it and set it up though. Gonna get ready to integrate into SR:LE. :D

 

Maybe a dumb question, is BSAopt necessary if using loose files in MO? Also, Champolllion is only required for script fragments, yes?


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#12 Mator

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Posted 25 September 2015 - 12:45 AM

Damned, even the merge plugins standalone can't handle MSTT records properly for Immersive Citizens... lol I was hoping! (Yes, I did update definitions and the program via the GUI)


It's using xEdit definitions which determine all the logic of copying records. So in terms of the plugin produced from merging it'll be pretty much exactly the same as with the merge plugins script. Just done faster.

Maybe a dumb question, is BSAopt necessary if using loose files in MO? Also, Champolllion is only required for script fragments, yes?


BSAOpt is only necessary for the Build merged BSA option. I personally won't be using that option, but it was highly requested so I made it anyways.
Chapollion is indeed only required for script fragments.
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#13 hishutup

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Posted 25 September 2015 - 02:05 AM

It's using xEdit definitions which determine all the logic of copying records. So in terms of the plugin produced from merging it'll be pretty much exactly the same as with the merge plugins script. Just done faster.
 

I thought zilav recently updated the definitions(29days ago).

This is what the issue is.

You are lacking these edits, unless the libraries you are using to build MP are different from that on GitHub



#14 Mator

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Posted 25 September 2015 - 02:18 AM

I thought zilav recently updated the definitions(29days ago).
This is what the issue is.
You are lacking these edits, unless the libraries you are using to build MP are different from that on GitHub


Ok, yeah. I haven't updated the xEdit lib used by MP for awhile, because I didn't know there were updates to definitions (not paying attention). Easy to drop them in though. Next build will have these fixes, which may fix the issue you have, Neovalen.

EDIT: Here is a build for you to try, Neovalen.

Edited by Mator, 25 September 2015 - 02:25 AM.

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#15 Neovalen

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Posted 25 September 2015 - 03:43 AM

Ok, yeah. I haven't updated the xEdit lib used by MP for awhile, because I didn't know there were updates to definitions (not paying attention). Easy to drop them in though. Next build will have these fixes, which may fix the issue you have, Neovalen.

EDIT: Here is a build for you to try, Neovalen.

Thanks. Will try tommorow after sleep. :)
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