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[STEP + REGS + Requiem + CWO + More] Help with Bugfixing, increasing Performance and Merging

step regs requiem bugfix performance merging

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#1 elwaps

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Posted 14 November 2015 - 06:49 PM

Hi everyone. I hope this part of the forum is appropriate for my thread, looking at the sections I haven't found something more fitting for a general mod build thread than the General one. If threads like this aren't allowed or desirable in the STEP forums please tell me (and don't just delete it - that way I got the chance to copy the content and post it elsewhere).

 

If you're not interested in investing some time going through stuff please leave this thread now. On the other hand, as I'm trying to improve my modding in general, you could also learn something (more likely from others potentially helping me than from me myself).

 

 

Goals:

1 Immersion (first person mods, no fast travel except for carts,...)

2 Lore Compatibility (no LotR stuff, no weird monsters,...)

3 Visuals (maxed out as long as the game is just playable)

4 Realism (no overpowered stuff/homes, deleveled world, SexLab,...)

5 Performance (aiming for stable 30fps with my card as 60 turned out to be unrealistic)

in this order.

 

 

 

Specs:

i7 3930K @ Stock

GTX 680 4GB OC @ StockOC

8GB DDR3 1333MHz

Windows 10 x64

Windows & Skyrim installed on SSD

 

 

 

My current setup [v4]:

 

Recent Changes [v3 - v4]:

 

Older Changes [v2 - v3]:

 

 

 

Changes compared to STEP and PACKS:

 

Changes to Load Order:

 

 

 

MCM Settings [v4]:

 

 

 

Performance [v3]:

10-20 fps: Around Falkreath

15-20 fps: Riverwood, Lush woods

15-25 fps: Outside Riften, Whiterun, Solitude Docks

20-30 fps: Outside areas without fog

25-30 fps: Outside areas with fog

25-35 fps: First minute of intro, Dayspring Pass

 

 

 

Wishlist:

- New armors and weapons

- Free up esps by merging

- HiRes horse textures

 

 

 

Patching the Game

 

 

 

Gamebreaking bugs:


 

Really annoying bugs:

 

Mild bugs:

 

Solved Bugs:

 

 

 

To do list for [v4]:

- Check if changing the load order eliminated the floating wall in front of Whiterun

- Keep eyes open for morning fogs

- Play 2 hours and check for freezes and CTDs

- Try to load savegames after 20, 40 and 60 minutes

- Use a staff and check for fragment bug

- Check the intro for naked soldiers

 

 

 

Current Look of the Game [v2]:

2015-11-15_000399zj7c.jpg2015-11-15_00043sxk2s.jpg2015-11-15_00064orkno.jpg2015-11-15_00067ztjfg.jpg

2015-11-15_00070r8jcz.jpg2015-11-15_00078urk1z.jpg2015-11-15_00081vrkfs.jpg2015-11-15_000851tjiy.jpg

2015-11-15_00092bekkt.jpg2015-11-15_00098sqj0n.jpg2015-11-15_00106evj3r.jpg2015-11-15_0010977je2.jpg

2015-11-15_00110ydjxv.jpg2015-11-15_00065npj7c.jpg


Edited by elwaps, 16 November 2015 - 02:15 PM.

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#2 tampatip

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Posted 24 November 2015 - 06:34 PM

With regards to  [v2, v3] Naked NPCs during Intro   this was due to Immersive Armors.  The newest 8.0 version resolves the naked NPC's during the Intro.                                                 


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#3 elwaps

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Posted 25 November 2015 - 06:02 PM

Thanks, gonna need that hint for my upcoming 2.2.9.2 installation! :)


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