Well, I am really looking forward to a more stable release for FO4. There is not a lot of information on the alpha, aren't a lot of discussions going on about it (aside from this one -- and the list of bugs/complaints on github).. but with the alpha 2 being released nearly a month ago.. heres to hoping for a nice MO xmas gift.
The alpha worked fine for me for the first few weeks. But then it started going through a series of game crashes that were otherwise untraceable. enabling and disabling mods one at a time to try to find what MO didnt like often doesnt give logical results. For example, you could narrow it down to Mod B (such that the crashes stopped as soon as you disabled Mod B). Then you could come from the other direction, starting with all mods disabled, and enabling them one at a time. You expect that when you activate Mod B, it will cause game crash. Nope. Some other mod, Mod F. I have narrowed down the source of a crash so many times that nearly every mod has been the suspected culprit at one point or another. You could even launch the exact same load order multiple times, without changing anything, and get different results.
To clarify what I mean by game crash.. it's not the traditional mid-game, 'ive been playing for a few minutes and then CTD'.. you launch from MO, using F4SE or FO4.exe, the home menu of FO4 will display very briefly (or the intro video if you havent disabled that in the ini file), and then the game will crash, receiving a windows error message that the program has stopped working and windows is looking for a solution.
Yesterday I went through i tough day of constant crashes, troubleshooting, etc. Was finally able to run the game ok with using only plugins. Then I tried adding back a few simple texture replacers. Thats when the textures stopped being shown in game. I thought maybe the INI had reverted causing a problem with invalidation or loading the loose files, but I confirmed that everything was as it should be. So, that is the current problem I am having with MO.. I cannot get any new textures to load. However, I have faith that it will somehow start working again, at which time I will hope that one of the other parts dont stop working.
As if we all didnt love MO enough as is.. when youre forced to have to use NMM.. your appreciation for a functional MO is reinforced many times over. I wish I was a programmer and would help Tannin... sadly I am not. Although I am taking a python course next term.. but it is python programming for bioinformatics so not sure how much help that will be.