if you want infos, just check it out. i can only post here,
i just give you a message from our BIGBOSS here:
(yes our international team has more then 60 people working already,
we started already over 12 months before,
and we will at least go on for another 6 months! and i am not the number 1 ;-) )
Hello Skyrim mod users and makers.
I come bearing gifts.
The Expedition to Atmora project has gone through a recent internal merge,
and while this has added a large expanse of the exterior,
and no less than 4 new interiors have been added,
and new assets have been added,
this time something for all to enjoy:
Courtesy of Destero,
who's other work you can find here:
I'd also like to tease some WIP
courtesy of Sagittariousmoon, one of our modelers.
It's been a month of a few recent additions to the team,
and the returns of a few others.
As I've said, there has been work on all fronts,
with the most recent merge giving our current internal file a size very lose to a Gb.
Don't worry, it'll shrink a bit when cleaned for release, but the scope of work is quite large now.
As usual, the question most will want answered is "when will it be released",
and like all mod projects similar to mine the answer will be "when it's done" :)
Work goes on steadily.
As usual I'd like to direct you to our forum:
and to our Nexus page,
which hosts an outdated version but will have to do while we further improve Atmora internally:
A landscape is much like a canvas.
As it is completed it is empty, and when you fill it with content the result becomes increasingly beautiful.
We invite anyone and everyone with ideas or interested to come over,
and for those of you who would like a canvas to put your work on, I invite you t join our team.
We could use more interior work, exterior beautification and expansion,
new assets in the form of new models and new textures (or improve vanilla textures),
people who can produce exiting and unique NPCs
, and those experienced and willing to help guide the project to completion.
In regards to voice acting; we require both actors,
but even more so an experienced person to guide the process of recording and implementation.
We certainly hope you keep our project in mind,
visit us and consider contributing to this or another project,
making Skyrim a 1000-hours long, vast and wildly varying experience for all.
And enjoy the wallpapers.
See you around