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Immersive Content - Exterior Lighting Enhancement

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#1 TheCompiler

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Posted 22 November 2012 - 12:32 PM

https://skyrim.nexus....com/mods/26955 THis is just like Lanterns of Skyrim, but with custom scripts to lit the lights only during daytime. Also, the number of lights and theis position is, imho, more realistic and "lorefriendly". It contains some ITM and i've already asked to the author if it's safe to clean them.

#2 rpsgc

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Posted 22 November 2012 - 01:33 PM

He also has a 'Immersive Content - Hearthfire Manor Emittance Enhancment', which I'm using. https://skyrim.nexus....com/mods/25853 Good stuff.
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#3 mothergoose729

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Posted 22 November 2012 - 03:21 PM

You guys are awesome. Lighting in skyrim just keeps getting better and better.
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#4 TheCompiler

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Posted 22 November 2012 - 08:30 PM

As i reported the mod to the BOSS team, they've automatically added the suggestion to clean it, so i'd assume it is safe to do so.

#5 rpsgc

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Posted 23 November 2012 - 07:19 AM

Author's reply:

@TheCompiler: That is strange, i cleaned out all ITM's before i packed it. how many records did it find? I doubble checked now, i have none. It should be just fine to clean them out, though theyare'nt dangerous, the dangerous ones i took care of manually. :)


The .esp has 17 records. I verified it myself so either he's talking about the .esm or he's thinking of something else.
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#6 TheCompiler

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Posted 23 November 2012 - 10:36 AM

yeah the esp has 17 itms. I suppose it's safe to clean them, even the BOSS log recommends so.

#7 Syrophir

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Posted 28 November 2012 - 01:52 PM

Nice find, giving it a try with your enb for RCRN.
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#8 rpsgc

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Posted 29 December 2012 - 07:34 AM

Latest version of the mod (v1.2, released on 28 November) is clean and fixes a few bugs. Could it eventually replace Lanterns of Skyrim?
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#9 TechAngel85

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Posted 29 December 2012 - 02:43 PM

This isn't as extensive as LoS. Light are only placed where there are people present: merchants, patrols, etc. LoS places them throughout all of Skyrim's roads. Though, this one is scripted so the fires don't burn during the day.

#10 Nshell

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Posted 29 December 2012 - 04:07 PM

the braziers in cold zones might be wrong to turn them off during day, its part of immersion and a source of heat and used in real life in cold villages also during markets and popular parties. I have witnessed this myself in a small village in Sudtirol while i was in a winter holiday, i even tasted a typical and very good hot red wine, the drinks were warm and great. its a good mod i might suggest the mod author to not add the braziers in cold zones to the day scripts, also when using frostfall i always look for this type of heat sources.
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#11 Neovalen

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Posted 16 January 2013 - 11:56 PM

Does this mod cover Dawnguard, etc? I'm using Lanterns of Skyrim now which only adds lights and doesn't modify originals in favor of using other lighting mods in the future...
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#12 WilliamImm

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Posted 17 January 2013 - 08:20 AM

@Nevoalen - I really don't know, but probably not, as Dawnguard isn't mentioned on the main page. I did ask the author in the comments of the mod to make sure.

#13 Salvador

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Posted 17 January 2013 - 09:27 AM

I like the light placements, but not the script. Like Nshell said, they shouldn't turn off in cold areas. IMO they shouldn't turn off at all. I find it unrealistic to have all lights suddenly turn on and off. Besides it is in medieval, not overpopulated, Skyrim. Those Nords really don't care if the fire burns during the day, saves them from having to light them all up again in the evening. Plenty of wood, and no environmentalists to stop them from wasting the resources. Plus, it adds to the atmosphere. Same as why all inns have fires, even in the warmer areas.
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