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[BUG] Strange Camera Glitch During Intro Sequence


thelordcaptain

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Hey guys.

 

So I have searched around some. Didn't find any answer to this issue, so it's seemingly time to post.

 

Before I begin -- I'm only partially through STEP right now. I discovered this issue whilst attempting to benchmark between 2.F & 2.G. There is a possibility that I introduced this after installing 2.F, but it's also possible that I just forgot to benchmark at that point. Also, I'm using "Mod Organizer" and LOOT to install STEP with.

 

When the intro sequence loads, I find my viewpoint to be staring at the horse that's pulling the carriage my character should spawn in. If I rotate the view, I can see the underside of the aforementioned cart. Obviously, this is something of a problem.

 

Please let me know if you have any suggestions, or need any additional data. And thank you in advance.

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I can confirm that, under a vanilla MO profile, I have none of the camera glitches and the entire sequence -- and moving to the tower after -- works 100% as expected.

 

 

INIs.... I can't see a "spoiler" tag option in the post editor, or when searching the help files. As such, I have to ask you to please specify. I apologize, new here and so forth.

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OK. INI's c&p'd from MO's INI Editor.

 

Skyrim.INI

 

 

[General]

sLanguage=ENGLISH

 

uExterior Cell Buffer=36

 

[Camera]

fMouseWheelZoomSpeed=10

 

[Display]

fShadowLODMaxStartFade=1000.0

fSpecularLODMaxStartFade=2000.0

fLightLODMaxStartFade=3500.0

iShadowMapResolutionPrimary=2048

bAllowScreenshot=1

 

[Audio]

fMusicDuckingSeconds=6.0

fMusicUnDuckingSeconds=8.0

fMenuModeFadeOutTime=3.0

fMenuModeFadeInTime=1.0

 

[Grass]

bAllowCreateGrass=1

bAllowLoadGrass=0

 

[GeneralWarnings]

SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

 

[Archive]

sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa

sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa

bInvalidateOlderFiles=0

SInvalidationFile=ArchiveInvalidation.txt

 

[Combat]

fMagnetismStrafeHeadingMult=0.0

fMagnetismLookingMult=0.0

 

[Papyrus]

fPostLoadUpdateTimeMS=500.0

bEnableLogging=0

bEnableTrace=0

bLoadDebugInformation=0

[Water]

bReflectLODObjects=1

bReflectLODLand=1

bReflectSky=0

bReflectLODTrees=1

 

 

Skyrimprefs.INI

 

[General]

fBrightLightColorB=1.0000

fBrightLightColorG=1.0000

fBrightLightColorR=1.0000

iStoryManagerLoggingEvent=-1

bEnableStoryManagerLogging=0

 

[imagespace]

bDoDepthOfField=1

iRadialBlurLevel=1

 

[Display]

iBlurDeferredShadowMask=3

fInteriorShadowDistance=3000.0000

fShadowDistance=4000.0000

iShadowMapResolutionSecondary=1024

iShadowMapResolutionPrimary=2048

iShadowSplitCount=2

iMaxAnisotropy=8

fLeafAnimDampenDistEnd=4600.0000

fLeafAnimDampenDistStart=3600.0000

fTreesMidLODSwitchDist=5000.0000

fGamma=1.0000

fDecalLOD2=1500.0000

fDecalLOD1=1000.0000

fSpecularLODStartFade=1000.0000

fShadowLODStartFade=200.0000

fLightLODStartFade=2500.0000

iTexMipMapMinimum=0

iTexMipMapSkip=0

iWaterMultiSamples=0

iMultiSample=8

iShadowMode=3

bTreesReceiveShadows=0

bDrawLandShadows=0

bFull Screen=1

iSize H=1080

iSize W=1920

fMeshLODFadePercentDefault=1.2000

fMeshLODFadeBoundDefault=256.0000

fMeshLODLevel2FadeTreeDistance=2048.0000

fMeshLODLevel1FadeTreeDistance=2844.0000

fMeshLODLevel2FadeDist=10000000.0000

fMeshLODLevel1FadeDist=10000000.0000

iScreenShotIndex=2

bShadowMaskZPrepass=0

bMainZPrepass=0

iMaxSkinDecalsPerFrame=10

iMaxDecalsPerFrame=30

bFloatPointRenderTarget=0

sD3DDevice="AMD Radeon HD 7700 Series"

bFXAAEnabled=0

iShadowMapResolution=2048

fShadowBiasScale=0.2500

iShadowMaskQuarter=4

iAdapter=0

iPresentInterval=1

iShadowFilter=3

bShadowsOnGrass=1

bTransparencyMultisampling=0

bDeferredShadows=1

bDrawShadows=1

[Grass]

b30GrassVS=1

fGrassStartFadeDistance=5000.0000

fGrassMaxStartFadeDistance=7000.0000

fGrassMinStartFadeDistance=0.0000

[MAIN]

bGamepadEnable=0

bCrosshairEnabled=1

fHUDOpacity=1.0000

bSaveOnPause=1

bSaveOnTravel=1

bSaveOnWait=1

bSaveOnRest=1

fSkyCellRefFadeDistance=150000.0000

 

[GamePlay]

bShowFloatingQuestMarkers=1

bShowQuestMarkers=1

iDifficulty=2

 

[interface]

bDialogueSubtitles=1

bGeneralSubtitles=1

fMouseCursorSpeed=1.0000

bShowCompass=1

 

[Controls]

fGamepadHeadingSensitivity=1.0000

fMouseHeadingSensitivity=0.0125

bAlwaysRunByDefault=1

bInvertYValues=0

bGamePadRumble=1

bMouseAcceleration=1

bUseKinect=0

 

[Particles]

iMaxDesired=750

 

[saveGame]

fAutosaveEveryXMins=15.0000

 

[AudioMenu]

fAudioMasterVolume=1.0000

fVal7=1.0000

uID7=0

fVal6=1.0000

uID6=0

fVal5=1.0000

uID5=0

fVal4=1.0000

uID4=0

fVal3=1.0000

uID3=94881

fVal2=0.4000

uID2=466532

fVal1=1.0000

uID1=554685

fVal0=0.8000

uID0=1007612

 

[Clouds]

fCloudLevel2Distance=262144.0000

fCloudLevel1Distance=32768.0000

fCloudLevel0Distance=16384.0000

fCloudNearFadeDistance=9000.0000

 

[TerrainManager]

fTreeLoadDistance=40000.0000

fBlockMaximumDistance=150000.0000

fBlockLevel1Distance=40000.0000

fBlockLevel0Distance=25000.0000

fSplitDistanceMult=1.1000

bShowLODInEditor=0

 

[NavMesh]

fObstacleAlpha=0.5000

fCoverSideHighAlpha=0.8000

fCoverSideLowAlpha=0.6500

fEdgeFullAlpha=1.0000

fEdgeHighAlpha=0.7500

fEdgeLowAlpha=0.5000

fTriangleFullAlpha=0.7000

fTriangleHighAlpha=0.3500

fTriangleLowAlpha=0.2000

fLedgeBoxHalfHeight=25.0000

fEdgeDistFromVert=10.0000

fEdgeThickness=10.0000

fPointSize=2.5000

 

[Trees]

bRenderSkinnedTrees=1

uiMaxSkinnedTreesToRender=20

 

[Decals]

uMaxDecals=250

bDecals=1

bSkinnedDecals=1

uMaxSkinDecals=50

uMaxSkinDecalsPerActor=40

 

[LOD]

fLODFadeOutMultObjects=7.5000

fLODFadeOutMultItems=4.5000

fLODFadeOutMultActors=6.0000

fLODFadeOutMultSkyCell=1.0000

 

[Launcher]

bEnableFileSelection=1

bShowAllResolutions=1

uLastAspectRatio=3

 

[blurShaderHDR]

bDoHighDynamicRange=1

 

[blurShader]

bUseBlurShader=0

 

[Water]

iWaterReflectHeight=512

iWaterReflectWidth=512

bUseWaterDisplacements=1

bUseWaterRefractions=1

bUseWaterReflections=1

bUseWaterDepth=1

 

 

And thanks to both Nebulous & Kelmych.

Edited by thelordcaptain
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Maybe unrelated to your issue but have you tried using spINI, DoubleYou has made the app for clearing out the useless settings inside the ini files, run the app outside of Mod Organizer as a separate process, with the edits and changes made during that process perhaps see if that has any effect on your ini files configuration and the problems which are present in your game

 

Forum page and further info

Edited by Rebel47
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I downloaded and ran spINI. I see no change, but I do have a little more data about the wild camera movement.

 

If I hold down my forward movement key, it'll swing wildly and then, if I keep moving forward, settle to normal behaviour, until the next time I remove my finger and press again. Backward movement is the same.

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The INIs created from spINI, did you move those into the folder matching the current active profile? Since I can't think of anything other than a rogue INI setting (assuming you have installed just the mods in STEP) there really isn't anything else it might be.

 

Remember MO does not use the INIs in the "My Documents".

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