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SRLE Extended support

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#1 Darth_mathias

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Posted 05 February 2016 - 02:51 PM

This is where you guys can post support questions for SRLE Extended or you can point out my mistakes


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#2 paul666root

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Posted 06 February 2016 - 05:00 AM

 

 

  1. Run Loot, Wyre bash as per SRLE.
  2. FNIS also select DServant's Archery Gameplay Overhaul and tktk 1s Ultimate Combat then run Generate FNIS for Users.

Since you removed Ultimate Combat from the guide is it still needed to check tktk1s Ultimate combat in FNIS ?


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#3 mavanaic

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Posted 06 February 2016 - 08:54 AM

Since you removed Ultimate Combat from the guide is it still needed to check tktk1s Ultimate combat in FNIS ?

Only if you use TK Dodge/Ultimate Combat..as for Archery..only if u use the alternate equip animations..i think


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#4 Darth_mathias

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Posted 06 February 2016 - 10:35 AM

Only if you use TK Dodge/Ultimate Combat..as for Archery..only if u use the alternate equip animations..i think

no you dont need to do that. This should of been removed looks like I forget, I will update the guide asap


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#5 EoLynn

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Posted 06 February 2016 - 12:29 PM

Ok, so what would rather go to the main forum?


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#6 Darth_mathias

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Posted 06 February 2016 - 01:44 PM

Ok, so what would rather go to the main forum?

fair enough use which either forum you want i personally don't mnd.


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#7 DivineWind

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Posted 09 February 2016 - 06:15 AM

Hey I tried to follow your guide exactly and it is at the current version but I am still getting neck seams.

https://postimg.org/image/bk2p7hknl/

https://postimg.org/image/57njxnhld/

https://postimg.org/image/4fkvygde9/

Anybody know what I may have done wrong?


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#8 Darth_mathias

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Posted 09 February 2016 - 06:31 AM

Hey I tried to follow your guide exactly and it is at the current version but I am still getting neck seams.

https://postimg.org/image/bk2p7hknl/

https://postimg.org/image/57njxnhld/

https://postimg.org/image/4fkvygde9/

Anybody know what I may have done wrong?

For Recorder and Delphine try removing the customizers.


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#9 DivineWind

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Posted 09 February 2016 - 08:42 AM

Ive done that now, but the problem is happening with lots of npcs (I think some of the ones modified by Ordinary Women and Males of Skyrim).  It is not too severe and only some are really noticable, but it looks like the body and the head are a slightly different tone which creates seams (either the body or the head looks a bit too red).

https://postimg.org/image/ypc69nmr3/

https://postimg.org/image/pg9zzjdv3/

https://postimg.org/image/mh33cf4dr/

https://postimg.org/image/ylicteh9r/

These pictures arent the best examples but I can look for some better ones later. Does your game look like that/any idea how to fix it?


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#10 Darth_mathias

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Posted 09 February 2016 - 08:52 AM

from the the ordinary women mod page:


Edited by Darth_mathias, 09 February 2016 - 08:55 AM.

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#11 DivineWind

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Posted 09 February 2016 - 09:20 AM

Ok I guess I can give that a try but it will take along time to go through all the characters... Is this the case with males too?

I have removed any mods not included in SRLE and SRLE Extended to match it completely. Is there any other mod to change NPCs in there?

https://postimg.org/image/46jlga10j/


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#12 Darth_mathias

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Posted 09 February 2016 - 09:30 AM

Ok I guess I can give that a try but it will take along time to go through all the characters... Is this the case with males too?

to be honest I am not sure. I have not really notice the neck seems but thne again I haven't been looking out for them.

ESF companions and ICW change NPC (although i don't think they change there apperance).

 

do you by any chance have the old replacement esp I did for Males of skyrim compaions improvement and the ordinary women installed?

if so delete them and use the orgianl mods.


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#13 Kneph13

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Posted 10 February 2016 - 03:07 AM

Hi,

 

     Love this pack.  I seem to be having an issue with the Heads up Display Merge.  I correctly placed the mods at the bottom of MO in the listed order and ran Merge Patch Standalone.  There were no errors pre-merge and no listed errors during or post-merge and it completed successfully.  I placed the new merge file as listed and left the individual mods activated after deactivating and moving their esp's into MO's optional file section for the individual mods.

 

     The issue is that A Matter of Time, iHud, AHZmoreHUD, ExtendedUI, and Lock Overhaul are not showing up in the MCM menu.  Is there some step or something that I missed?  Has anyone else had this issue?

 

Thanks.


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#14 Darth_mathias

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Posted 10 February 2016 - 03:10 AM

Hi,

 

     Love this pack.  I seem to be having an issue with the Heads up Display Merge.  I correctly placed the mods at the bottom of MO in the listed order and ran Merge Patch Standalone.  There were no errors pre-merge and no listed errors during or post-merge and it completed successfully.  I placed the new merge file as listed and left the individual mods activated after deactivating and moving their esp's into MO's optional file section for the individual mods.

 

     The issue is that A Matter of Time, iHud, AHZmoreHUD, ExtendedUI, and Lock Overhaul are not showing up in the MCM menu.  Is there some step or something that I missed?  Has anyone else had this issue?

 

Thanks.

don't leave the indivdual mods activated in MO, The merge has all the info needed.


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#15 Kneph13

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Posted 10 February 2016 - 04:00 AM

don't leave the indivdual mods activated in MO, The merge has all the info needed.

Ahh, I didn't know that.  Thank you much!


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