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Nsamurai

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  1. @aeradom Yeah.well, Modern Firearms Tactical edition. It is pretty cool, absurdly powerful in the early game,nbut that is balanced by the fact that enemies using them will kill you.
  2. I'd love to use weaponsmith Extended, If I weren't too poor to buy the season pass. That costs more than the game to actually buy. ( I didn't play fallout until after the price jacked up). And by bethnet mods, I mean mods installed by the in-game method. I am a nexus exclusive kind of guy. Though certain AFK mods are useful.
  3. Well. It all works now. I am seriously pissed that I can't use bethnet mods and external mods at the same time. Like, seriously pissed. But ecstatic that all my issues were really all based on that one stupid file. I just zipped up that mod and installed via MO, F*** you Bethesda, I do what I want. THanks again Gernash. You should probably add a little note that says that bethnet mods will break MO2. Edit: (I know you say having mods installed beforehand will break it, but I reinstalled the mod and it still broke it)
  4. Ok, Yes. I have modern firearms installed. I guess it is causing all kinds of **** to happen. Isn't it? My little brother likes it, but if using beth.net and MO2 is a fools errand, I'll concede. How you said that, tho:
  5. Alright, forgive me if this has been answered before, but Everything seems to be in order. One problem: Fallout 4 refuses to realize that my plugins are enabled. I know that the vfs is working because I have the replaced main menu (it is the fallout 4 trailer) that plays instead of the regular one. But for some reason, MO is not updating the plugins.txt in the local/Fallout4 appdata folder. What do I do? I'm just so close, I can taste it.
  6. @Aeradom I don't believe you can do much, but they do have basic compatibility. Check out the latest thread over here: https://forums.bethsoft.com/topic/1606578-wrye-bash-thread-111/?do=findComment&comment=25216860
  7. WEll, I finally relented and reinstalled everything. I am working on following the guide as closely as possible, including all the mods. I finally have space on my drive because I just cleared out the entirety of my old NMM directory (mods and all). I can't believe I had over 200 gigs in a couple folders. Guess I'm a digital hoarder. Aside aside, Loot is working and all the good stuff is finally being responsive. I'm Still trying to figure out how to get Wyre Bash for Fallout Set up. I know that isn't the specific goal of this thread, but I would help if anyone knew how do do it. Thanks-a-lot for all you help so far.
  8. @Gernash 1st. order of business : :sing: Thanks a lot. Your guide helped a lot. I uninstalled everything (except my mods, because 16 gigs doesn't just go away and come back that easily!), including loot, mo, and I did my best to refresh the Fallout 4 folder (takes ages to verify). The Windows event viewer was telling me that it was an issue with Visual Basic 2013, so I repaired both the x86 and x64 versions and restarted before installing MO2 like the wiki, after installing loot. I am currently able to use loot. This is amazing. It says the other plugins are not enabled, but I can still sort them in LOOT so It's still a win, (but not from MO, the sort function is still broken). (Oddly enough, Loot claims that New Calibers.esp should have priority over some esm's..) Great 'STEP' forward.... *snicker*.... FO4Edit also seems to be working. I keep it in [C:/Games/Mods/xEdit/...], so I can keep all the stuff updated all at once. Unfortunately, Every time I run loot, the plugins I specifically disabled in MO2 are enabled again when I close LOOT. I realize now that this was probably because I had fallou4 open to redownload Modern firearms. Upon closing Fallout, Loot no longer opens. Yay. FML. :confused:
  9. So. I am desperately trying to get mod Organizer to work... But It really hates my guts. I have [ModOrganizer2] installed in the fallout 4 folder {C:/Games/Steam/Steamapps/common/Fallout 4}. I am running windows 7 on drive "D:" so , I'm not sure if that matters. I'm trying to get a buttload of mods installed (i can't stop) and the obvious issue is load order and conflicts. Unfortunately, transferring over to MO2 from NMM has been a very painful operation. Loot wont see any of my MO mods when run alone, and it crashes when I run it through MO. FO4Edit just tells me ' Note: Active plugin List contains nonexisting file "AnyModAnyWeapon.esp" ' for all of my mods... and Wyre just stopped working in general (though that was before i switched, so probs not related). Going back to Loot, It does at least load up when I enable just one mod, so perhaps its the fact I have a boatload of mods? I didn't think loot care about plugin count. I'll go through my mods and see if loot loads more that just one. Not really sure what to do with FO4Edit. It just started at least looking at the plugin list, before it stated an access violation, but I'm at a loss. I have tried putting it in a variety of places, but alas, The Fallout 4 folder is the one that gives the best results so far. THank you so much for any info, and I will try to be as proactive as possible, I'mm trying everything in the thread... Any Help will be answered with dancing and joyful singing.
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