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Mangaclub

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Mangaclub last won the day on January 7 2017

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  1. Please disable the Snow shaders, this Rim lighting is buggy and cuases this effect.
  2. VividOvercastLR.ini - 167C8D it defenitley is in the weatherlist of the vivid weather enb. no idea what enb you use there but it doesnt support vivid weather weathers ;)
  3. install the Vanilla Rain patch , that changes sheed rain to ringle drop rain.
  4. funfact: the slaughterfish rain is actually real ingame particle rain lit by any lightsource there is cus it is based on the snow system. Sadly due to billboard only particle systems not useable with real rain textures cus it would screw up everything when one looks upwards
  5. no false ;) it shall not ignore the per weather settings that way
  6. Enduser Guide This guide is for all people who use a ENB that does not support Vivid Weathers and want to make it compatible up to..lets say 90% with it. You will need to use atleast version 0.262 of the ENB files - even better if you use 0.305+ You might certainly be screwed if your enb is so old it just supports version 0.119 or similar because then your shader files could be more or less incompatible. Lets start this as clean as possible - delete/move all old enb files in your skyrim directory. This covers files like: enbseries folder enbersies.ini file effect.txt file all files that end with .fx exept the smaa.fx enbcolorpalette.bmp or similar The only enb files that should be left from in your skyrim folder is the d3d9.dll (if you use the wrapper version) the enblocal.ini and the enbhost.exe Create 2 new folders. One containing files of your actual enb that you want to modify to work with Vivid Weathers and one with the Main Files of the Vivid Weathers ENB. Depending how your original enb is build up you will have all of the .fx files outside of your enbseries folder or inside. Make sure to keep them - those are your shader files and should not be overwritten. If your enb does not come with a enbseries folder, create it. 1. Go to the Vivid weather enbseries folder and delete following files: effect.txt effect.txt.ini enbbloom.fx enbbloom.fx.ini enbdefs.fx enbeffect.fx enbeffect.fx.ini enbeffectprepass.fx enbeffectprepass.fx.ini enbsunsprite.fx enbsunsprite.tga enbsunsprite.fx.ini Shader Functions Folder We wont need them anymore. 2. Copy everything thats left into the enbseries folder of your original enb and overwrite all files that might be in there. Make sure you copy enbhelper.dll - this makes your original enb weather aware! 3. Open the enbseries.ini file of your Orig. enb. Now it gets tricky. Look for the [WEATHER] Section. Does it exist? Good! you are lucky. Set EnableMultipleWeathers=true and continue to step 4. --------------- Is there no [WEATHER] Entry? Well.. you are screwed :D Your enb is so old it never seen the Update for ENB weathers a few years ago. From this point on you should think about swithing to another enb or continue at your own risk: Add following section below the [colorCORRECTION] section: [WEATHER] EnableMultipleWeathers=true Save the file. And copy all the ENB files and enbseries folder over to your skyrim directory. Make sure you use atleast enbseries 0.262 and start the game. Wait till the main menu has been loaded and press Shift+Enter to open up the enb menu. On the upper left corner you will see "save configuration" Press that button and exit skyrim. Your enbseries.ini now contain alot of more entrys and continue to work from iside yourskyrim folder from now on. continue to step 4. --------------- 4. You will need to change the line IgnoreWeatherSystem=false to following sections of the enbseries.ini [bLOOM] [LENS] [ENVIRONMENT] [sKY] [VOLUMETRICFOG] [PARTICLE] [RAYS] [CLOUDSHADOWS] [VOLUMETRICRAYS] [PROCEDURALSUN] [MIST] 5. Change following values in the [TIMEOFDAY] section Enable=true DawnDuration=2.0 SunriseTime=7.5 DayTime=13.0 SunsetTime=18.0 DuskDuration=3.0 NightTime=21.0 Notice: Dusk and Dawn times only apply if your original ENB has set DawnDuskEnable=true. Never set DawnDuskEnable=true on ENB's that do not support those dawn/dusk times by default. 6. You need to set following effects to true in the [EFFECT] section EnableMist=true 7. Save and copy all of the enb files of your modified original enb to your skyrim folder. Run skyrim and go to the Vivid weathers MCM menu. Enable Customizion and set your bloom Level to a value that suits you and the ENB.
  7. @Tech yes i know what you mean - unless it drips water from every corner people will complain 100% that there are rain sounds but no rain visible ;D
  8. actually i never tryd to use it without enb :D give it a shot how it behaves.
  9. thanks, ohyes that orange glow, its amazing what bestheda had todo to the lightsources to compensate the enormous ammount of desaturating tint they put in the imagespaces. vividian though runs without tint and mostly with a saturation about 1.0. i should ponder if i simply should do a overaul for those fire light settings directly inside vivid weathers
  10. well without the enbhelper.dll in the enbseries folder enb wont know of anything whats going on with the weathers
  11. oh intresting. then something is really wrong. Sure you installed vivid weathers enb or viviidan enb correctly? :)
  12. Distant lod brightnes is nothing i could possibly controll. The only thing i can controll is the ambient colors wich affect a bit also some distant lods. @smokem the lumasharpen und sharpening values in the effect.txt shader ;)
  13. well "vanilla" means not skyrim colors, it means the mods default values.... we might relable those to "default" one day :D
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