Jump to content

kranazoli

Citizen
  • Posts

    293
  • Joined

  • Last visited

Profile Information

  • Location
    Hungary, Budapest

kranazoli's Achievements

Knight

Knight (6/12)

1

Reputation

  1. Yes, I found some of them, but I guess I do not really feel myself smarter. :) There are severelplugins, mostly ELFX Exteriors, but nothing directly mods like "Solitude mod". I have a feeling I can live with issues like that. Not too much.
  2. "adjust the DynDOLOD accordingly (uncheck the Large Reference Fix checkbox)" That is it? I always leave that one unchecked. (If there is the so called: Large Reference Fix checkbox In-Game via DynDOLOD MCM settings there's also a chechk-box which called something like that... Also should I uncheck that? Thanks!
  3. As far I can remember we tried it before. The flickering occurd, as how I reached towards Solitude Tower, and at a certain point is started to flickering as well. So, this is just an issue which nothing else reported and the problem is at my side? (Honestly I do not have mods which modify Solitude. The only one, which modify espciallythat Tower is mod, which increase Windmill size. Tried it mod enabled, disabled, nothing changed. Do you mean, should I set: uLargeRefLODGridSize=11 to 5, at skyrimprefs.ini file? (and do rest at DynDOLOD process) I will try, but... Thanks! PS: "Check the end of the DynDOLOD generation log to find out which plugins are triggering the bugs." I can check the log, save to a text file, but what should I search exactly?
  4. Yes, I know it. There are Large reference settings both DynDOLOD Standalone, both in-game MCM. No ones can solve that issue? Just found odd, that when DynDOLOD Activated first, there was no issue. Not, when saved outside, and loaded again that save. Fllickering accourd just, when I exited to main menu, and loaded that save again. For me, it's a little bit odd, and strange.
  5. DynDOLOD Beta for Skyrim Special Edition and Skyrim VR 2.67 https://youtu.be/fjuwLaCtvpA Wierd flickering I always had, but found something interesting...
  6. Sry for the late response, I was busy nowdays... Okay, first of all I am happy I have managed to solve video issue on YT. So, as you see both version is buggy. (11 or 5) 5 is shocked me for a couple of minutes. :) I thought it's okay. So, ATM we(I) "have to" choose which version is resonable for me? Which one do you recommend.(In general game) I do not really know what uLargeRefLODGridSize is. So, if set it 5 will I miss something from the game visual? Thank You!
  7. I was away, sry! Just now saw the new version. I'll try. But, you know xLODGEN it's not 15 minutes, or maybe I'll try just Tamriel... Later, I will give feedback. (After work, and others) But, really thanks for your support Sheson!
  8. Second turn is still working, ATM just textures folder was made. I'll check it. I get the 1st one. It's full of that kind of message: "[16:24] [MarkarthWorld] Running "E:\SSE Steam - Tools\xLODGen\Edit Scripts\LODGenx64.exe" "E:\SSE Steam - Tools\xLODGen\Edit Scripts\LODGen_Terrain_MarkarthWorld.txt" [16:24] <Error: Could not execute "E:\SSE Steam - Tools\xLODGen\Edit Scripts\LODGenx64.exe" "E:\SSE Steam - Tools\xLODGen\Edit Scripts\LODGen_Terrain_MarkarthWorld.txt"> [16:24] [MarkarthWorld] Terrain LOD meshes generation error: System Error. Code: 2. A rendszer nem talᬪa a megadott f᪬t" Indeed. LODGenx64.exe?! I have: xLODGen.exe xLODGenx64.exe But, not LODGenx64. Finished. The same. Just textures. Now, I'll try rename the EXE file. No. My mother! I saw wrong folder... "E:\SSE Steam - Tools\xLODGen\Edit Scripts\LODGenx64.exe" Yes, it is there... "LODGen_Terrain_MarkarthWorld.txt" Also. Maybe an issue, with MO2 newest Alpha version?! (I'll check with 43)
  9. Hi, After 1st run, with 44 I after xLODGEN finished, I didn't have meshes folder, just textures. Now, I am doing a 2nd turn. With 43 I didn't have issue like that. Is the issue at my side?! Strange... Thank You!
  10. But, the only info I found how to turn it off was: "the most left position (5) turns it off. The equivalent setting is in SkyrimPrefs.ini [General] uLargeRefLODGridSize=number of cells" My 2nd video show, what's happen if I set it. Far distant is OK, but when I reach the point where with 11 issue has gone away, with 5 the issue is again flickering. Less "ugly", but didn't solve that bug. I do not really know which plugin trigger that issue. I got to used, that the name of the game is Skyrim, developed by Bugthesda. Most of the time, I am not at Solitude, so I leave that bug, as well, with others. (for instance water issues) But, really thanks of your effort!
  11. I read the manual, but I do not really found any solution of that Large Refernce bug. That meant, there's no solution issue like that? We have to live, that game is Skyrim?
  12. I admit, I am not really used to upload videos. I just didn't wanted to make it public. I changed them private. I'll look what can I do... Thanks, I'll search for that large reference bugs. I changed private mode to not public. Now, are videos available? (I do not want to be YouTuber) https://www.youtube.com/watch?v=IluoZE9jpog&feature=youtu.be https://www.youtube.com/watch?v=-9NR1NVs8pQ&feature=youtu.be
  13. Done it. Firstly it looked solved that issue. But... Interesting and strange. I do not have issue like that just that point. I made a video with uLargeRefLODGridSize=11 https://www.youtube.com/watch?v=IluoZE9jpog&feature=youtu.be And later with uLargeRefLODGridSize=5 https://www.youtube.com/watch?v=-9NR1NVs8pQ&feature=youtu.be I do not understand. :/
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.