Just a heads-up as it took me a while to figure this one out: Ragdoll overhaul is causing the torso part of humanoids to not be targetable in VATS. Also no blood decals show up where they should on the torso. The non-collision version of Ragdoll overhaul seems to be fine. Also I'm going through some armor meshes at the moment to have them show blood decals where apporpriate according to this post: https://forums.nexusmods.com/index.php?/topic/725582-adding-wounds-for-dimonized-females-and-breezes-males/ Making a custom patch in FO3Edit for Impact wasn't much of a hassle as far as I remember. Just a few conflicts with EBT, EVE and some weapons. The RH_FWE_Bridgde.esp is from the original RH_Ironsights mod. I added it to my load order for the time being and it doesn't seem to be that much out of line with the rest of the FWE stats for weapons as far as I can see in FO3Edit. But it would be more efficient to remove that dependency from the Impact compatibility patch, yes. Another thing: I think the RH Ironsights - FO3RA Bridge needs to be put after Re-Animated. I'm not sure. It shows overriding files in MO though.