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gruftikus

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  1. Did you tried to add the option _tmpdir="path-to-somewhere" in the bat-files, and removed "overwritelods"?
  2. There is a little bit cry for help here: https://forum.step-project.com/topic/9452-landscape-lod-generator-tess4ll-and-mo/ as it was suggested above I added two more variables to the mpb file (for the Fallout version!), namely $_tmpdir, an installation directory, and $_datadir, just in case the Data directory should be combined with $_gamedir. Both can be defined in the bat-file which starts the process. It would be nice if someone could test this, so I can add this also in the next Oblivion version
  3. _tmpdir is a variable which is used in the mpb file but is must be defined in the Windows bat file. Maybe we have experienced MO users here who can test this and work out the correct syntax?
  4. In the newest version I added an option for data directory in the mpb file (_datadir) and the option to choose an entire installation dir (_tmpdir). These options can be used as an argument in the command in the bat-file (e.g. _tmpdir="C:\somewhere"), files are written there if "overwritelods" is disabled (=removed). I hope this helps to avoid nasty query-replace in the script itself, because it is quite huge
  5. Everything is completely independent. Only the tes4qlod cache has to be generated before
  6. This is easy, each variable can be set in the command line, e.g. like tes4ll.exe _gamedir="blabla". There is still the additional "Data"-directory at each place, but I think I will change that to $_data, by adding some line like @!_data SetFlag -name="_data" -value="Data" it is possible to add a default which is not used when defined in the command line as described above.
  7. The new version is uploaded on nexus. I don't know if solves already some of the issues, but at least it is now possible to repair things or add new features
  8. I think I'm on a good track. Some of the performance issues were solved today. The works is btw uploaded on Github. lltool is the new core, with a lot of new options. tes4ll is the TES-specific implementation.
  9. Hi there, as you might know, I'm the author of this package (tes4ll, not TES4qLOD). Sorry for the late reaction, but at the moment I'm on a travel... The way TES4qLOD was build in was indeed a little bit unprofessionial. Lightwave used a lot of hard coded stuff, and I changed it only where really needed. In the new version of tes4ll this will be different: the maps generated by TES4qLOD are written into memory (without these partials), not in some temporary directory. This allows to modify the color map with filters, make some scaling, and write out the dds file directly (tes4ll will come with some libraries for scaling and a dds plugin). Also the scripting was written completely from scratch and will allow for more options
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