Hi there, as you might know, I'm the author of this package (tes4ll, not TES4qLOD). Sorry for the late reaction, but at the moment I'm on a travel... The way TES4qLOD was build in was indeed a little bit unprofessionial. Lightwave used a lot of hard coded stuff, and I changed it only where really needed. In the new version of tes4ll this will be different: the maps generated by TES4qLOD are written into memory (without these partials), not in some temporary directory. This allows to modify the color map with filters, make some scaling, and write out the dds file directly (tes4ll will come with some libraries for scaling and a dds plugin). Also the scripting was written completely from scratch and will allow for more options