This update includes updated papyrus scripts in DynDOLOD Resources 2.45 that require a DynDOLOD.esp generated by DynDOLOD Standalone 2.45 or higher. Do not mix with older versions.
If an existing save is updated, follow the "clean save" cycle:
First deactivate DynDOLOD from MCM, wait for deactivation message, go into interior, check MCM DynDOLOD is still deactivated, save, exit game.
Remove old DynDOLOD.esp, remove old meshes/skse/textures and uninstall old DynDOLOD Resources, which includes the old papyrus scripts
Start game, load last save, wait a bit, save again.
Install new DynDOLOD Resources 2.45 which includes the new papyrus scripts.
Generate LOD. Install the output with the new DynDOLOD.esp and the new generated LOD. Enable the new DynDOLOD.esp.
Start game, load the last save, go outside. DynDOLOD should initialize by itself, else activate from MCM.
Follow the same procedure for Skyrim SE even though there are no papyrus scripts.
Starting with DynDOLOD 2.55 the Steam version of Enderal is supported. Use -enderal command line argument. See included Docs\DynDOLOD_Manual.html "Enderal" section in "Custom Settings for Specific Mods"
Starting with DynDOLOD 2.45 there is an alternative DynDOLOD DLL that can be used instead of PapyrusUtil for the optional dynamic LOD.
Starting with DynDOLOD Resources 2.44 for Skyrim the Whiterun Exterior, Solitude Exterior and the Desync Bird of Prey plugins have been replaced with *.patch files. The data that used to be in the plugins is now added to DynDOLOD.esp when LOD is is generated in case the *.patch files have been installed.
Fixed bug with generating object LOD for Bruma
Always output data files as UTF8 without BOM
Better performing papyrus scripts thanks to pointers from Borgut1337.
Better support for reading any text/ini file from BSA.
Fixed a bug with supporting mods that add new cells beyond borders, reported by Kelmych.
Hopefully fixed all of the out of memory errors when creating texture atlas (mainly happened for SSE).
DynDOLOD.exe now tries to ignore and report wild edits that add floating objects above Bleakwind Basin at cell 0, 0 of Tamriel. I would be interested in feedback, especially when it got it right with the mods name, so i can verify the parameters of the wild edits to refine the detection.
DynDOLOD.exe will now warn if it encounters deleted references. It helps me to remember to clean mods.
Lots of code maintenance in xEdit carried over, thanks to Zilav being productive and lots of updates in LODGen as well for stuff happening in the background. See changelog below.
There is no need to update LOD generated by earlier versions just because the tools have been updated. Consider updating or generating LOD from scratch in case you notice missing LOD for the mods listed below or if a problem that was affecting you was fixed.
Skyrim SE users might enjoy this video by WazaLang - even if you know how to generate 3D LODs already, just for views or the mixing of different tree mods for great results. The instructions work all the same with DynDOLOD standalone 2.30 or higher and DynDOLOD Resource SE 2.30 or higher.
Bruma, see this post and this thread
If you want to generate (tree) LOD for the new worldspace, you will need to edit ..DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_[GAMEMODE]_worldspace_ignore.txt and remove/change the line "BSHeartland (Tamriel) - bsheartland.esm". Just adding an X in front would be enough for it to show in the world selection drop down again.
Skyrim SE or Skyrim VR, see DynDOLOD Skyrim SE/VR BETA
DynDOLOD Standalone 2.69 for Skyrim, Enderal, Skyrim SE and Skyrim VR
DynDOLOD Resources 2.67 for Skyrim and Enderal - Make sure to use matching or higher version of DynDOLOD Standalone.
DynDOLOD Resources SE 2.69 for Skyrim SE and Skyrim VR - Make sure to use matching or higher version of DynDOLOD Standalone.
DynDOLOD Patches 2.45 for Skyrim and Enderal - papyrus script patches only need to be updated if DynDOLOD DLL is used. The 2.45 papyrus script patches work with either DynDOLOD DLL or PapyrusUtil automatically.
Mods Requiring DynDOLOD - included rules
Solstheim Genesis (2.35)
Verified working out of the box - included rules
Dawn Point Lighthouse (2.30)
Dragonfall Castle (2.30)
Dragons Keep (2.30)
Velothi Palace (2.30)
Perfect Whiterun (2.30)
Mona Alta (2.37)
Riverwood Keep (2.37)
Viking's Longhouse (2.37)
Knight's Rest (2.44)
Rigmor of Cyrodiil (2.55)
Terra Umbra - Mobile Floating Island (2.56)
Skogarfjell - No-Load Viking Hall (2.59)
The Great City of Dragon Bridge (2.62)
The Great City Of Morthal (2.62)
The Great Cities - Minor Cities and Towns (2.62)
FadingSignal's Solstheim Lighthouse for LE (2.64)
Verified working out of the box
Arthmoor's Skyrim Villages - All In One (2.35)
Lush Vanilla Trees (2.35)
Ruska - Riften Player Home (2.35)
White Lighthouse (2.55)
The Great City Of Dawnstar (2.62)
The Great City Of Falkreath 2.62)
The Great City of Rorikstead (2.62)
The Great City Of Winterhold (2.62)
Quaint Raven Rock (2.63)
Rorikstead Basalt Cliffs (SE backport) (2.63)
Skryim typos may be intentional as long as Skyrim SE has severe visual and game breaking bugs
See major version update post for full changelog of 2.xx versions, and general update history.
See DynDOLOD 2.22/2.23/2.24/2.25/2.26/2.27 minor version update post.
Edited by sheson, 04 August 2019 - 08:17 AM.