Shadriss Posted August 21, 2019 Share Posted August 21, 2019 You COULD do that. But WILL you do that... that's the real question. Sorry... the imp seems to be in charge of posting today. Link to comment Share on other sites More sharing options...
DoubleYou Posted August 21, 2019 Author Share Posted August 21, 2019 Lol. I'll look into it and see what I can do, time permitting. It being summer, RL is getting in the way of any coding. I have a script that I use to do this already, so the main thing will be how best to integrate it into the GUI without it seeming out of place. It might be best as it's own standalone tool. Called INI Sorter. Add a compare functionality to it and it can just be a general INI file tool. I would probably need to figure out a way to support comments if I did that. Link to comment Share on other sites More sharing options...
c_six Posted September 18, 2019 Share Posted September 18, 2019 (edited) Hello DoubleYou, i'm curious if there's a list of added INI settings somewhere (the ones that are not present in the default INIs), i'm mostly interested in New Vegas. Sorry if that's been answered already. Edited September 18, 2019 by c_six Link to comment Share on other sites More sharing options...
DoubleYou Posted September 18, 2019 Author Share Posted September 18, 2019 https://forum.step-project.com/topic/8963-fallout-new-vegas-default-values-for-all-valid-ini-settings/ This link lists all valid INI settings for Fallout New Vegas. They don't all necessarily do something, however. Link to comment Share on other sites More sharing options...
c_six Posted September 19, 2019 Share Posted September 19, 2019 Thanks a lot! That's exactly what i was looking for. Link to comment Share on other sites More sharing options...
Soulmancer Posted October 2, 2019 Share Posted October 2, 2019 Hi, it has been suggested that fShadowDirectionalBiasScale=0.47 is more optimal then 15 and helps to avoid shadow striping on the landscape... Prolly worth applying it to bethINI recommend tweaks. Link to comment Share on other sites More sharing options...
DoubleYou Posted October 3, 2019 Author Share Posted October 3, 2019 Shadow bias can be adjusted under detail Link to comment Share on other sites More sharing options...
al12rs Posted October 16, 2019 Share Posted October 16, 2019 (edited) Hi DoubleYou, I'm AL, from the Mod Organizer 2 team.A user reported that bethini sets `sLocalSavePath=` to nothing in Fallout4Custom.ini when `Suggested Tweaks` option is active in bethini for fo4. I wanted to ask you if you knew this to be correct. That setting overwrites the one Mo2 sets in fallout.ini to set the profile specific saves for the current user. Is there a reason for that setting or do you think it could be removed? This is assuming it is actually from bethini. Edited October 16, 2019 by al12rs Link to comment Share on other sites More sharing options...
DoubleYou Posted October 16, 2019 Author Share Posted October 16, 2019 I will check, but that line shouldn't be there unless the user put it there specifically. Link to comment Share on other sites More sharing options...
DoubleYou Posted October 18, 2019 Author Share Posted October 18, 2019 I checked, and that line would have to have already been there. Now BethINI does copy settings placed in Fallout4.ini into FalloutCustom.ini, but only if Fallout Custom.ini already exists. Link to comment Share on other sites More sharing options...
kaxaomoi Posted October 25, 2019 Share Posted October 25, 2019 Hi, whenever I use BethINI on poor settings on skyrim SE I get textureless scalps. As in, the color of all actors scalps matches the color of the skybox.. This only happens on the poor preset, and my game is completely vanilla besides bethINI. My local game files have been completely validated by steam, too. Link to comment Share on other sites More sharing options...
DoubleYou Posted October 26, 2019 Author Share Posted October 26, 2019 This is the result of setting texture quality to poor. Incorrect mipmaps on textures not working well. Increasing the texture quality to low or using optimized textures should help. Link to comment Share on other sites More sharing options...
cr4pm4n Posted October 31, 2019 Share Posted October 31, 2019 Hey there! Firstly I just wanna thank you for the tool, it's really great for keeping inis nicely organised and changing common tweaks/values very quickly. I've noticed there is a very small issue with the FPS cap tweak in BethINI and the Havok Fix mod which requires fMaxTimeComplex to not be set in the ini in order to work. I know it's not a big problem, and you could always go in and change it afterwards, like I said it's merely a small issue. My idea is maybe you could add a toggle in BethINI to not tie/change fMaxTimeComplex to the set FPS cap? Link to comment Share on other sites More sharing options...
DoubleYou Posted October 31, 2019 Author Share Posted October 31, 2019 Maybe I am confused, but I thought the idea of the Havok Fix mod was to dynamically alter fMaxTime to match your framerate. My FPS tweak is for applying the havok tweak to a set fps. So you would use one or the other, and not both. It does not act as a framerate cap. Now, you can use it in combination with iFPSClamp, which forces the game speed to that particular framerate, but you cannot use it with a dynamic framerate, so you would not use it with the Havok Fix mod. Link to comment Share on other sites More sharing options...
cr4pm4n Posted November 2, 2019 Share Posted November 2, 2019 Okay my bad lol. I thought I still needed to set fMaxTime to my desired fps for the mod to work, but leave fMaxTimeComplex unset in my ini because that would throw errors in the skse log for Havok Fix if it was set. I spoke too soon and I didn't realise setting it to 60/default would still allow the mod to work. Again, i'm just a bit silly and didn't realise that setting to default effectively is the same as removing the tweaks from my ini. Link to comment Share on other sites More sharing options...
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